package net.minecraft.server; import java.util.List; import java.util.Random; // CraftBukkit start import java.util.UUID; import org.bukkit.Bukkit; import org.bukkit.block.BlockFace; import org.bukkit.craftbukkit.entity.CraftVehicle; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Vehicle; import org.bukkit.event.vehicle.VehicleBlockCollisionEvent; import org.bukkit.event.vehicle.VehicleExitEvent; import org.bukkit.craftbukkit.CraftServer; import org.bukkit.craftbukkit.CraftWorld; import org.bukkit.craftbukkit.entity.CraftPlayer; import org.bukkit.event.entity.EntityCombustEvent; import org.bukkit.event.entity.EntityDamageByBlockEvent; import org.bukkit.event.entity.EntityDamageByEntityEvent; import org.bukkit.event.entity.EntityDamageEvent; import org.bukkit.event.entity.EntityDamageEvent.DamageCause; // CraftBukkit end public abstract class Entity { private static int entityCount = 0; public int id; public double aH; public boolean aI; public Entity passenger; public Entity vehicle; public World world; public double lastX; public double lastY; public double lastZ; public double locX; public double locY; public double locZ; public double motX; public double motY; public double motZ; public float yaw; public float pitch; public float lastYaw; public float lastPitch; public final AxisAlignedBB boundingBox; public boolean onGround; public boolean positionChanged; public boolean bc; public boolean bd; public boolean velocityChanged; public boolean bf; public boolean bg; public boolean dead; public float height; public float length; public float width; public float bl; public float bm; public float fallDistance; // CraftBukkit - private -> public private int b; public double bo; public double bp; public double bq; public float br; public float bs; public boolean bt; public float bu; protected Random random; public int ticksLived; public int maxFireTicks; public int fireTicks; public int maxAirTicks; // CraftBukkit - protected - >public protected boolean bA; public int noDamageTicks; public int airTicks; private boolean justCreated; protected boolean bD; protected DataWatcher datawatcher; private double d; private double e; public boolean bF; public int bG; public int bH; public int bI; public boolean bJ; public UUID uniqueId = UUID.randomUUID(); // CraftBukkit public Entity(World world) { this.id = entityCount++; this.aH = 1.0D; this.aI = false; this.boundingBox = AxisAlignedBB.a(0.0D, 0.0D, 0.0D, 0.0D, 0.0D, 0.0D); this.onGround = false; this.bd = false; this.velocityChanged = false; this.bg = true; this.dead = false; this.height = 0.0F; this.length = 0.6F; this.width = 1.8F; this.bl = 0.0F; this.bm = 0.0F; this.fallDistance = 0.0F; this.b = 1; this.br = 0.0F; this.bs = 0.0F; this.bt = false; this.bu = 0.0F; this.random = new Random(); this.ticksLived = 0; this.maxFireTicks = 1; this.fireTicks = 0; this.maxAirTicks = 300; this.bA = false; this.noDamageTicks = 0; this.airTicks = 300; this.justCreated = true; this.bD = false; this.datawatcher = new DataWatcher(); this.bF = false; this.world = world; this.setPosition(0.0D, 0.0D, 0.0D); this.datawatcher.a(0, Byte.valueOf((byte) 0)); this.b(); } protected abstract void b(); public DataWatcher Z() { return this.datawatcher; } public boolean equals(Object object) { return object instanceof Entity ? ((Entity) object).id == this.id : false; } public int hashCode() { return this.id; } public void die() { this.dead = true; } protected void b(float f, float f1) { this.length = f; this.width = f1; } protected void c(float f, float f1) { // CraftBukkit start - yaw was sometimes set to NaN, so we need to set it back to 0. if (Float.isNaN(f)) { f = 0; } if ((f == Float.POSITIVE_INFINITY) || (f == Float.NEGATIVE_INFINITY)) { if (this instanceof EntityPlayer) { System.err.println(((CraftPlayer) this.getBukkitEntity()).getName() + " was caught trying to crash the server with an invalid yaw"); ((CraftPlayer) this.getBukkitEntity()).kickPlayer("Nope"); } f = 0; } // pitch was sometimes set to NaN, so we need to set it back to 0. if (Float.isNaN(f1)) { f1 = 0; } if ((f1 == Float.POSITIVE_INFINITY) || (f1 == Float.NEGATIVE_INFINITY)) { if (this instanceof EntityPlayer) { System.err.println(((CraftPlayer) this.getBukkitEntity()).getName() + " was caught trying to crash the server with an invalid pitch"); ((CraftPlayer) this.getBukkitEntity()).kickPlayer("Nope"); } f1 = 0; } // CraftBukkit end this.yaw = f % 360.0F; this.pitch = f1 % 360.0F; } public void setPosition(double d0, double d1, double d2) { this.locX = d0; this.locY = d1; this.locZ = d2; float f = this.length / 2.0F; float f1 = this.width; this.boundingBox.c(d0 - (double) f, d1 - (double) this.height + (double) this.br, d2 - (double) f, d0 + (double) f, d1 - (double) this.height + (double) this.br + (double) f1, d2 + (double) f); } public void o_() { this.Q(); } public void Q() { if (this.vehicle != null && this.vehicle.dead) { this.vehicle = null; } ++this.ticksLived; this.bl = this.bm; this.lastX = this.locX; this.lastY = this.locY; this.lastZ = this.locZ; this.lastPitch = this.pitch; this.lastYaw = this.yaw; if (this.f_()) { if (!this.bA && !this.justCreated) { float f = MathHelper.a(this.motX * this.motX * 0.20000000298023224D + this.motY * this.motY + this.motZ * this.motZ * 0.20000000298023224D) * 0.2F; if (f > 1.0F) { f = 1.0F; } this.world.makeSound(this, "random.splash", f, 1.0F + (this.random.nextFloat() - this.random.nextFloat()) * 0.4F); float f1 = (float) MathHelper.floor(this.boundingBox.b); int i; float f2; float f3; for (i = 0; (float) i < 1.0F + this.length * 20.0F; ++i) { f2 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length; f3 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length; this.world.a("bubble", this.locX + (double) f2, (double) (f1 + 1.0F), this.locZ + (double) f3, this.motX, this.motY - (double) (this.random.nextFloat() * 0.2F), this.motZ); } for (i = 0; (float) i < 1.0F + this.length * 20.0F; ++i) { f2 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length; f3 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length; this.world.a("splash", this.locX + (double) f2, (double) (f1 + 1.0F), this.locZ + (double) f3, this.motX, this.motY, this.motZ); } } this.fallDistance = 0.0F; this.bA = true; this.fireTicks = 0; } else { this.bA = false; } if (this.world.isStatic) { this.fireTicks = 0; } else if (this.fireTicks > 0) { if (this.bD) { this.fireTicks -= 4; if (this.fireTicks < 0) { this.fireTicks = 0; } } else { if (this.fireTicks % 20 == 0) { // CraftBukkit start // TODO: this event spams! if (this instanceof EntityLiving) { CraftServer server = ((WorldServer) this.world).getServer(); org.bukkit.entity.Entity damagee = this.getBukkitEntity(); DamageCause damageType = EntityDamageEvent.DamageCause.FIRE_TICK; int damageDone = 1; EntityDamageEvent event = new EntityDamageEvent(damagee, damageType, damageDone); server.getPluginManager().callEvent(event); if (!event.isCancelled()) { this.damageEntity((Entity) null, event.getDamage()); } } else { this.damageEntity((Entity) null, 1); } // CraftBukkit end } --this.fireTicks; } } if (this.ad()) { this.aa(); } if (this.locY < -64.0D) { this.X(); } if (!this.world.isStatic) { this.a(0, this.fireTicks > 0); this.a(2, this.vehicle != null); } this.justCreated = false; } protected void aa() { if (!this.bD) { // CraftBukkit start - TODO: this event spams! if (this instanceof EntityLiving) { CraftServer server = ((WorldServer) this.world).getServer(); // TODO: shouldn't be sending null for the block. org.bukkit.block.Block damager = null; // ((WorldServer) this.l).getWorld().getBlockAt(i, j, k); org.bukkit.entity.Entity damagee = this.getBukkitEntity(); DamageCause damageType = EntityDamageEvent.DamageCause.LAVA; int damageDone = 4; EntityDamageByBlockEvent event = new EntityDamageByBlockEvent(damager, damagee, damageType, damageDone); server.getPluginManager().callEvent(event); if (!event.isCancelled()) { this.damageEntity((Entity) null, event.getDamage()); } if (this.fireTicks <= 0) { // not on fire yet EntityCombustEvent combustEvent = new EntityCombustEvent(damagee); server.getPluginManager().callEvent(combustEvent); if (!combustEvent.isCancelled()) { this.fireTicks = 600; } } else { // reset fire level back to max this.fireTicks = 600; } return; } // CraftBukkit end this.damageEntity((Entity) null, 4); this.fireTicks = 600; } } protected void X() { this.die(); } public boolean b(double d0, double d1, double d2) { AxisAlignedBB axisalignedbb = this.boundingBox.c(d0, d1, d2); List list = this.world.getEntities(this, axisalignedbb); return list.size() > 0 ? false : !this.world.c(axisalignedbb); } public void move(double d0, double d1, double d2) { if (this.bt) { this.boundingBox.d(d0, d1, d2); this.locX = (this.boundingBox.a + this.boundingBox.d) / 2.0D; this.locY = this.boundingBox.b + (double) this.height - (double) this.br; this.locZ = (this.boundingBox.c + this.boundingBox.f) / 2.0D; } else { this.br *= 0.4F; double d3 = this.locX; double d4 = this.locZ; if (this.bf) { this.bf = false; d0 *= 0.25D; d1 *= 0.05000000074505806D; d2 *= 0.25D; this.motX = 0.0D; this.motY = 0.0D; this.motZ = 0.0D; } double d5 = d0; double d6 = d1; double d7 = d2; AxisAlignedBB axisalignedbb = this.boundingBox.clone(); boolean flag = this.onGround && this.isSneaking(); if (flag) { double d8; for (d8 = 0.05D; d0 != 0.0D && this.world.getEntities(this, this.boundingBox.c(d0, -1.0D, 0.0D)).size() == 0; d5 = d0) { if (d0 < d8 && d0 >= -d8) { d0 = 0.0D; } else if (d0 > 0.0D) { d0 -= d8; } else { d0 += d8; } } for (; d2 != 0.0D && this.world.getEntities(this, this.boundingBox.c(0.0D, -1.0D, d2)).size() == 0; d7 = d2) { if (d2 < d8 && d2 >= -d8) { d2 = 0.0D; } else if (d2 > 0.0D) { d2 -= d8; } else { d2 += d8; } } } List list = this.world.getEntities(this, this.boundingBox.a(d0, d1, d2)); for (int i = 0; i < list.size(); ++i) { d1 = ((AxisAlignedBB) list.get(i)).b(this.boundingBox, d1); } this.boundingBox.d(0.0D, d1, 0.0D); if (!this.bg && d6 != d1) { d2 = 0.0D; d1 = 0.0D; d0 = 0.0D; } boolean flag1 = this.onGround || d6 != d1 && d6 < 0.0D; int j; for (j = 0; j < list.size(); ++j) { d0 = ((AxisAlignedBB) list.get(j)).a(this.boundingBox, d0); } this.boundingBox.d(d0, 0.0D, 0.0D); if (!this.bg && d5 != d0) { d2 = 0.0D; d1 = 0.0D; d0 = 0.0D; } for (j = 0; j < list.size(); ++j) { d2 = ((AxisAlignedBB) list.get(j)).c(this.boundingBox, d2); } this.boundingBox.d(0.0D, 0.0D, d2); if (!this.bg && d7 != d2) { d2 = 0.0D; d1 = 0.0D; d0 = 0.0D; } double d9; double d10; int k; if (this.bs > 0.0F && flag1 && (flag || this.br < 0.05F) && (d5 != d0 || d7 != d2)) { d9 = d0; d10 = d1; double d11 = d2; d0 = d5; d1 = (double) this.bs; d2 = d7; AxisAlignedBB axisalignedbb1 = this.boundingBox.clone(); this.boundingBox.b(axisalignedbb); list = this.world.getEntities(this, this.boundingBox.a(d5, d1, d7)); for (k = 0; k < list.size(); ++k) { d1 = ((AxisAlignedBB) list.get(k)).b(this.boundingBox, d1); } this.boundingBox.d(0.0D, d1, 0.0D); if (!this.bg && d6 != d1) { d2 = 0.0D; d1 = 0.0D; d0 = 0.0D; } for (k = 0; k < list.size(); ++k) { d0 = ((AxisAlignedBB) list.get(k)).a(this.boundingBox, d0); } this.boundingBox.d(d0, 0.0D, 0.0D); if (!this.bg && d5 != d0) { d2 = 0.0D; d1 = 0.0D; d0 = 0.0D; } for (k = 0; k < list.size(); ++k) { d2 = ((AxisAlignedBB) list.get(k)).c(this.boundingBox, d2); } this.boundingBox.d(0.0D, 0.0D, d2); if (!this.bg && d7 != d2) { d2 = 0.0D; d1 = 0.0D; d0 = 0.0D; } if (!this.bg && d6 != d1) { d2 = 0.0D; d1 = 0.0D; d0 = 0.0D; } else { d1 = (double) (-this.bs); for (k = 0; k < list.size(); ++k) { d1 = ((AxisAlignedBB) list.get(k)).b(this.boundingBox, d1); } this.boundingBox.d(0.0D, d1, 0.0D); } if (d9 * d9 + d11 * d11 >= d0 * d0 + d2 * d2) { d0 = d9; d1 = d10; d2 = d11; this.boundingBox.b(axisalignedbb1); } else { double d12 = this.boundingBox.b - (double) ((int) this.boundingBox.b); if (d12 > 0.0D) { this.br = (float) ((double) this.br + d12 + 0.01D); } } } this.locX = (this.boundingBox.a + this.boundingBox.d) / 2.0D; this.locY = this.boundingBox.b + (double) this.height - (double) this.br; this.locZ = (this.boundingBox.c + this.boundingBox.f) / 2.0D; this.positionChanged = d5 != d0 || d7 != d2; this.bc = d6 != d1; this.onGround = d6 != d1 && d6 < 0.0D; this.bd = this.positionChanged || this.bc; this.a(d1, this.onGround); if (d5 != d0) { this.motX = 0.0D; } if (d6 != d1) { this.motY = 0.0D; } if (d7 != d2) { this.motZ = 0.0D; } d9 = this.locX - d3; d10 = this.locZ - d4; int l; int i1; int j1; // CraftBukkit start if ((this.positionChanged) && (getBukkitEntity() instanceof Vehicle)) { Vehicle vehicle = (Vehicle) getBukkitEntity(); org.bukkit.World wrld = ((WorldServer) world).getWorld(); org.bukkit.block.Block block = wrld.getBlockAt(MathHelper.floor(locX), MathHelper.floor(locY - 0.20000000298023224D - (double) this.height), MathHelper.floor(locZ)); if (d5 > d0) { block = block.getFace(BlockFace.SOUTH); } else if (d5 < d0) { block = block.getFace(BlockFace.NORTH); } else if (d7 > d2) { block = block.getFace(BlockFace.WEST); } else if (d7 < d2) { block = block.getFace(BlockFace.EAST); } VehicleBlockCollisionEvent event = new VehicleBlockCollisionEvent(vehicle, block); ((WorldServer) world).getServer().getPluginManager().callEvent(event); } // CraftBukkit end if (this.n() && !flag && this.vehicle == null) { this.bm = (float) ((double) this.bm + (double) MathHelper.a(d9 * d9 + d10 * d10) * 0.6D); l = MathHelper.floor(this.locX); i1 = MathHelper.floor(this.locY - 0.20000000298023224D - (double) this.height); j1 = MathHelper.floor(this.locZ); k = this.world.getTypeId(l, i1, j1); if (this.world.getTypeId(l, i1 - 1, j1) == Block.FENCE.id) { k = this.world.getTypeId(l, i1 - 1, j1); } if (this.bm > (float) this.b && k > 0) { ++this.b; StepSound stepsound = Block.byId[k].stepSound; if (this.world.getTypeId(l, i1 + 1, j1) == Block.SNOW.id) { stepsound = Block.SNOW.stepSound; this.world.makeSound(this, stepsound.getName(), stepsound.getVolume1() * 0.15F, stepsound.getVolume2()); } else if (!Block.byId[k].material.isLiquid()) { this.world.makeSound(this, stepsound.getName(), stepsound.getVolume1() * 0.15F, stepsound.getVolume2()); } Block.byId[k].b(this.world, l, i1, j1, this); } } l = MathHelper.floor(this.boundingBox.a + 0.0010D); i1 = MathHelper.floor(this.boundingBox.b + 0.0010D); j1 = MathHelper.floor(this.boundingBox.c + 0.0010D); k = MathHelper.floor(this.boundingBox.d - 0.0010D); int k1 = MathHelper.floor(this.boundingBox.e - 0.0010D); int l1 = MathHelper.floor(this.boundingBox.f - 0.0010D); if (this.world.a(l, i1, j1, k, k1, l1)) { for (int i2 = l; i2 <= k; ++i2) { for (int j2 = i1; j2 <= k1; ++j2) { for (int k2 = j1; k2 <= l1; ++k2) { int l2 = this.world.getTypeId(i2, j2, k2); if (l2 > 0) { Block.byId[l2].a(this.world, i2, j2, k2, this); } } } } } boolean flag2 = this.ab(); if (this.world.d(this.boundingBox.shrink(0.0010D, 0.0010D, 0.0010D))) { this.a(1); if (!flag2) { ++this.fireTicks; // CraftBukkit start if (this.fireTicks <= 0) { // not on fire yet CraftServer server = ((WorldServer) this.world).getServer(); org.bukkit.entity.Entity damagee = this.getBukkitEntity(); EntityCombustEvent event = new EntityCombustEvent(damagee); server.getPluginManager().callEvent(event); if (!event.isCancelled()) { this.fireTicks = 300; } } else { // CraftBukkit end - reset fire level back to max this.fireTicks = 300; } } } else if (this.fireTicks <= 0) { this.fireTicks = -this.maxFireTicks; } if (flag2 && this.fireTicks > 0) { this.world.makeSound(this, "random.fizz", 0.7F, 1.6F + (this.random.nextFloat() - this.random.nextFloat()) * 0.4F); this.fireTicks = -this.maxFireTicks; } } } protected boolean n() { return true; } protected void a(double d0, boolean flag) { if (flag) { if (this.fallDistance > 0.0F) { this.a(this.fallDistance); this.fallDistance = 0.0F; } } else if (d0 < 0.0D) { this.fallDistance = (float) ((double) this.fallDistance - d0); } } public AxisAlignedBB e_() { return null; } protected void a(int i) { if (!this.bD) { // CraftBukkit start if (this instanceof EntityLiving) { CraftServer server = ((WorldServer) this.world).getServer(); org.bukkit.entity.Entity damagee = this.getBukkitEntity(); DamageCause damageType = EntityDamageEvent.DamageCause.FIRE; int damageDone = i; EntityDamageEvent event = new EntityDamageEvent(damagee, damageType, damageDone); server.getPluginManager().callEvent(event); if (event.isCancelled()) { return; } i = event.getDamage(); } // CraftBukkit end this.damageEntity((Entity) null, i); } } protected void a(float f) { if (this.passenger != null) { this.passenger.a(f); } } public boolean ab() { return this.bA || this.world.s(MathHelper.floor(this.locX), MathHelper.floor(this.locY), MathHelper.floor(this.locZ)); } public boolean ac() { return this.bA; } public boolean f_() { return this.world.a(this.boundingBox.b(0.0D, -0.4000000059604645D, 0.0D).shrink(0.0010D, 0.0010D, 0.0010D), Material.WATER, this); } public boolean a(Material material) { double d0 = this.locY + (double) this.s(); int i = MathHelper.floor(this.locX); int j = MathHelper.d((float) MathHelper.floor(d0)); int k = MathHelper.floor(this.locZ); int l = this.world.getTypeId(i, j, k); if (l != 0 && Block.byId[l].material == material) { float f = BlockFluids.c(this.world.getData(i, j, k)) - 0.11111111F; float f1 = (float) (j + 1) - f; return d0 < (double) f1; } else { return false; } } public float s() { return 0.0F; } public boolean ad() { return this.world.a(this.boundingBox.b(-0.10000000149011612D, -0.4000000059604645D, -0.10000000149011612D), Material.LAVA); } public void a(float f, float f1, float f2) { float f3 = MathHelper.c(f * f + f1 * f1); if (f3 >= 0.01F) { if (f3 < 1.0F) { f3 = 1.0F; } f3 = f2 / f3; f *= f3; f1 *= f3; float f4 = MathHelper.sin(this.yaw * 3.1415927F / 180.0F); float f5 = MathHelper.cos(this.yaw * 3.1415927F / 180.0F); this.motX += (double) (f * f5 - f1 * f4); this.motZ += (double) (f1 * f5 + f * f4); } } public float c(float f) { int i = MathHelper.floor(this.locX); double d0 = (this.boundingBox.e - this.boundingBox.b) * 0.66D; int j = MathHelper.floor(this.locY - (double) this.height + d0); int k = MathHelper.floor(this.locZ); return this.world.a(MathHelper.floor(this.boundingBox.a), MathHelper.floor(this.boundingBox.b), MathHelper.floor(this.boundingBox.c), MathHelper.floor(this.boundingBox.d), MathHelper.floor(this.boundingBox.e), MathHelper.floor(this.boundingBox.f)) ? this.world.m(i, j, k) : 0.0F; } public void a(World world) { // CraftBukkit start if(world == null) { this.die(); this.world = ((CraftWorld)Bukkit.getServer().getWorlds().get(0)).getHandle(); } else this.world = world; // CraftBukkit end } public void setLocation(double d0, double d1, double d2, float f, float f1) { this.lastX = this.locX = d0; this.lastY = this.locY = d1; this.lastZ = this.locZ = d2; this.lastYaw = this.yaw = f; this.lastPitch = this.pitch = f1; this.br = 0.0F; double d3 = (double) (this.lastYaw - f); if (d3 < -180.0D) { this.lastYaw += 360.0F; } if (d3 >= 180.0D) { this.lastYaw -= 360.0F; } this.setPosition(this.locX, this.locY, this.locZ); this.c(f, f1); } public void setPositionRotation(double d0, double d1, double d2, float f, float f1) { this.bo = this.lastX = this.locX = d0; this.bp = this.lastY = this.locY = d1 + (double) this.height; this.bq = this.lastZ = this.locZ = d2; this.yaw = f; this.pitch = f1; this.setPosition(this.locX, this.locY, this.locZ); } public float f(Entity entity) { float f = (float) (this.locX - entity.locX); float f1 = (float) (this.locY - entity.locY); float f2 = (float) (this.locZ - entity.locZ); return MathHelper.c(f * f + f1 * f1 + f2 * f2); } public double d(double d0, double d1, double d2) { double d3 = this.locX - d0; double d4 = this.locY - d1; double d5 = this.locZ - d2; return d3 * d3 + d4 * d4 + d5 * d5; } public double e(double d0, double d1, double d2) { double d3 = this.locX - d0; double d4 = this.locY - d1; double d5 = this.locZ - d2; return (double) MathHelper.a(d3 * d3 + d4 * d4 + d5 * d5); } public double g(Entity entity) { double d0 = this.locX - entity.locX; double d1 = this.locY - entity.locY; double d2 = this.locZ - entity.locZ; return d0 * d0 + d1 * d1 + d2 * d2; } public void b(EntityHuman entityhuman) {} public void collide(Entity entity) { if (entity.passenger != this && entity.vehicle != this) { double d0 = entity.locX - this.locX; double d1 = entity.locZ - this.locZ; double d2 = MathHelper.a(d0, d1); if (d2 >= 0.009999999776482582D) { d2 = (double) MathHelper.a(d2); d0 /= d2; d1 /= d2; double d3 = 1.0D / d2; if (d3 > 1.0D) { d3 = 1.0D; } d0 *= d3; d1 *= d3; d0 *= 0.05000000074505806D; d1 *= 0.05000000074505806D; d0 *= (double) (1.0F - this.bu); d1 *= (double) (1.0F - this.bu); this.f(-d0, 0.0D, -d1); entity.f(d0, 0.0D, d1); } } } public void f(double d0, double d1, double d2) { this.motX += d0; this.motY += d1; this.motZ += d2; } protected void ae() { this.velocityChanged = true; } public boolean damageEntity(Entity entity, int i) { this.ae(); return false; } public boolean n_() { return false; } public boolean d_() { return false; } public void c(Entity entity, int i) {} public boolean c(NBTTagCompound nbttagcompound) { String s = this.af(); if (!this.dead && s != null) { nbttagcompound.setString("id", s); this.d(nbttagcompound); return true; } else { return false; } } public void d(NBTTagCompound nbttagcompound) { nbttagcompound.a("Pos", (NBTBase) this.a(new double[] { this.locX, this.locY + (double) this.br, this.locZ})); nbttagcompound.a("Motion", (NBTBase) this.a(new double[] { this.motX, this.motY, this.motZ})); // CraftBukkit start - checking for NaN pitch/yaw and resetting to zero // TODO: make sure this is the best way to address this. if (Float.isNaN(this.yaw)) { this.yaw = 0; } if (Float.isNaN(this.pitch)) { this.pitch = 0; } // CraftBukkit end nbttagcompound.a("Rotation", (NBTBase) this.a(new float[] { this.yaw, this.pitch})); nbttagcompound.a("FallDistance", this.fallDistance); nbttagcompound.a("Fire", (short) this.fireTicks); nbttagcompound.a("Air", (short) this.airTicks); nbttagcompound.a("OnGround", this.onGround); nbttagcompound.setString("World", world.worldData.name); // CraftBukkit nbttagcompound.a("UUIDLeast", this.uniqueId.getLeastSignificantBits()); // CraftBukkit nbttagcompound.a("UUIDMost", this.uniqueId.getMostSignificantBits()); // CraftBukkit this.b(nbttagcompound); } public void e(NBTTagCompound nbttagcompound) { NBTTagList nbttaglist = nbttagcompound.l("Pos"); NBTTagList nbttaglist1 = nbttagcompound.l("Motion"); NBTTagList nbttaglist2 = nbttagcompound.l("Rotation"); this.motX = ((NBTTagDouble) nbttaglist1.a(0)).a; this.motY = ((NBTTagDouble) nbttaglist1.a(1)).a; this.motZ = ((NBTTagDouble) nbttaglist1.a(2)).a; this.lastX = this.bo = this.locX = ((NBTTagDouble) nbttaglist.a(0)).a; this.lastY = this.bp = this.locY = ((NBTTagDouble) nbttaglist.a(1)).a; this.lastZ = this.bq = this.locZ = ((NBTTagDouble) nbttaglist.a(2)).a; this.lastYaw = this.yaw = ((NBTTagFloat) nbttaglist2.a(0)).a; this.lastPitch = this.pitch = ((NBTTagFloat) nbttaglist2.a(1)).a; this.fallDistance = nbttagcompound.g("FallDistance"); this.fireTicks = nbttagcompound.d("Fire"); this.airTicks = nbttagcompound.d("Air"); this.onGround = nbttagcompound.m("OnGround"); this.setPosition(this.locX, this.locY, this.locZ); // CraftBukkit start long least = nbttagcompound.f("UUIDLeast"); long most = nbttagcompound.f("UUIDMost"); if (least != 0L && most != 0L) { this.uniqueId = new UUID(most, least); } // CraftBukkit end this.c(this.yaw, this.pitch); this.a(nbttagcompound); // CraftBukkit start - Exempt Vehicles from notch's sanity check if (!(this.getBukkitEntity() instanceof CraftVehicle)) { if (Math.abs(this.motX) > 10.0D) { this.motX = 0.0D; } if (Math.abs(this.motY) > 10.0D) { this.motY = 0.0D; } if (Math.abs(this.motZ) > 10.0D) { this.motZ = 0.0D; } } // CraftBukkit end // CraftBukkit Start - reset world org.bukkit.World world = Bukkit.getServer().getWorld(nbttagcompound.getString("World")); a(world == null ? null : ((CraftWorld) world).getHandle()); // CraftBukkit End } protected final String af() { return EntityTypes.b(this); } protected abstract void a(NBTTagCompound nbttagcompound); protected abstract void b(NBTTagCompound nbttagcompound); protected NBTTagList a(double... adouble) { NBTTagList nbttaglist = new NBTTagList(); double[] adouble1 = adouble; int i = adouble.length; for (int j = 0; j < i; ++j) { double d0 = adouble1[j]; nbttaglist.a((NBTBase) (new NBTTagDouble(d0))); } return nbttaglist; } protected NBTTagList a(float... afloat) { NBTTagList nbttaglist = new NBTTagList(); float[] afloat1 = afloat; int i = afloat.length; for (int j = 0; j < i; ++j) { float f = afloat1[j]; nbttaglist.a((NBTBase) (new NBTTagFloat(f))); } return nbttaglist; } public EntityItem b(int i, int j) { return this.a(i, j, 0.0F); } public EntityItem a(int i, int j, float f) { return this.a(new ItemStack(i, j, 0), f); } public EntityItem a(ItemStack itemstack, float f) { EntityItem entityitem = new EntityItem(this.world, this.locX, this.locY + (double) f, this.locZ, itemstack); entityitem.pickupDelay = 10; this.world.addEntity(entityitem); return entityitem; } public boolean S() { return !this.dead; } public boolean J() { for (int i = 0; i < 8; ++i) { float f = ((float) ((i >> 0) % 2) - 0.5F) * this.length * 0.9F; float f1 = ((float) ((i >> 1) % 2) - 0.5F) * 0.1F; float f2 = ((float) ((i >> 2) % 2) - 0.5F) * this.length * 0.9F; int j = MathHelper.floor(this.locX + (double) f); int k = MathHelper.floor(this.locY + (double) this.s() + (double) f1); int l = MathHelper.floor(this.locZ + (double) f2); if (this.world.d(j, k, l)) { return true; } } return false; } public boolean a(EntityHuman entityhuman) { return false; } public AxisAlignedBB a_(Entity entity) { return null; } public void D() { if (this.vehicle.dead) { this.vehicle = null; } else { this.motX = 0.0D; this.motY = 0.0D; this.motZ = 0.0D; this.o_(); if (this.vehicle != null) { this.vehicle.f(); this.e += (double) (this.vehicle.yaw - this.vehicle.lastYaw); for (this.d += (double) (this.vehicle.pitch - this.vehicle.lastPitch); this.e >= 180.0D; this.e -= 360.0D) { ; } while (this.e < -180.0D) { this.e += 360.0D; } while (this.d >= 180.0D) { this.d -= 360.0D; } while (this.d < -180.0D) { this.d += 360.0D; } double d0 = this.e * 0.5D; double d1 = this.d * 0.5D; float f = 10.0F; if (d0 > (double) f) { d0 = (double) f; } if (d0 < (double) (-f)) { d0 = (double) (-f); } if (d1 > (double) f) { d1 = (double) f; } if (d1 < (double) (-f)) { d1 = (double) (-f); } this.e -= d0; this.d -= d1; this.yaw = (float) ((double) this.yaw + d0); this.pitch = (float) ((double) this.pitch + d1); } } } public void f() { this.passenger.setPosition(this.locX, this.locY + this.m() + this.passenger.H(), this.locZ); } public double H() { return (double) this.height; } public double m() { return (double) this.width * 0.75D; } public void mount(Entity entity) { // CraftBukkit start setPassengerOf(entity); } protected org.bukkit.entity.Entity bukkitEntity; public org.bukkit.entity.Entity getBukkitEntity() { if (bukkitEntity == null) { bukkitEntity = org.bukkit.craftbukkit.entity.CraftEntity.getEntity(((WorldServer) this.world).getServer(), this); } return bukkitEntity; } public void setPassengerOf(Entity entity) { // b(null) doesn't really fly for overloaded methods, // so this method is needed // CraftBukkit end this.d = 0.0D; this.e = 0.0D; if (entity == null) { if (this.vehicle != null) { // CraftBukkit start if ((this.getBukkitEntity() instanceof LivingEntity) && (vehicle.getBukkitEntity() instanceof CraftVehicle)) { CraftVehicle cvehicle = (CraftVehicle) vehicle.getBukkitEntity(); LivingEntity living = (LivingEntity) getBukkitEntity(); VehicleExitEvent event = new VehicleExitEvent(cvehicle, living); ((WorldServer) world).getServer().getPluginManager().callEvent(event); } // CraftBukkit end this.setPositionRotation(this.vehicle.locX, this.vehicle.boundingBox.b + (double) this.vehicle.width, this.vehicle.locZ, this.yaw, this.pitch); this.vehicle.passenger = null; } this.vehicle = null; } else if (this.vehicle == entity) { // CraftBukkit start if ((this.getBukkitEntity() instanceof LivingEntity) && (vehicle.getBukkitEntity() instanceof CraftVehicle)) { CraftVehicle cvehicle = (CraftVehicle) vehicle.getBukkitEntity(); LivingEntity living = (LivingEntity) getBukkitEntity(); VehicleExitEvent event = new VehicleExitEvent(cvehicle, living); ((WorldServer) world).getServer().getPluginManager().callEvent(event); } // CraftBukkit end this.vehicle.passenger = null; this.vehicle = null; this.setPositionRotation(entity.locX, entity.boundingBox.b + (double) entity.width, entity.locZ, this.yaw, this.pitch); } else { if (this.vehicle != null) { this.vehicle.passenger = null; } if (entity.passenger != null) { entity.passenger.vehicle = null; } this.vehicle = entity; entity.passenger = this; } } public Vec3D Y() { return null; } public void O() {} public ItemStack[] getEquipment() { return null; } public boolean isSneaking() { return this.d(1); } public void setSneak(boolean flag) { this.a(1, flag); } protected boolean d(int i) { return (this.datawatcher.a(0) & 1 << i) != 0; } protected void a(int i, boolean flag) { byte b0 = this.datawatcher.a(0); if (flag) { this.datawatcher.b(0, Byte.valueOf((byte) (b0 | 1 << i))); } else { this.datawatcher.b(0, Byte.valueOf((byte) (b0 & ~(1 << i)))); } } public void a(EntityWeatherStorm entityweatherstorm) { // CraftBukkit start int damage = 5; EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(entityweatherstorm.getBukkitEntity(), getBukkitEntity(), DamageCause.LIGHTNING, damage); Bukkit.getServer().getPluginManager().callEvent(event); damage = event.getDamage(); if (event.isCancelled()) { return; } this.a(damage); // CraftBukkit end ++this.fireTicks; if (this.fireTicks == 0) { this.fireTicks = 300; } } public void a(EntityLiving entityliving) {} protected boolean g(double d0, double d1, double d2) { int i = MathHelper.floor(d0); int j = MathHelper.floor(d1); int k = MathHelper.floor(d2); double d3 = d0 - (double) i; double d4 = d1 - (double) j; double d5 = d2 - (double) k; if (this.world.d(i, j, k)) { boolean flag = !this.world.d(i - 1, j, k); boolean flag1 = !this.world.d(i + 1, j, k); boolean flag2 = !this.world.d(i, j - 1, k); boolean flag3 = !this.world.d(i, j + 1, k); boolean flag4 = !this.world.d(i, j, k - 1); boolean flag5 = !this.world.d(i, j, k + 1); byte b0 = -1; double d6 = 9999.0D; if (flag && d3 < d6) { d6 = d3; b0 = 0; } if (flag1 && 1.0D - d3 < d6) { d6 = 1.0D - d3; b0 = 1; } if (flag2 && d4 < d6) { d6 = d4; b0 = 2; } if (flag3 && 1.0D - d4 < d6) { d6 = 1.0D - d4; b0 = 3; } if (flag4 && d5 < d6) { d6 = d5; b0 = 4; } if (flag5 && 1.0D - d5 < d6) { d6 = 1.0D - d5; b0 = 5; } float f = this.random.nextFloat() * 0.2F + 0.1F; if (b0 == 0) { this.motX = (double) (-f); } if (b0 == 1) { this.motX = (double) f; } if (b0 == 2) { this.motY = (double) (-f); } if (b0 == 3) { this.motY = (double) f; } if (b0 == 4) { this.motZ = (double) (-f); } if (b0 == 5) { this.motZ = (double) f; } } return false; } }