package org.bukkit; import java.awt.image.BufferedImage; import java.io.File; import java.io.Serializable; import java.util.Collection; import java.util.Collections; import java.util.Iterator; import java.util.List; import java.util.Map; import java.util.Set; import java.util.UUID; import java.util.logging.Logger; import org.bukkit.Warning.WarningState; import org.bukkit.boss.BarColor; import org.bukkit.boss.BarFlag; import org.bukkit.boss.BarStyle; import org.bukkit.boss.BossBar; import org.bukkit.command.CommandException; import org.bukkit.command.CommandSender; import org.bukkit.command.ConsoleCommandSender; import org.bukkit.command.PluginCommand; import org.bukkit.entity.Entity; import org.bukkit.entity.Player; import org.bukkit.event.inventory.InventoryType; import org.bukkit.event.server.ServerListPingEvent; import org.bukkit.help.HelpMap; import org.bukkit.inventory.Inventory; import org.bukkit.inventory.InventoryHolder; import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.Merchant; import org.bukkit.inventory.Recipe; import org.bukkit.map.MapView; import org.bukkit.permissions.Permissible; import org.bukkit.plugin.PluginManager; import org.bukkit.plugin.ServicesManager; import org.bukkit.plugin.messaging.Messenger; import org.bukkit.plugin.messaging.PluginMessageRecipient; import org.bukkit.scheduler.BukkitScheduler; import org.bukkit.scoreboard.ScoreboardManager; import org.bukkit.util.CachedServerIcon; import com.avaje.ebean.config.ServerConfig; import com.google.common.collect.ImmutableList; import org.bukkit.generator.ChunkGenerator; import org.bukkit.inventory.ItemFactory; import org.bukkit.inventory.meta.ItemMeta; /** * Represents a server implementation. */ public interface Server extends PluginMessageRecipient { /** * Used for all administrative messages, such as an operator using a * command. *
* For use in {@link #broadcast(java.lang.String, java.lang.String)}. */ public static final String BROADCAST_CHANNEL_ADMINISTRATIVE = "bukkit.broadcast.admin"; /** * Used for all announcement messages, such as informing users that a * player has joined. *
* For use in {@link #broadcast(java.lang.String, java.lang.String)}. */ public static final String BROADCAST_CHANNEL_USERS = "bukkit.broadcast.user"; /** * Gets the name of this server implementation. * * @return name of this server implementation */ public String getName(); /** * Gets the version string of this server implementation. * * @return version of this server implementation */ public String getVersion(); /** * Gets the Bukkit version that this server is running. * * @return version of Bukkit */ public String getBukkitVersion(); /** * Gets an array copy of all currently logged in players. *
* This method exists for legacy reasons to provide backwards * compatibility. It will not exist at runtime and should not be used * under any circumstances. * * @deprecated superseded by {@link #getOnlinePlayers()} * @return an array of Players that are currently online */ @Deprecated public Player[] _INVALID_getOnlinePlayers(); /** * Gets a view of all currently logged in players. This {@linkplain * Collections#unmodifiableCollection(Collection) view} is a reused * object, making some operations like {@link Collection#size()} * zero-allocation. *
* The collection is a view backed by the internal representation, such * that, changes to the internal state of the server will be reflected * immediately. However, the reuse of the returned collection (identity) * is not strictly guaranteed for future or all implementations. Casting * the collection, or relying on interface implementations (like {@link * Serializable} or {@link List}), is deprecated. *
* Iteration behavior is undefined outside of self-contained main-thread * uses. Normal and immediate iterator use without consequences that * affect the collection are fully supported. The effects following * (non-exhaustive) {@link Entity#teleport(Location) teleportation}, * {@link Player#setHealth(double) death}, and {@link Player#kickPlayer( * String) kicking} are undefined. Any use of this collection from * asynchronous threads is unsafe. *
* For safe consequential iteration or mimicking the old array behavior,
* using {@link Collection#toArray(Object[])} is recommended. For making
* snapshots, {@link ImmutableList#copyOf(Collection)} is recommended.
*
* @return a view of currently online players.
*/
public Collection extends Player> getOnlinePlayers();
/**
* Get the maximum amount of players which can login to this server.
*
* @return the amount of players this server allows
*/
public int getMaxPlayers();
/**
* Get the game port that the server runs on.
*
* @return the port number of this server
*/
public int getPort();
/**
* Get the view distance from this server.
*
* @return the view distance from this server.
*/
public int getViewDistance();
/**
* Get the IP that this server is bound to, or empty string if not
* specified.
*
* @return the IP string that this server is bound to, otherwise empty
* string
*/
public String getIp();
/**
* Get the name of this server.
*
* @return the name of this server
*/
public String getServerName();
/**
* Get an ID of this server. The ID is a simple generally alphanumeric ID
* that can be used for uniquely identifying this server.
*
* @return the ID of this server
*/
public String getServerId();
/**
* Get world type (level-type setting) for default world.
*
* @return the value of level-type (e.g. DEFAULT, FLAT, DEFAULT_1_1)
*/
public String getWorldType();
/**
* Get generate-structures setting.
*
* @return true if structure generation is enabled, false otherwise
*/
public boolean getGenerateStructures();
/**
* Gets whether this server allows the End or not.
*
* @return whether this server allows the End or not
*/
public boolean getAllowEnd();
/**
* Gets whether this server allows the Nether or not.
*
* @return whether this server allows the Nether or not
*/
public boolean getAllowNether();
/**
* Gets whether this server has a whitelist or not.
*
* @return whether this server has a whitelist or not
*/
public boolean hasWhitelist();
/**
* Sets if the server is whitelisted.
*
* @param value true for whitelist on, false for off
*/
public void setWhitelist(boolean value);
/**
* Gets a list of whitelisted players.
*
* @return a set containing all whitelisted players
*/
public Set
* This is the same as calling {@link #broadcast(java.lang.String,
* java.lang.String)} to {@link #BROADCAST_CHANNEL_USERS}
*
* @param message the message
* @return the number of players
*/
public int broadcastMessage(String message);
/**
* Gets the name of the update folder. The update folder is used to safely
* update plugins at the right moment on a plugin load.
*
* The update folder name is relative to the plugins folder.
*
* @return the name of the update folder
*/
public String getUpdateFolder();
/**
* Gets the update folder. The update folder is used to safely update
* plugins at the right moment on a plugin load.
*
* @return the update folder
*/
public File getUpdateFolderFile();
/**
* Gets the value of the connection throttle setting.
*
* @return the value of the connection throttle setting
*/
public long getConnectionThrottle();
/**
* Gets default ticks per animal spawns value.
*
* Example Usage:
*
* Note: If set to 0, animal spawning will be disabled. We
* recommend using spawn-animals to control this instead.
*
* Minecraft default: 400.
*
* @return the default ticks per animal spawns value
*/
public int getTicksPerAnimalSpawns();
/**
* Gets the default ticks per monster spawns value.
*
* Example Usage:
*
* Note: If set to 0, monsters spawning will be disabled. We
* recommend using spawn-monsters to control this instead.
*
* Minecraft default: 1.
*
* @return the default ticks per monsters spawn value
*/
public int getTicksPerMonsterSpawns();
/**
* Gets a player object by the given username.
*
* This method may not return objects for offline players.
*
* @deprecated Use {@link #getPlayer(UUID)} as player names are no longer
* guaranteed to be unique
* @param name the name to look up
* @return a player if one was found, null otherwise
*/
@Deprecated
public Player getPlayer(String name);
/**
* Gets the player with the exact given name, case insensitive.
*
* @deprecated Use {@link #getPlayer(UUID)} as player names are no longer
* guaranteed to be unique
* @param name Exact name of the player to retrieve
* @return a player object if one was found, null otherwise
*/
@Deprecated
public Player getPlayerExact(String name);
/**
* Attempts to match any players with the given name, and returns a list
* of all possibly matches.
*
* This list is not sorted in any particular order. If an exact match is
* found, the returned list will only contain a single result.
*
* @deprecated Use {@link #getPlayer(UUID)} as player names are no longer
* guaranteed to be unique
* @param name the (partial) name to match
* @return list of all possible players
*/
@Deprecated
public List
* If the world is already loaded, it will just return the equivalent of
* getWorld(creator.name()).
*
* @param creator the options to use when creating the world
* @return newly created or loaded world
*/
public World createWorld(WorldCreator creator);
/**
* Unloads a world with the given name.
*
* @param name Name of the world to unload
* @param save whether to save the chunks before unloading
* @return true if successful, false otherwise
*/
public boolean unloadWorld(String name, boolean save);
/**
* Unloads the given world.
*
* @param world the world to unload
* @param save whether to save the chunks before unloading
* @return true if successful, false otherwise
*/
public boolean unloadWorld(World world, boolean save);
/**
* Gets the world with the given name.
*
* @param name the name of the world to retrieve
* @return a world with the given name, or null if none exists
*/
public World getWorld(String name);
/**
* Gets the world from the given Unique ID.
*
* @param uid a unique-id of the world to retrieve
* @return a world with the given Unique ID, or null if none exists
*/
public World getWorld(UUID uid);
/**
* Gets the map from the given item ID.
*
* @param id the id of the map to get
* @return a map view if it exists, or null otherwise
* @deprecated Magic value
*/
@Deprecated
public MapView getMap(short id);
/**
* Create a new map with an automatically assigned ID.
*
* @param world the world the map will belong to
* @return a newly created map view
*/
public MapView createMap(World world);
/**
* Reloads the server, refreshing settings and plugin information.
*/
public void reload();
/**
* Returns the primary logger associated with this server instance.
*
* @return Logger associated with this server
*/
public Logger getLogger();
/**
* Gets a {@link PluginCommand} with the given name or alias.
*
* @param name the name of the command to retrieve
* @return a plugin command if found, null otherwise
*/
public PluginCommand getPluginCommand(String name);
/**
* Writes loaded players to disk.
*/
public void savePlayers();
/**
* Dispatches a command on this server, and executes it if found.
*
* @param sender the apparent sender of the command
* @param commandLine the command + arguments. Example:
* This method may involve a blocking web request to get the UUID for the
* given name.
*
* This will return an object even if the player does not exist. To this
* method, all players will exist.
*
* @deprecated Persistent storage of users should be by UUID as names are no longer
* unique past a single session.
* @param name the name the player to retrieve
* @return an offline player
* @see #getOfflinePlayer(java.util.UUID)
*/
@Deprecated
public OfflinePlayer getOfflinePlayer(String name);
/**
* Gets the player by the given UUID, regardless if they are offline or
* online.
*
* This will return an object even if the player does not exist. To this
* method, all players will exist.
*
* @param id the UUID of the player to retrieve
* @return an offline player
*/
public OfflinePlayer getOfflinePlayer(UUID id);
/**
* Gets a set containing all current IPs that are banned.
*
* @return a set containing banned IP addresses
*/
public Set
* Bans by name are no longer supported and this method will return
* null when trying to request them. The replacement is bans by UUID.
*
* @param type the type of list to fetch, cannot be null
* @return a ban list of the specified type
*/
public BanList getBanList(BanList.Type type);
/**
* Gets a set containing all player operators.
*
* @return a set containing player operators
*/
public Set
* Note: this method should not be used to indicate the current
* synchronized state of the runtime. A current thread matching the main
* thread indicates that it is synchronized, but a mismatch does not
* preclude the same assumption.
*
* @return true if the current thread matches the expected primary thread,
* false otherwise
*/
boolean isPrimaryThread();
/**
* Gets the message that is displayed on the server list.
*
* @return the servers MOTD
*/
String getMotd();
/**
* Gets the default message that is displayed when the server is stopped.
*
* @return the shutdown message
*/
String getShutdownMessage();
/**
* Gets the current warning state for the server.
*
* @return the configured warning state
*/
public WarningState getWarningState();
/**
* Gets the instance of the item factory (for {@link ItemMeta}).
*
* @return the item factory
* @see ItemFactory
*/
ItemFactory getItemFactory();
/**
* Gets the instance of the scoreboard manager.
*
* This will only exist after the first world has loaded.
*
* @return the scoreboard manager or null if no worlds are loaded.
*/
ScoreboardManager getScoreboardManager();
/**
* Gets an instance of the server's default server-icon.
*
* @return the default server-icon; null values may be used by the
* implementation to indicate no defined icon, but this behavior is
* not guaranteed
*/
CachedServerIcon getServerIcon();
/**
* Loads an image from a file, and returns a cached image for the specific
* server-icon.
*
* Size and type are implementation defined. An incompatible file is
* guaranteed to throw an implementation-defined {@link Exception}.
*
* @param file the file to load the from
* @throws IllegalArgumentException if image is null
* @throws Exception if the image does not meet current server server-icon
* specifications
* @return a cached server-icon that can be used for a {@link
* ServerListPingEvent#setServerIcon(CachedServerIcon)}
*/
CachedServerIcon loadServerIcon(File file) throws IllegalArgumentException, Exception;
/**
* Creates a cached server-icon for the specific image.
*
* Size and type are implementation defined. An incompatible file is
* guaranteed to throw an implementation-defined {@link Exception}.
*
* @param image the image to use
* @throws IllegalArgumentException if image is null
* @throws Exception if the image does not meet current server
* server-icon specifications
* @return a cached server-icon that can be used for a {@link
* ServerListPingEvent#setServerIcon(CachedServerIcon)}
*/
CachedServerIcon loadServerIcon(BufferedImage image) throws IllegalArgumentException, Exception;
/**
* Set the idle kick timeout. Any players idle for the specified amount of
* time will be automatically kicked.
*
* A value of 0 will disable the idle kick timeout.
*
* @param threshold the idle timeout in minutes
*/
public void setIdleTimeout(int threshold);
/**
* Gets the idle kick timeout.
*
* @return the idle timeout in minutes
*/
public int getIdleTimeout();
/**
* Create a ChunkData for use in a generator.
*
* See {@link ChunkGenerator#generateChunkData(org.bukkit.World, java.util.Random, int, int, org.bukkit.generator.ChunkGenerator.BiomeGrid)}
*
* @param world the world to create the ChunkData for
* @return a new ChunkData for the world
*
*/
public ChunkGenerator.ChunkData createChunkData(World world);
/**
* Creates a boss bar instance to display to players. The progress
* defaults to 1.0
*
* @param title the title of the boss bar
* @param color the color of the boss bar
* @param style the style of the boss bar
* @param flags an optional list of flags to set on the boss bar
* @return the created boss bar
*/
BossBar createBossBar(String title, BarColor color, BarStyle style, BarFlag ...flags);
/**
* @see UnsafeValues
* @return the unsafe values instance
*/
@Deprecated
UnsafeValues getUnsafe();
}
*
*
*
* test abc
* 123
* @return returns false if no target is found
* @throws CommandException thrown when the executor for the given command
* fails with an unhandled exception
*/
public boolean dispatchCommand(CommandSender sender, String commandLine) throws CommandException;
/**
* Populates a given {@link ServerConfig} with values attributes to this
* server.
*
* @param config the server config to populate
*/
public void configureDbConfig(ServerConfig config);
/**
* Adds a recipe to the crafting manager.
*
* @param recipe the recipe to add
* @return true if the recipe was added, false if it wasn't for some
* reason
*/
public boolean addRecipe(Recipe recipe);
/**
* Get a list of all recipes for a given item. The stack size is ignored
* in comparisons. If the durability is -1, it will match any data value.
*
* @param result the item to match against recipe results
* @return a list of recipes with the given result
*/
public List
* It should be noted that some inventory types do not support titles and
* may not render with said titles on the Minecraft client.
*
* @param owner The holder of the inventory; can be null if there's no holder.
* @param type The type of inventory to create.
* @param title The title of the inventory, to be displayed when it is viewed.
* @return The new inventory.
*/
Inventory createInventory(InventoryHolder owner, InventoryType type, String title);
/**
* Creates an empty inventory of type {@link InventoryType#CHEST} with the
* specified size.
*
* @param owner the holder of the inventory, or null to indicate no holder
* @param size a multiple of 9 as the size of inventory to create
* @return a new inventory
* @throws IllegalArgumentException if the size is not a multiple of 9
*/
Inventory createInventory(InventoryHolder owner, int size) throws IllegalArgumentException;
/**
* Creates an empty inventory of type {@link InventoryType#CHEST} with the
* specified size and title.
*
* @param owner the holder of the inventory, or null to indicate no holder
* @param size a multiple of 9 as the size of inventory to create
* @param title the title of the inventory, displayed when inventory is
* viewed
* @return a new inventory
* @throws IllegalArgumentException if the size is not a multiple of 9
*/
Inventory createInventory(InventoryHolder owner, int size, String title) throws IllegalArgumentException;
/**
* Creates an empty merchant.
*
* @param title the title of the corresponding merchant inventory, displayed
* when the merchant inventory is viewed
* @return a new merchant
*/
Merchant createMerchant(String title);
/**
* Gets user-specified limit for number of monsters that can spawn in a
* chunk.
*
* @return the monster spawn limit
*/
int getMonsterSpawnLimit();
/**
* Gets user-specified limit for number of animals that can spawn in a
* chunk.
*
* @return the animal spawn limit
*/
int getAnimalSpawnLimit();
/**
* Gets user-specified limit for number of water animals that can spawn in
* a chunk.
*
* @return the water animal spawn limit
*/
int getWaterAnimalSpawnLimit();
/**
* Gets user-specified limit for number of ambient mobs that can spawn in
* a chunk.
*
* @return the ambient spawn limit
*/
int getAmbientSpawnLimit();
/**
* Checks the current thread against the expected primary thread for the
* server.
*