From 659e995f3d68ba6cdb4e8c90755a585c939550fc Mon Sep 17 00:00:00 2001 From: MisterVector Date: Thu, 1 Nov 2018 14:50:05 -0700 Subject: [PATCH] MC-136865: Use valid item for enchantment checks on block break When an itemstack runs out of durability, the amount is reduced to 0 which then marks the item as invalid. This causes the last unit of durability to not apply enchantments as the enchantment level check sees the item as a dud. keep the clone of the item used to a non empty value so it represents the item used. diff --git a/src/main/java/net/minecraft/server/PlayerInteractManager.java b/src/main/java/net/minecraft/server/PlayerInteractManager.java index f692da609b..5bc8bd7cdc 100644 --- a/src/main/java/net/minecraft/server/PlayerInteractManager.java +++ b/src/main/java/net/minecraft/server/PlayerInteractManager.java @@ -354,10 +354,11 @@ public class PlayerInteractManager { ItemStack itemstack1 = this.player.getItemInMainHand(); boolean flag1 = this.player.hasBlock(iblockdata); + ItemStack itemstack2 = flag && flag1 && event.isDropItems() && !itemstack1.isEmpty() ? itemstack1.cloneItemStack() : ItemStack.a; // Paper - MC-136865 - clone before use itemstack1.a(this.world, iblockdata, blockposition, this.player); // CraftBukkit start - Check if block should drop items if (flag && flag1 && event.isDropItems()) { - ItemStack itemstack2 = itemstack1.isEmpty() ? ItemStack.a : itemstack1.cloneItemStack(); + //ItemStack itemstack2 = itemstack1.isEmpty() ? ItemStack.a : itemstack1.cloneItemStack(); // Paper - MC-136865 - move up iblockdata.getBlock().a(this.world, this.player, blockposition, iblockdata, tileentity, itemstack2); } -- 2.21.0