From 0a3b20f045f56f1d5f879b9cb76e87eab1ab8ee6 Mon Sep 17 00:00:00 2001 From: Suddenly Date: Sat, 7 Mar 2015 21:40:48 -0600 Subject: [PATCH] Add configurable despawn distances for living entities diff --git a/src/main/java/net/minecraft/server/EntityInsentient.java b/src/main/java/net/minecraft/server/EntityInsentient.java index 261bfb7..b0cae5b 100644 --- a/src/main/java/net/minecraft/server/EntityInsentient.java +++ b/src/main/java/net/minecraft/server/EntityInsentient.java @@ -439,13 +439,13 @@ public abstract class EntityInsentient extends EntityLiving { double d2 = entityhuman.locZ - this.locZ; double d3 = d0 * d0 + d1 * d1 + d2 * d2; - if (d3 > 16384.0D) { // CraftBukkit - remove isTypeNotPersistent() check + if (d3 > this.world.paperSpigotConfig.hardDespawnDistance) { // CraftBukkit - remove isTypeNotPersistent() check // PaperSpigot - custom despawn distances this.die(); } - if (this.ticksFarFromPlayer > 600 && this.random.nextInt(800) == 0 && d3 > 1024.0D) { // CraftBukkit - remove isTypeNotPersistent() check + if (this.ticksFarFromPlayer > 600 && this.random.nextInt(800) == 0 && d3 > this.world.paperSpigotConfig.softDespawnDistance) { // CraftBukkit - remove isTypeNotPersistent() check // PaperSpigot - custom despawn distance this.die(); - } else if (d3 < 1024.0D) { + } else if (d3 < this.world.paperSpigotConfig.softDespawnDistance) { // PaperSpigot - custom despawn distances this.ticksFarFromPlayer = 0; } } diff --git a/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java b/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java index ac2f470..7ad9bb3 100644 --- a/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java +++ b/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java @@ -122,4 +122,21 @@ public class PaperSpigotWorldConfig blockBreakExhaustion = getFloat( "player-exhaustion.block-break", 0.025F ); playerSwimmingExhaustion = getFloat( "player-exhaustion.swimming", 0.015F ); } + + public int softDespawnDistance; + public int hardDespawnDistance; + private void despawnDistances() + { + softDespawnDistance = getInt( "despawn-ranges.soft", 32 ); // 32^2 = 1024, Minecraft Default + hardDespawnDistance = getInt( "despawn-ranges.hard", 128 ); // 128^2 = 16384, Minecraft Default; + + if ( softDespawnDistance > hardDespawnDistance ) { + softDespawnDistance = hardDespawnDistance; + } + + log( "Living Entity Despawn Ranges: Soft: " + softDespawnDistance + " Hard: " + hardDespawnDistance ); + + softDespawnDistance = softDespawnDistance*softDespawnDistance; + hardDespawnDistance = hardDespawnDistance*hardDespawnDistance; + } } -- 2.3.5