From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Sat, 11 Jan 2020 21:50:56 -0800 Subject: [PATCH] Optimise EntityGetter#getPlayerByUUID Use the PlayerList map instead of iterating over all players diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java index b287df21d9671963257f04e9ee75a1468bbc12e0..f85cbcd0ba398bdd2622a2e1aaba7de24d53038a 100644 --- a/src/main/java/net/minecraft/server/level/ServerLevel.java +++ b/src/main/java/net/minecraft/server/level/ServerLevel.java @@ -426,6 +426,15 @@ public class ServerLevel extends Level implements WorldGenLevel { } // Paper end - rewrite chunk system + // Paper start - optimise getPlayerByUUID + @Nullable + @Override + public Player getPlayerByUUID(UUID uuid) { + final Player player = this.getServer().getPlayerList().getPlayer(uuid); + return player != null && player.level == this ? player : null; + } + // Paper end + // Add env and gen to constructor, IWorldDataServer -> WorldDataServer public ServerLevel(MinecraftServer minecraftserver, Executor executor, LevelStorageSource.LevelStorageAccess convertable_conversionsession, PrimaryLevelData iworlddataserver, ResourceKey resourcekey, LevelStem worlddimension, ChunkProgressListener worldloadlistener, boolean flag, long i, List list, boolean flag1, org.bukkit.World.Environment env, org.bukkit.generator.ChunkGenerator gen, org.bukkit.generator.BiomeProvider biomeProvider) { // Holder holder = worlddimension.type(); // CraftBukkit - decompile error