From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com> Date: Sat, 25 Jun 2022 19:45:20 -0400 Subject: [PATCH] Send block entities after destroy prediction Minecraft's prediction system does not handle block entities, so if we are manually sending block entities during block breaking we need to set it after the prediction is finished. This fixes block entities not showing when cancelling the BlockBreakEvent. diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java index 796d17f51496974cfdfed2593753b8c09b5c81c1..13031576c20bda3bb12c926f6cd938fa5fb105f2 100644 --- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java +++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java @@ -62,6 +62,8 @@ public class ServerPlayerGameMode { private BlockPos delayedDestroyPos; private int delayedTickStart; private int lastSentState; + public boolean captureSentBlockEntities = false; // Paper + public boolean capturedBlockEntity = false; // Paper public ServerPlayerGameMode(ServerPlayer player) { this.gameModeForPlayer = GameType.DEFAULT_MODE; @@ -187,10 +189,7 @@ public class ServerPlayerGameMode { this.player.connection.send(new ClientboundBlockUpdatePacket(pos, this.level.getBlockState(pos))); this.debugLogging(pos, false, sequence, "may not interact"); // Update any tile entity data for this block - BlockEntity tileentity = this.level.getBlockEntity(pos); - if (tileentity != null) { - this.player.connection.send(tileentity.getUpdatePacket()); - } + capturedBlockEntity = true; // Paper - send block entity after predicting // CraftBukkit end return; } @@ -206,10 +205,7 @@ public class ServerPlayerGameMode { // Paper end this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos)); // Update any tile entity data for this block - BlockEntity tileentity = this.level.getBlockEntity(pos); - if (tileentity != null) { - this.player.connection.send(tileentity.getUpdatePacket()); - } + capturedBlockEntity = true; // Paper - send block entity after predicting return; } // CraftBukkit end @@ -385,10 +381,12 @@ public class ServerPlayerGameMode { } // Update any tile entity data for this block + if (!captureSentBlockEntities) { // Paper - Toggle this location for capturing as this is used for api BlockEntity tileentity = this.level.getBlockEntity(pos); if (tileentity != null) { this.player.connection.send(tileentity.getUpdatePacket()); } + } else {capturedBlockEntity = true;} // Paper end return false; } } diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java index c81ae9fd083c255c0964c344b3c4ad1dc8ddba7b..ca8d14ec52ec53654be5afa9a2eb67e83b18ccba 100644 --- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java @@ -1853,8 +1853,28 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic return; } // Paper end - Don't allow digging in unloaded chunks + // Paper start - send block entities after prediction + this.player.gameMode.capturedBlockEntity = false; + this.player.gameMode.captureSentBlockEntities = true; + // Paper end - send block entities after prediction this.player.gameMode.handleBlockBreakAction(blockposition, packetplayinblockdig_enumplayerdigtype, packet.getDirection(), this.player.level.getMaxBuildHeight(), packet.getSequence()); this.player.connection.ackBlockChangesUpTo(packet.getSequence()); + // Paper start - send block entities after prediction + this.player.gameMode.captureSentBlockEntities = false; + // If a block entity was modified speedup the block change ack to avoid the block entity + // being overriden. + if (this.player.gameMode.capturedBlockEntity) { + // manually tick + this.send(new ClientboundBlockChangedAckPacket(this.ackBlockChangesUpTo)); + this.player.connection.ackBlockChangesUpTo = -1; + + this.player.gameMode.capturedBlockEntity = false; + BlockEntity tileentity = this.player.level.getBlockEntity(blockposition); + if (tileentity != null) { + this.player.connection.send(tileentity.getUpdatePacket()); + } + } + // Paper end - send block entities after prediction return; default: throw new IllegalArgumentException("Invalid player action");