From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Mon, 27 Apr 2020 02:48:06 -0700 Subject: [PATCH] Reduce MutableInt allocations from light engine We can abuse the fact light is single threaded and share an instance per light engine instance diff --git a/src/main/java/net/minecraft/world/level/lighting/BlockLightEngine.java b/src/main/java/net/minecraft/world/level/lighting/BlockLightEngine.java index 8979101a52537f4ec03a5f43030264b8e72fcea4..709fc42057f8a0282c3c942067e63abb874d9042 100644 --- a/src/main/java/net/minecraft/world/level/lighting/BlockLightEngine.java +++ b/src/main/java/net/minecraft/world/level/lighting/BlockLightEngine.java @@ -16,6 +16,7 @@ public final class BlockLightEngine extends LayerLightEngine= 15) { diff --git a/src/main/java/net/minecraft/world/level/lighting/SkyLightEngine.java b/src/main/java/net/minecraft/world/level/lighting/SkyLightEngine.java index d99890121bdf1e499e364bdc953e628c04d69b95..ff1fbc46776b26ca56c3293e40ed55028230ec46 100644 --- a/src/main/java/net/minecraft/world/level/lighting/SkyLightEngine.java +++ b/src/main/java/net/minecraft/world/level/lighting/SkyLightEngine.java @@ -15,6 +15,7 @@ public final class SkyLightEngine extends LayerLightEngine= 15) { return level; } else { - MutableInt mutableint = new MutableInt(); + //MutableInt mutableint = new MutableInt(); // Paper - share mutableint, single threaded BlockState iblockdata = this.getStateAndOpacity(targetId, mutableint); if (mutableint.getValue() >= 15) {