package org.bukkit.craftbukkit; import java.lang.ref.WeakReference; import java.util.HashMap; import net.minecraft.server.ChunkPosition; import net.minecraft.server.WorldServer; import org.bukkit.Chunk; import org.bukkit.World; import org.bukkit.block.Block; import org.bukkit.block.BlockState; import org.bukkit.craftbukkit.block.CraftBlock; import org.bukkit.entity.Entity; import org.bukkit.craftbukkit.util.SoftMap; public class CraftChunk implements Chunk { private WeakReference weakChunk; private final SoftMap cache = new SoftMap(); private WorldServer worldServer; private int x; private int z; public CraftChunk(net.minecraft.server.Chunk chunk) { this.weakChunk = new WeakReference(chunk); worldServer = (WorldServer) getHandle().d; x = getHandle().j; z = getHandle().k; } public World getWorld() { return worldServer.getWorld(); } public net.minecraft.server.Chunk getHandle() { net.minecraft.server.Chunk c = weakChunk.get(); if (c == null) { c = worldServer.c(x,z); weakChunk = new WeakReference(c); } return c; } void breakLink() { weakChunk.clear(); } public int getX() { return x; } public int getZ() { return z; } @Override public String toString() { return "CraftChunk{" + "x=" + getX() + "z=" + getZ() + '}'; } public Block getBlock(int x, int y, int z) { int pos = (x & 0xF) << 11 | (z & 0xF) << 7 | (y & 0x7F); Block block = this.cache.get( pos ); if (block == null) { block = new CraftBlock( this, (getX() << 4) | (x & 0xF), y & 0x7F, (getZ() << 4) | (z & 0xF) ); this.cache.put( pos, block ); } return block; } public Entity[] getEntities() { int count = 0, index = 0; net.minecraft.server.Chunk chunk = getHandle(); for (int i = 0; i < 8; i++) { count += chunk.m[i].size(); } Entity[] entities = new Entity[count]; for (int i = 0; i < 8; i++) { for (Object obj : (net.minecraft.server.Entity[])chunk.m[i].toArray()) { if (!(obj instanceof net.minecraft.server.Entity)) continue; net.minecraft.server.Entity entity = (net.minecraft.server.Entity) obj; entities[index++] = entity.getBukkitEntity(); } } return entities; } public BlockState[] getTileEntities() { int index = 0; net.minecraft.server.Chunk chunk = getHandle(); BlockState[] entities = new BlockState[chunk.l.size()]; for (Object obj : chunk.l.keySet().toArray()) { if (!(obj instanceof ChunkPosition)) continue; ChunkPosition position = (ChunkPosition) obj; entities[index++] = worldServer.getWorld().getBlockAt(position.a + (chunk.j << 4), position.b, position.c + (chunk.k << 4)).getState(); } return entities; } }