From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Thu, 11 Mar 2021 03:03:32 -0800 Subject: [PATCH] Do not run close logic for inventories on chunk unload Still call the event and change the active container though. We want to avoid close logic because it's possible to load the chunk through it. This should also be OK from a leak prevention/ state desync POV because the TE is getting unloaded anyways. diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java index 257eedb5413521e1e3ce6a6a6376e0c8175c8c5e..f0f8d10140f0d06cba292f039d1e32ae26b940e4 100644 --- a/src/main/java/net/minecraft/server/level/ServerLevel.java +++ b/src/main/java/net/minecraft/server/level/ServerLevel.java @@ -1555,9 +1555,13 @@ public class ServerLevel extends Level implements WorldGenLevel { // Spigot Start for (net.minecraft.world.level.block.entity.BlockEntity tileentity : chunk.getBlockEntities().values()) { if (tileentity instanceof net.minecraft.world.Container) { + // Paper start - this area looks like it can load chunks, change the behavior + // chests for example can apply physics to the world + // so instead we just change the active container and call the event for (org.bukkit.entity.HumanEntity h : Lists.newArrayList(((net.minecraft.world.Container) tileentity).getViewers())) { - h.closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper + ((org.bukkit.craftbukkit.entity.CraftHumanEntity)h).getHandle().closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper } + // Paper end } } // Spigot End diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java index c2b535c5b1d05d70a16e15283ff5c9e45c59d8e3..de9248f622834dc6df4af7016f0ddab864ed0264 100644 --- a/src/main/java/net/minecraft/server/level/ServerPlayer.java +++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java @@ -1618,6 +1618,18 @@ public class ServerPlayer extends Player { this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId)); this.doCloseContainer(); } + // Paper start - special close for unloaded inventory + @Override + public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) { + // copied from above + CraftEventFactory.handleInventoryCloseEvent(this, reason); // CraftBukkit + // Paper end + // copied from below + this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId)); + this.containerMenu = this.inventoryMenu; + // do not run close logic + } + // Paper end - special close for unloaded inventory @Override public void doCloseContainer() { diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java index 39f011a3c5e0eaa24ab95738329ba98aa07a5f36..b40961ad53437a5aa603f658ed56fca827de5716 100644 --- a/src/main/java/net/minecraft/world/entity/player/Player.java +++ b/src/main/java/net/minecraft/world/entity/player/Player.java @@ -508,6 +508,11 @@ public abstract class Player extends LivingEntity { this.containerMenu = this.inventoryMenu; } // Paper end + // Paper start - special close for unloaded inventory + public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) { + this.containerMenu = this.inventoryMenu; + } + // Paper end - special close for unloaded inventory public void closeContainer() { this.containerMenu = this.inventoryMenu;