From bc5d4dcd27553b19ebbd6f37ba6281fc26c5f2be Mon Sep 17 00:00:00 2001 From: Aikar Date: Wed, 4 Jul 2018 03:39:51 -0400 Subject: [PATCH] Avoid Chunk Lookups for Entity/TileEntity Current Chunk In many places where we simply want the current chunk the entity is in, instead of doing a hashmap lookup for it, we now have access to the object directly on the Entity/TileEntity object we can directly grab. Use that local value instead to reduce lookups in many hot places. diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java index d87b08a49e..c7712d2e71 100644 --- a/src/main/java/net/minecraft/server/World.java +++ b/src/main/java/net/minecraft/server/World.java @@ -1110,9 +1110,8 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc int i = entity.chunkX; int j = entity.chunkZ; - if (entity.inChunk && this.isChunkLoaded(i, j, true)) { - this.getChunkAt(i, j).b(entity); - } + Chunk chunk = entity.getCurrentChunk(); // Paper + if (chunk != null) chunk.removeEntity(entity); // Paper // CraftBukkit start - Decrement loop variable field if we've already ticked this entity int index = this.entityList.indexOf(entity); @@ -1196,9 +1195,8 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc int k = entity.chunkX; j = entity.chunkZ; - if (entity.inChunk && this.isChunkLoaded(k, j, true)) { - this.getChunkAt(k, j).b(entity); - } + Chunk chunk = entity.getCurrentChunk(); // Paper + if (chunk != null) chunk.removeEntity(entity); // Paper //} // Paper - merge //for (Entity e : this.g) { // Paper - merge @@ -1262,9 +1260,10 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc j = entity.chunkX; int l = entity.chunkZ; - if (entity.inChunk && this.isChunkLoaded(j, l, true)) { - this.getChunkAt(j, l).b(entity); - } + // Paper start + Chunk chunk = entity.getCurrentChunk(); + if (chunk != null) chunk.removeEntity(entity); + // Paper end guardEntityList = false; // Spigot this.entityList.remove(this.tickPosition--); // CraftBukkit - Use field for loop variable @@ -1309,7 +1308,7 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc BlockPosition blockposition = tileentity.getPosition(); // Paper start - Skip ticking in chunks scheduled for unload - net.minecraft.server.Chunk chunk = this.getChunkIfLoaded(blockposition); + net.minecraft.server.Chunk chunk = tileentity.getCurrentChunk(); boolean shouldTick = chunk != null; if(this.paperConfig.skipEntityTickingInChunksScheduledForUnload) shouldTick = shouldTick && chunk.scheduledForUnload == null; @@ -1345,8 +1344,11 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc tilesThisCycle--; this.tileEntityListTick.remove(tileTickPosition--); //this.tileEntityList.remove(tileentity); // Paper - remove unused list - if (this.isLoaded(tileentity.getPosition())) { - this.getChunkAtWorldCoords(tileentity.getPosition()).d(tileentity.getPosition()); + // Paper start + net.minecraft.server.Chunk chunk = tileentity.getCurrentChunk(); + if (chunk != null) { + chunk.removeTileEntity(tileentity.getPosition()); + // Paper end } } } -- 2.21.0