From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Sat, 12 Mar 2022 06:31:13 -0800 Subject: [PATCH] Fix swamp hut cat generation deadlock The worldgen thread will attempt to get structure references via the world's getChunkAt method, which is fine if the gen is not cancelled - but if the chunk was unloaded, the call will block indefinitely. Instead of using the world state, we use the already supplied ServerLevelAccessor which will always have the chunk available. diff --git a/src/main/java/net/minecraft/world/entity/animal/Cat.java b/src/main/java/net/minecraft/world/entity/animal/Cat.java index f0e5428394f8de8f7ac05b8cbc34826d153eeaef..d44807c16712afd37efdbf434d1afb12a7c3d343 100644 --- a/src/main/java/net/minecraft/world/entity/animal/Cat.java +++ b/src/main/java/net/minecraft/world/entity/animal/Cat.java @@ -357,7 +357,7 @@ public class Cat extends TamableAnimal implements VariantHolder startsForStructure(ChunkPos pos, Predicate predicate) { - Map map = this.level.getChunk(pos.x, pos.z, ChunkStatus.STRUCTURE_REFERENCES).getAllReferences(); + // Paper start - Fix swamp hut cat generation deadlock + return this.startsForStructure(pos, predicate, null); + } + public List startsForStructure(ChunkPos pos, Predicate predicate, @Nullable ServerLevelAccessor levelAccessor) { + Map map = (levelAccessor == null ? this.level : levelAccessor).getChunk(pos.x, pos.z, ChunkStatus.STRUCTURE_REFERENCES).getAllReferences(); + // Paper end - Fix swamp hut cat generation deadlock Builder builder = ImmutableList.builder(); for (Entry entry : map.entrySet()) { @@ -116,10 +121,20 @@ public class StructureManager { } public StructureStart getStructureWithPieceAt(BlockPos pos, Predicate> predicate) { + // Paper start - Fix swamp hut cat generation deadlock + return this.getStructureWithPieceAt(pos, predicate, null); + } + + public StructureStart getStructureWithPieceAt(BlockPos pos, TagKey tag, @Nullable ServerLevelAccessor levelAccessor) { + return this.getStructureWithPieceAt(pos, structure -> structure.is(tag), levelAccessor); + } + + public StructureStart getStructureWithPieceAt(BlockPos pos, Predicate> predicate, @Nullable ServerLevelAccessor levelAccessor) { + // Paper end - Fix swamp hut cat generation deadlock Registry registry = this.registryAccess().registryOrThrow(Registries.STRUCTURE); for (StructureStart structureStart : this.startsForStructure( - new ChunkPos(pos), structure -> registry.getHolder(registry.getId(structure)).map(predicate::test).orElse(false) + new ChunkPos(pos), structure -> registry.getHolder(registry.getId(structure)).map(predicate::test).orElse(false), levelAccessor // Paper - Fix swamp hut cat generation deadlock )) { if (this.structureHasPieceAt(pos, structureStart)) { return structureStart;