package org.bukkit.craftbukkit; import static org.bukkit.Sound.*; import org.apache.commons.lang.Validate; import org.bukkit.Sound; public class CraftSound { private static final String[] sounds = new String[Sound.values().length]; static { // Ambient set(AMBIENCE_CAVE, "ambient.cave.cave"); set(AMBIENCE_RAIN, "ambient.weather.rain"); set(AMBIENCE_THUNDER, "ambient.weather.thunder"); // Damage set(HURT_FLESH, "damage.hit"); set(FALL_BIG, "damage.fallbig"); set(FALL_SMALL, "damage.fallsmall"); // Dig Sounds set(DIG_WOOL, "dig.cloth"); set(DIG_GRASS, "dig.grass"); set(DIG_GRAVEL, "dig.gravel"); set(DIG_SAND, "dig.sand"); set(DIG_SNOW, "dig.snow"); set(DIG_STONE, "dig.stone"); set(DIG_WOOD, "dig.wood"); set(DIG_WOOD, "dig.wood"); // Fire set(FIRE, "fire.fire"); set(FIRE_IGNITE, "fire.ignite"); // Fireworks set(FIREWORK_BLAST, "fireworks.blast"); set(FIREWORK_BLAST2, "fireworks.blast_far"); set(FIREWORK_LARGE_BLAST, "fireworks.largeBlast"); set(FIREWORK_LARGE_BLAST2, "fireworks.largeBlast_far"); set(FIREWORK_TWINKLE, "fireworks.twinkle"); set(FIREWORK_TWINKLE2, "fireworks.twinkle_far"); set(FIREWORK_LAUNCH, "fireworks.launch"); // Liquid set(SPLASH2, "liquid.splash"); set(SWIM, "liquid.swim"); set(WATER, "liquid.water"); set(LAVA, "liquid.lava"); set(LAVA_POP, "liquid.lavapop"); // Minecart set(MINECART_BASE, "minecart.base"); set(MINECART_INSIDE, "minecart.inside"); // Mob set(BAT_DEATH, "mob.bat.death"); set(BAT_HURT, "mob.bat.hurt"); set(BAT_IDLE, "mob.bat.idle"); set(BAT_LOOP, "mob.bat.loop"); set(BAT_TAKEOFF, "mob.bat.takeoff"); set(BLAZE_BREATH, "mob.blaze.breathe"); set(BLAZE_DEATH, "mob.blaze.death"); set(BLAZE_HIT, "mob.blaze.hit"); set(CAT_HISS, "mob.cat.hiss"); set(CAT_HIT, "mob.cat.hitt"); set(CAT_MEOW, "mob.cat.meow"); set(CAT_PURR, "mob.cat.purr"); set(CAT_PURREOW, "mob.cat.purreow"); set(CHICKEN_IDLE, "mob.chicken.say"); set(CHICKEN_HURT, "mob.chicken.hurt"); set(CHICKEN_EGG_POP, "mob.chicken.plop"); set(CHICKEN_WALK, "mob.chicken.step"); set(COW_HURT, "mob.cow.hurt"); set(COW_IDLE, "mob.cow.say"); set(COW_WALK, "mob.cow.step"); set(CREEPER_DEATH, "mob.creeper.death"); set(CREEPER_HISS, "mob.creeper.say"); set(ENDERDRAGON_DEATH, "mob.enderdragon.end"); set(ENDERDRAGON_GROWL, "mob.enderdragon.growl"); set(ENDERDRAGON_HIT, "mob.enderdragon.hit"); set(ENDERDRAGON_WINGS, "mob.enderdragon.wings"); set(ENDERMAN_DEATH, "mob.endermen.death"); set(ENDERMAN_HIT, "mob.endermen.hit"); set(ENDERMAN_IDLE, "mob.endermen.idle"); set(ENDERMAN_TELEPORT, "mob.endermen.portal"); set(ENDERMAN_SCREAM, "mob.endermen.scream"); set(ENDERMAN_STARE, "mob.endermen.stare"); set(GHAST_SCREAM2, "mob.ghast.affectionate_scream"); set(GHAST_CHARGE, "mob.ghast.charge"); set(GHAST_DEATH, "mob.ghast.death"); set(GHAST_FIREBALL, "mob.ghast.fireball"); set(GHAST_MOAN, "mob.ghast.moan"); set(GHAST_SCREAM, "mob.ghast.scream"); set(HORSE_ANGRY, "horse.angry"); set(HORSE_ARMOR, "horse.armor"); set(HORSE_BREATHE, "horse.breathe"); set(HORSE_GALLOP, "horse.gallop"); set(HORSE_HIT, "horse.hit"); set(HORSE_IDLE, "horse.idle"); set(HORSE_JUMP, "horse.jump"); set(HORSE_LAND, "horse.land"); set(HORSE_SADDLE, "horse.leather"); set(HORSE_SOFT, "horse.soft"); set(HORSE_WOOD, "horse.wood"); set(DONKEY_ANGRY, "horse.donkey.angry"); set(DONKEY_DEATH, "horse.donkey.death"); set(DONKEY_HIT, "horse.donkey.hit"); set(DONKEY_IDLE, "horse.donkey.idle"); set(HORSE_SKELETON_DEATH, "horse.skeleton.death"); set(HORSE_SKELETON_IDLE, "horse.skeleton.idle"); set(HORSE_ZOMBIE_DEATH, "horse.zombie.death"); set(HORSE_ZOMBIE_HIT, "horse.zombie.hit"); set(HORSE_ZOMBIE_IDLE, "horse.zombie.idle"); set(IRONGOLEM_DEATH, "mob.irongolem.death"); set(IRONGOLEM_HIT, "mob.irongolem.hit"); set(IRONGOLEM_THROW, "mob.irongolem.throw"); set(IRONGOLEM_WALK, "mob.irongolem.walk"); set(MAGMACUBE_WALK, "mob.magmacube.small"); set(MAGMACUBE_WALK2, "mob.magmacube.big"); set(MAGMACUBE_JUMP, "mob.magmacube.jump"); set(PIG_IDLE, "mob.pig.say"); set(PIG_DEATH, "mob.pig.death"); set(PIG_WALK, "mob.pig.step"); set(SHEEP_IDLE, "mob.sheep.say"); set(SHEEP_SHEAR, "mob.sheep.shear"); set(SHEEP_WALK, "mob.sheep.step"); set(SILVERFISH_HIT, "mob.silverfish.hit"); set(SILVERFISH_KILL, "mob.silverfish.kill"); set(SILVERFISH_IDLE, "mob.silverfish.say"); set(SILVERFISH_WALK, "mob.silverfish.step"); set(SKELETON_IDLE, "mob.skeleton.say"); set(SKELETON_DEATH, "mob.skeleton.death"); set(SKELETON_HURT, "mob.skeleton.hurt"); set(SKELETON_WALK, "mob.skeleton.step"); set(SLIME_ATTACK, "mob.slime.attack"); set(SLIME_WALK, "mob.slime.small"); set(SLIME_WALK2, "mob.slime.big"); set(SPIDER_IDLE, "mob.spider.say"); set(SPIDER_DEATH, "mob.spider.death"); set(SPIDER_WALK, "mob.spider.step"); set(WITHER_DEATH, "mob.wither.death"); set(WITHER_HURT, "mob.wither.hurt"); set(WITHER_IDLE, "mob.wither.idle"); set(WITHER_SHOOT, "mob.wither.shoot"); set(WITHER_SPAWN, "mob.wither.spawn"); set(WOLF_BARK, "mob.wolf.bark"); set(WOLF_DEATH, "mob.wolf.death"); set(WOLF_GROWL, "mob.wolf.growl"); set(WOLF_HOWL, "mob.wolf.howl"); set(WOLF_HURT, "mob.wolf.hurt"); set(WOLF_PANT, "mob.wolf.panting"); set(WOLF_SHAKE, "mob.wolf.shake"); set(WOLF_WALK, "mob.wolf.step"); set(WOLF_WHINE, "mob.wolf.whine"); set(ZOMBIE_METAL, "mob.zombie.metal"); set(ZOMBIE_WOOD, "mob.zombie.wood"); set(ZOMBIE_WOODBREAK, "mob.zombie.woodbreak"); set(ZOMBIE_IDLE, "mob.zombie.say"); set(ZOMBIE_DEATH, "mob.zombie.death"); set(ZOMBIE_HURT, "mob.zombie.hurt"); set(ZOMBIE_INFECT, "mob.zombie.infect"); set(ZOMBIE_UNFECT, "mob.zombie.unfect"); set(ZOMBIE_REMEDY, "mob.zombie.remedy"); set(ZOMBIE_PIG_IDLE, "mob.zombiepig.zpig"); set(ZOMBIE_PIG_ANGRY, "mob.zombiepig.zpigangry"); set(ZOMBIE_PIG_DEATH, "mob.zombiepig.zpigdeath"); set(ZOMBIE_PIG_HURT, "mob.zombiepig.zpighurt"); // Note (blocks) set(NOTE_BASS_GUITAR, "note.bassattack"); set(NOTE_SNARE_DRUM, "note.snare"); set(NOTE_PLING, "note.pling"); set(NOTE_BASS, "note.bass"); set(NOTE_PIANO, "note.harp"); set(NOTE_BASS_DRUM, "note.bd"); set(NOTE_STICKS, "note.hat"); // Portal set(PORTAL, "portal.portal"); set(PORTAL_TRAVEL, "portal.travel"); set(PORTAL_TRIGGER, "portal.trigger"); // Random set(ANVIL_BREAK, "random.anvil_break"); set(ANVIL_LAND, "random.anvil_land"); set(ANVIL_USE, "random.anvil_use"); set(SHOOT_ARROW, "random.bow"); set(ARROW_HIT, "random.bowhit"); set(ITEM_BREAK, "random.break"); set(BREATH, "random.breath"); set(BURP, "random.burp"); set(CHEST_CLOSE, "random.chestclosed"); set(CHEST_OPEN, "random.chestopen"); set(HURT, "random.classic_hurt"); set(CLICK, "random.click"); set(DOOR_CLOSE, "random.door_close"); set(DOOR_OPEN, "random.door_open"); set(DRINK, "random.drink"); set(EAT, "random.eat"); set(EXPLODE, "random.explode"); set(FIZZ, "random.fizz"); set(FUSE, "random.fuse"); set(GLASS, "random.glass"); set(LEVEL_UP, "random.levelup"); set(ORB_PICKUP, "random.orb"); set(ITEM_PICKUP, "random.pop"); set(SPLASH, "random.splash"); set(SUCCESSFUL_HIT, "random.successful_hit"); set(WOOD_CLICK, "random.wood_click"); // Step set(STEP_WOOL, "step.cloth"); set(STEP_GRASS, "step.grass"); set(STEP_GRAVEL, "step.gravel"); set(STEP_LADDER, "step.ladder"); set(STEP_SAND, "step.sand"); set(STEP_SNOW, "step.snow"); set(STEP_STONE, "step.stone"); set(STEP_WOOD, "step.wood"); // Tile set(PISTON_EXTEND, "tile.piston.out"); set(PISTON_RETRACT, "tile.piston.in"); } private static void set(Sound sound, String key) { sounds[sound.ordinal()] = key; } public static String getSound(final Sound sound) { Validate.notNull(sound, "Sound cannot be null"); return sounds[sound.ordinal()]; } private CraftSound() {} }