From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com> Date: Tue, 23 May 2023 22:33:36 -0400 Subject: [PATCH] Properly Cancel Usable Items This fixes the bug causing cancelling PlayerInteractEvent to cause items to continue to be used despite being cancelled on the server. For example, items being consumed but never finishing, shields being put up, etc. The underlying issue of this is that the client modifies their synced data values, and so we have to (forcibly) resend them in order for the client to reset their using item state. diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java index 34ecfb89372f459117db99d57a7edd6f681bbe8a..baf3e79489e310f443788bc917c553ae7ea86c89 100644 --- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java +++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java @@ -562,6 +562,7 @@ public class ServerPlayerGameMode { } // Paper end - extend Player Interact cancellation player.getBukkitEntity().updateInventory(); // SPIGOT-2867 + this.player.resyncUsingItem(this.player); // Paper - Resend player's using item status enuminteractionresult = (event.useItemInHand() != Event.Result.ALLOW) ? InteractionResult.SUCCESS : InteractionResult.PASS; } else if (this.gameModeForPlayer == GameType.SPECTATOR) { MenuProvider itileinventory = iblockdata.getMenuProvider(world, blockposition); @@ -605,6 +606,11 @@ public class ServerPlayerGameMode { return enuminteractionresult1; } + // Paper start - Cancel only if cancelled + if the interact result is different from default response + else if (this.interactResult && this.interactResult != cancelledItem) { + this.player.resyncUsingItem(this.player); + } + // Paper end } return enuminteractionresult; // CraftBukkit end diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java index 7ee70536cfb621702388bd13dddf08f0224ba6bb..75bd92e1d40588d3bc40fa7837943eec9f2062a6 100644 --- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java @@ -2031,6 +2031,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic } if (cancelled) { + this.player.resyncUsingItem(this.player); // Paper - Resend player's using item status this.player.getBukkitEntity().updateInventory(); // SPIGOT-2524 return; } diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java index dee49691dcaac57ab56195a4dd299a5c23a56bbb..e11d7283662834047b2ff81a2fd25a4263792deb 100644 --- a/src/main/java/net/minecraft/world/entity/LivingEntity.java +++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java @@ -3748,6 +3748,12 @@ public abstract class LivingEntity extends Entity implements Attackable { return ((Byte) this.entityData.get(LivingEntity.DATA_LIVING_ENTITY_FLAGS) & 2) > 0 ? InteractionHand.OFF_HAND : InteractionHand.MAIN_HAND; } + // Paper start + public void resyncUsingItem(ServerPlayer serverPlayer) { + this.getEntityData().resendPossiblyDesyncedDataValues(java.util.List.of(DATA_LIVING_ENTITY_FLAGS), serverPlayer); + } + // Paper end + // Paper start - lag compensate eating protected long eatStartTime; protected int totalEatTimeTicks;