From 30b5f3c128191e2131c7482ff4f0bde0f8e4bc6f Mon Sep 17 00:00:00 2001 From: Zach Brown Date: Tue, 22 Jul 2014 21:52:19 -0500 Subject: [PATCH] Fix random position generator tendency to move north west Fixes mobs sticking to one side of pens and "migrating" to the north west constantly Backported fix from 1.8 diff --git a/src/main/java/net/minecraft/server/RandomPositionGenerator.java b/src/main/java/net/minecraft/server/RandomPositionGenerator.java index 9342a3f..fa20a7d 100644 --- a/src/main/java/net/minecraft/server/RandomPositionGenerator.java +++ b/src/main/java/net/minecraft/server/RandomPositionGenerator.java @@ -27,9 +27,11 @@ public class RandomPositionGenerator { private static Vec3D c(EntityCreature entitycreature, int i, int j, Vec3D vec3d) { Random random = entitycreature.aI(); boolean flag = false; - int k = 0; - int l = 0; - int i1 = 0; + // PaperSpigot start - int -> double + double k = 0; + double l = 0; + double i1 = 0; + // PaperSpigot end float f = -99999.0F; boolean flag1; @@ -43,22 +45,27 @@ public class RandomPositionGenerator { } for (int j1 = 0; j1 < 10; ++j1) { - int k1 = random.nextInt(2 * i) - i; - int l1 = random.nextInt(2 * j) - j; - int i2 = random.nextInt(2 * i) - i; + // PaperSpigot start - Even distribution and average of 0 + int k1 = random.nextInt(2 * i + 1) - i; + int l1 = random.nextInt(2 * j + 1) - j; + int i2 = random.nextInt(2 * i + 1) - i; + // PaperSpigot end if (vec3d == null || (double) k1 * vec3d.a + (double) i2 * vec3d.c >= 0.0D) { - k1 += MathHelper.floor(entitycreature.locX); - l1 += MathHelper.floor(entitycreature.locY); - i2 += MathHelper.floor(entitycreature.locZ); - if (!flag1 || entitycreature.b(k1, l1, i2)) { - float f1 = entitycreature.a(k1, l1, i2); + // PaperSpigot start - Use truncated absolute destination position for checking things + int k1Mod = k1 + MathHelper.floor(entitycreature.locX); + int l1Mod = l1 + MathHelper.floor(entitycreature.locY); + int i2Mod = i2 + MathHelper.floor(entitycreature.locZ); + if (!flag1 || entitycreature.b(k1Mod, l1Mod, i2Mod)) { + float f1 = entitycreature.a(k1Mod, l1Mod, i2Mod); if (f1 > f) { f = f1; - k = k1; - l = l1; - i1 = i2; + // but then the full value to set where to move + k = entitycreature.locX + k1; + l = entitycreature.locY + l1; + i1 = entitycreature.locZ + i2; + // PaperSpigot end flag = true; } } @@ -66,7 +73,7 @@ public class RandomPositionGenerator { } if (flag) { - return Vec3D.a((double) k, (double) l, (double) i1); + return Vec3D.a(k, l, i1); // PaperSpigot remove unnecessary cast } else { return null; } -- 1.9.1