From 3e8049326274357d86f1e05f315785243963d2e6 Mon Sep 17 00:00:00 2001 From: Aikar Date: Mon, 28 Mar 2016 20:46:14 -0400 Subject: [PATCH] Configurable Chunk Inhabited Time Vanilla stores how long a chunk has been active on a server, and dynamically scales some aspects of vanilla gameplay to this factor. For people who want all chunks to be treated equally, you can chose a fixed value. This allows to fine-tune vanilla gameplay. diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java index deb4ec254..d2559f7c4 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -233,4 +233,14 @@ public class PaperWorldConfig { private void firePhysicsEventForRedstone() { firePhysicsEventForRedstone = getBoolean("fire-physics-event-for-redstone", firePhysicsEventForRedstone); } + + public int fixedInhabitedTime; + private void fixedInhabitedTime() { + if (PaperConfig.version < 16) { + if (!config.getBoolean("world-settings.default.use-chunk-inhabited-timer", true)) config.set("world-settings.default.fixed-chunk-inhabited-time", 0); + if (!config.getBoolean("world-settings." + worldName + ".use-chunk-inhabited-timer", true)) config.set("world-settings." + worldName + ".fixed-chunk-inhabited-time", 0); + set("use-chunk-inhabited-timer", null); + } + fixedInhabitedTime = getInt("fixed-chunk-inhabited-time", -1); + } } diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java index 182a637ad..0421f8f95 100644 --- a/src/main/java/net/minecraft/server/Chunk.java +++ b/src/main/java/net/minecraft/server/Chunk.java @@ -1289,7 +1289,7 @@ public class Chunk implements IChunkAccess { } public long m() { - return this.z; + return world.paperConfig.fixedInhabitedTime < 0 ? this.z : world.paperConfig.fixedInhabitedTime; // Paper } public void b(long i) { -- 2.20.1