--- a/net/minecraft/server/BehaviorUtil.java +++ b/net/minecraft/server/BehaviorUtil.java @@ -31,7 +31,7 @@ } public static void c(EntityLiving entityliving, EntityLiving entityliving1) { - entityliving.getBehaviorController().setMemory(MemoryModuleType.LOOK_TARGET, (Object) (new BehaviorPositionEntity(entityliving1))); + entityliving.getBehaviorController().setMemory(MemoryModuleType.LOOK_TARGET, (new BehaviorPositionEntity(entityliving1))); // CraftBukkit - decompile error } public static void d(EntityLiving entityliving, EntityLiving entityliving1) { @@ -46,11 +46,12 @@ BehaviorPositionEntity behaviorpositionentity = new BehaviorPositionEntity(entityliving1); MemoryTarget memorytarget = new MemoryTarget(behaviorpositionentity, f, i); - entityliving.getBehaviorController().setMemory(MemoryModuleType.LOOK_TARGET, (Object) behaviorpositionentity); - entityliving.getBehaviorController().setMemory(MemoryModuleType.WALK_TARGET, (Object) memorytarget); + entityliving.getBehaviorController().setMemory(MemoryModuleType.LOOK_TARGET, behaviorpositionentity); // CraftBukkit - decompile error + entityliving.getBehaviorController().setMemory(MemoryModuleType.WALK_TARGET, memorytarget); // CraftBukkit - decompile error } public static void a(EntityLiving entityliving, ItemStack itemstack, EntityLiving entityliving1) { + if (itemstack.isEmpty()) return; // CraftBukkit - SPIGOT-4940: no empty loot double d0 = entityliving.locY - 0.30000001192092896D + (double) entityliving.getHeadHeight(); EntityItem entityitem = new EntityItem(entityliving.world, entityliving.locX, d0, entityliving.locZ, itemstack); BlockPosition blockposition = new BlockPosition(entityliving1); @@ -66,7 +67,7 @@ public static SectionPosition a(WorldServer worldserver, SectionPosition sectionposition, int i) { int j = worldserver.b(sectionposition); - Stream stream = SectionPosition.a(sectionposition, i).filter((sectionposition1) -> { + Stream<SectionPosition> stream = SectionPosition.a(sectionposition, i).filter((sectionposition1) -> { // CraftBukkit - decompile error return worldserver.b(sectionposition1) < j; });