package net.minecraft.server; import org.bukkit.BlockFace; import org.bukkit.craftbukkit.CraftBlock; import org.bukkit.craftbukkit.CraftItemStack; import org.bukkit.craftbukkit.CraftPlayer; import org.bukkit.event.Event.Type; import org.bukkit.event.block.BlockPlacedEvent; public class ItemBlock extends Item { private int a; public ItemBlock(int i) { super(i); a = i + 256; a(Block.m[i + 256].a(2)); } public boolean a(ItemStack itemstack, EntityPlayer entityplayer, World world, int i, int j, int k, int l) { // Craftbukkit start // Bail if we have nothing of the item in hand if (itemstack.a == 0) { return false; } // Craftbukkit store info of the clicked block CraftBlock blockClicked = (CraftBlock) ((WorldServer) world).getWorld().getBlockAt(i, j, k); BlockFace faceClicked = CraftBlock.notchToBlockFace(l); if (world.a(i, j, k) == Block.aS.bh) { l = 0; } else { if (l == 0) { j--; } if (l == 1) { j++; } if (l == 2) { k--; } if (l == 3) { k++; } if (l == 4) { i--; } if (l == 5) { i++; } } // CraftBukkit store the old data so we can undo it int oldMaterial = world.a(i, j, k); int oldData = world.b(i, j, k); if (world.a(a, i, j, k, false)) { Block block = Block.m[a]; // This executes the placement of the block if (world.d(i, j, k, a)) { CraftBlock placedBlock = (CraftBlock) blockClicked.getFace(faceClicked) ; CraftItemStack itemInHand = new CraftItemStack(itemstack); CraftPlayer thePlayer = new CraftPlayer(((WorldServer) world).getServer(), (EntityPlayerMP) entityplayer); int xFromSpawn = (int) MathHelper.e(i - world.m); int distanceFromSpawn = (int) MathHelper.e(k - world.o); if (xFromSpawn > distanceFromSpawn) { distanceFromSpawn = xFromSpawn; } // Craftbukkit hardcoded Spawn distance for now boolean canBuild = distanceFromSpawn > 16 || thePlayer.isOp(); BlockPlacedEvent bpe = new BlockPlacedEvent(Type.BLOCK_PLACED, placedBlock, blockClicked, itemInHand, thePlayer, canBuild); ((WorldServer) world).getServer().getPluginManager().callEvent(bpe); if (bpe.isCancelled() || !bpe.canBuild()) { // Craftbukkit Undo! // Specialcase iceblocks, replace with 'glass' first (so it doesn't explode into water) if (this.a == 79) { world.a(i, j, k, 20); } world.a(i, j, k, oldMaterial); world.c(i, j, k, oldData); } else { world.g(i, j, k); world.g(i, j, k, this.a); Block.m[a].c(world, i, j, k, l); // Craftbukkit Decompiler doesn't record the downcast. Oops. Block.m[a].a(world, i, j, k, (EntityLiving) entityplayer); world.a((float) i + 0.5F, (float) j + 0.5F, (float) k + 0.5F, block.bq.c(), (block.bq.a() + 1.0F) / 2.0F, block.bq.b() * 0.8F); itemstack.a--; } } } return true; } public String a() { return Block.m[a].e(); } }