From 29e5e87a0972c9cc533998e6e29763b68a59ca90 Mon Sep 17 00:00:00 2001 From: Trigary Date: Fri, 14 Sep 2018 17:42:08 +0200 Subject: [PATCH] Limit lightning strike effect distance diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java index 2c27be63e..fb44fccc9 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -234,6 +234,28 @@ public class PaperWorldConfig { skeleHorseSpawnChance = 0.01D; // Vanilla value } } + + public double sqrMaxThunderDistance; + public double sqrMaxLightningImpactSoundDistance; + public double maxLightningFlashDistance; + private void lightningStrikeDistanceLimit() { + sqrMaxThunderDistance = getInt("lightning-strike-distance-limit.sound", -1); + if (sqrMaxThunderDistance > 0) { + sqrMaxThunderDistance *= sqrMaxThunderDistance; + } + + sqrMaxLightningImpactSoundDistance = getInt("lightning-strike-distance-limit.impact-sound", -1); + if (sqrMaxLightningImpactSoundDistance < 0) { + sqrMaxLightningImpactSoundDistance = 32 * 32; //Vanilla value + } else { + sqrMaxLightningImpactSoundDistance *= sqrMaxLightningImpactSoundDistance; + } + + maxLightningFlashDistance = getInt("lightning-strike-distance-limit.flash", -1); + if (maxLightningFlashDistance < 0) { + maxLightningFlashDistance = 512; // Vanilla value + } + } public boolean firePhysicsEventForRedstone = false; private void firePhysicsEventForRedstone() { diff --git a/src/main/java/net/minecraft/server/EntityLightning.java b/src/main/java/net/minecraft/server/EntityLightning.java index adf68d165..fbcda86b3 100644 --- a/src/main/java/net/minecraft/server/EntityLightning.java +++ b/src/main/java/net/minecraft/server/EntityLightning.java @@ -64,6 +64,17 @@ public class EntityLightning extends Entity { double deltaX = this.locX - player.locX; double deltaZ = this.locZ - player.locZ; double distanceSquared = deltaX * deltaX + deltaZ * deltaZ; + // Paper start - Limit lightning strike effect distance + if (distanceSquared <= this.world.paperConfig.sqrMaxLightningImpactSoundDistance) { + player.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect(SoundEffects.ENTITY_LIGHTNING_BOLT_IMPACT, + SoundCategory.WEATHER, this.locX, this.locY, this.locZ, 2.0f, 0.5F + this.random.nextFloat() * 0.2F)); + } + + if (world.paperConfig.sqrMaxThunderDistance != -1 && distanceSquared >= world.paperConfig.sqrMaxThunderDistance) { + continue; + } + + // Paper end if (distanceSquared > viewDistance * viewDistance) { double deltaLength = Math.sqrt(distanceSquared); double relativeX = player.locX + (deltaX / deltaLength) * viewDistance; @@ -74,7 +85,7 @@ public class EntityLightning extends Entity { } } // CraftBukkit end - this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_LIGHTNING_BOLT_IMPACT, SoundCategory.WEATHER, 2.0F, 0.5F + this.random.nextFloat() * 0.2F); + //this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_LIGHTNING_BOLT_IMPACT, SoundCategory.WEATHER, 2.0f, 0.5F + this.random.nextFloat() * 0.2F); // Paper - Limit lightning strike effect distance (the packet is now sent from inside the loop) } --this.lifeTicks; diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java index ffa5a0bee..6d8fb1290 100644 --- a/src/main/java/net/minecraft/server/WorldServer.java +++ b/src/main/java/net/minecraft/server/WorldServer.java @@ -1183,7 +1183,7 @@ public class WorldServer extends World { } // CraftBukkit end this.globalEntityList.add(entitylightning); - this.server.getPlayerList().sendPacketNearby((EntityHuman) null, entitylightning.locX, entitylightning.locY, entitylightning.locZ, 512.0D, this, new PacketPlayOutSpawnEntityWeather(entitylightning)); // Paper - use world instead of dimension + this.server.getPlayerList().sendPacketNearby((EntityHuman) null, entitylightning.locX, entitylightning.locY, entitylightning.locZ, paperConfig.maxLightningFlashDistance, this, new PacketPlayOutSpawnEntityWeather(entitylightning)); // Paper - use world instead of dimension, limit lightning strike effect distance } @Override -- 2.20.1