From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Andrew Steinborn Date: Mon, 18 Jan 2021 20:45:25 -0500 Subject: [PATCH] Inline shift direction fields Removes a layer of indirection for EnumDirection.getAdjacent(X|Y|Z)(), which is in the critical section for much of the server, including the lighting engine. diff --git a/src/main/java/net/minecraft/core/Direction.java b/src/main/java/net/minecraft/core/Direction.java index 14b57310811bb930b40396a02b263cdbccb1076b..75694cfd7d8adde6b9246518c20fe75774297a57 100644 --- a/src/main/java/net/minecraft/core/Direction.java +++ b/src/main/java/net/minecraft/core/Direction.java @@ -48,6 +48,12 @@ public enum Direction implements StringRepresentable { .sorted(Comparator.comparingInt(direction -> direction.data2d)) .toArray(Direction[]::new); + // Paper start - Perf: Inline shift direction fields + private final int adjX; + private final int adjY; + private final int adjZ; + // Paper end - Perf: Inline shift direction fields + private Direction(int id, int idOpposite, int idHorizontal, String name, Direction.AxisDirection direction, Direction.Axis axis, Vec3i vector) { this.data3d = id; this.data2d = idHorizontal; @@ -56,6 +62,11 @@ public enum Direction implements StringRepresentable { this.axis = axis; this.axisDirection = direction; this.normal = vector; + // Paper start - Perf: Inline shift direction fields + this.adjX = vector.getX(); + this.adjY = vector.getY(); + this.adjZ = vector.getZ(); + // Paper end - Perf: Inline shift direction fields } public static Direction[] orderedByNearest(Entity entity) { @@ -219,15 +230,15 @@ public enum Direction implements StringRepresentable { } public int getStepX() { - return this.normal.getX(); + return this.adjX; // Paper - Perf: Inline shift direction fields } public int getStepY() { - return this.normal.getY(); + return this.adjY; // Paper - Perf: Inline shift direction fields } public int getStepZ() { - return this.normal.getZ(); + return this.adjZ; // Paper - Perf: Inline shift direction fields } public Vector3f step() {