From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Thu, 11 Mar 2021 03:03:32 -0800 Subject: [PATCH] Do not run close logic for inventories on chunk unload Still call the event and change the active container though. We want to avoid close logic because it's possible to load the chunk through it. This should also be OK from a leak prevention/ state desync POV because the TE is getting unloaded anyways. diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java index a11bd2d9f5b2fb248cc322ea61886050fa2e73a9..80f2a1204bee79daf0cae9310ce8d552c59e66fe 100644 --- a/src/main/java/net/minecraft/server/level/ServerLevel.java +++ b/src/main/java/net/minecraft/server/level/ServerLevel.java @@ -1555,9 +1555,13 @@ public class ServerLevel extends Level implements WorldGenLevel { // Spigot Start for (net.minecraft.world.level.block.entity.BlockEntity tileentity : chunk.getBlockEntities().values()) { if (tileentity instanceof net.minecraft.world.Container) { + // Paper start - this area looks like it can load chunks, change the behavior + // chests for example can apply physics to the world + // so instead we just change the active container and call the event for (org.bukkit.entity.HumanEntity h : Lists.newArrayList(((net.minecraft.world.Container) tileentity).getViewers())) { - h.closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper + ((org.bukkit.craftbukkit.entity.CraftHumanEntity)h).getHandle().closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper } + // Paper end } } // Spigot End diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java index 39515b81fd753c8c6d50d1efa4c5792f9f0abda9..5f0ff1b2466469eff0bf78042b9cdd2fcf747dc7 100644 --- a/src/main/java/net/minecraft/server/level/ServerPlayer.java +++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java @@ -1616,6 +1616,18 @@ public class ServerPlayer extends Player { this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId)); this.doCloseContainer(); } + // Paper start - special close for unloaded inventory + @Override + public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) { + // copied from above + CraftEventFactory.handleInventoryCloseEvent(this, reason); // CraftBukkit + // Paper end + // copied from below + this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId)); + this.containerMenu = this.inventoryMenu; + // do not run close logic + } + // Paper end - special close for unloaded inventory @Override public void doCloseContainer() { diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java index 39f011a3c5e0eaa24ab95738329ba98aa07a5f36..b40961ad53437a5aa603f658ed56fca827de5716 100644 --- a/src/main/java/net/minecraft/world/entity/player/Player.java +++ b/src/main/java/net/minecraft/world/entity/player/Player.java @@ -508,6 +508,11 @@ public abstract class Player extends LivingEntity { this.containerMenu = this.inventoryMenu; } // Paper end + // Paper start - special close for unloaded inventory + public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) { + this.containerMenu = this.inventoryMenu; + } + // Paper end - special close for unloaded inventory public void closeContainer() { this.containerMenu = this.inventoryMenu;