package org.bukkit.craftbukkit; import org.bukkit.*; public class CraftBlock implements Block { private final CraftWorld world; private final CraftChunk chunk; private final int x; private final int y; private final int z; protected int type; protected byte data; protected CraftBlock(final CraftWorld world, final int x, final int y, final int z, final int type, final byte data) { this.world = world; this.x = x; this.y = y; this.z = z; this.type = type; this.data = data; this.chunk = (CraftChunk)world.getChunkAt(x << 4, z << 4); } /** * Gets the world which contains this Block * * @return World containing this block */ public World getWorld() { return world; } /** * Gets the x-coordinate of this block * * @return x-coordinate */ public int getX() { return x; } /** * Gets the y-coordinate of this block * * @return y-coordinate */ public int getY() { return y; } /** * Gets the z-coordinate of this block * * @return z-coordinate */ public int getZ() { return z; } /** * Gets the chunk which contains this block * * @return Containing Chunk */ public Chunk getChunk() { return chunk; } /** * Sets the metadata for this block * * @param data New block specific metadata */ public void setData(final byte data) { this.data = data; world.getHandle().c(x, y, z, data); } /** * Gets the metadata for this block * * @return block specific metadata */ public byte getData() { return data; } /** * Sets the type of this block * * @param type Material to change this block to */ public void setType(final Material type) { setTypeID(type.getID()); } /** * Sets the type-ID of this block * * @param type Type-ID to change this block to */ public void setTypeID(final int type) { this.type = type; world.getHandle().d(x, y, z, type); } /** * Gets the type of this block * * @return block type */ public Material getType() { return Material.getMaterial(getTypeID()); } /** * Gets the type-ID of this block * * @return block type-ID */ public int getTypeID() { return type; } /** * Gets the block at the given face * * @param face Face of this block to return * @return Block at the given face */ public Block getFace(final BlockFace face) { return getRelative(face.getModX(), face.getModY(), face.getModZ()); } /** * Gets the block at the given offsets * * @param modX X-coordinate offset * @param modY Y-coordinate offset * @param modZ Z-coordinate offset * @return Block at the given offsets */ public Block getRelative(final int modX, final int modY, final int modZ) { return getWorld().getBlockAt(getX() + modX, getY() + modY, getZ() + modZ); } @Override public String toString() { return "CraftBlock{" + "world=" + world + "x=" + x + "y=" + y + "z=" + z + "type=" + type + "data=" + data + '}'; } /** * Notch uses a 0-5 to mean Down, Up, East, West, North, South * in that order all over. This method is convience to convert for us. * * @return BlockFace the BlockFace represented by this number */ public static BlockFace notchToBlockFace(int notch) { switch (notch) { case 0: return BlockFace.Down; case 1: return BlockFace.Up; case 2: return BlockFace.East; case 3: return BlockFace.West; case 4: return BlockFace.North; case 5: return BlockFace.South; default: return BlockFace.Self; } } }