From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <spottedleaf@spottedleaf.dev>
Date: Fri, 7 Aug 2020 04:27:56 -0700
Subject: [PATCH] Retain block place order when capturing blockstates

Fixes twisted vines not connecting properly when grown via
bonemeal by a player.

In general, look at making this logic more robust (i.e properly handling
cases where a captured entry is overriden) - but for now this will do.

diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index cbfbdd4c7d91afb779aaf6aa79f9c681078b9b27..822b587cc92bb25ec8618fd9d86ce2c9233a69b6 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -75,7 +75,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
     public boolean captureBlockStates = false;
     public boolean captureTreeGeneration = false;
     public Map<BlockPosition, org.bukkit.craftbukkit.block.CraftBlockState> capturedBlockStates = new java.util.LinkedHashMap<>(); // Paper
-    public Map<BlockPosition, TileEntity> capturedTileEntities = new HashMap<>();
+    public Map<BlockPosition, TileEntity> capturedTileEntities = new java.util.LinkedHashMap<>(); // Paper
     public List<EntityItem> captureDrops;
     public long ticksPerAnimalSpawns;
     public long ticksPerMonsterSpawns;