From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sat, 7 Jan 2017 15:41:58 -0500 Subject: [PATCH] Enforce Sync Player Saves Saving players async is extremely dangerous. This will force it to main the same way we handle async chunk loads. diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java index e11edff6b2b9242883931ed3a0cfc3045a12aee5..a7b813ef9f72dc89f9044a9121452b3801c4ab8c 100644 --- a/src/main/java/net/minecraft/server/PlayerList.java +++ b/src/main/java/net/minecraft/server/PlayerList.java @@ -972,11 +972,13 @@ public abstract class PlayerList { } public void savePlayers() { + MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main MinecraftTimings.savePlayers.startTiming(); // Paper for (int i = 0; i < this.players.size(); ++i) { this.savePlayerFile((EntityPlayer) this.players.get(i)); } MinecraftTimings.savePlayers.stopTiming(); // Paper + return null; }); // Paper - ensure main } public WhiteList getWhitelist() {