package org.bukkit; /** * An Enum of Sounds the server is able to send to players. *

* WARNING: At any time, sounds may be added/removed from this Enum or even * MineCraft itself! There is no guarantee the sounds will play. There is no * guarantee values will not be removed from this Enum. As such, you should not * depend on the ordinal values of this class. */ public enum Sound { AMBIENT_CAVE, AMBIENT_UNDERWATER_ENTER, AMBIENT_UNDERWATER_EXIT, AMBIENT_UNDERWATER_LOOP, AMBIENT_UNDERWATER_LOOP_ADDITIONS, AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE, AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE, BLOCK_ANVIL_BREAK, BLOCK_ANVIL_DESTROY, BLOCK_ANVIL_FALL, BLOCK_ANVIL_HIT, BLOCK_ANVIL_LAND, BLOCK_ANVIL_PLACE, BLOCK_ANVIL_STEP, BLOCK_ANVIL_USE, BLOCK_BAMBOO_BREAK, BLOCK_BAMBOO_FALL, BLOCK_BAMBOO_HIT, BLOCK_BAMBOO_PLACE, BLOCK_BAMBOO_SAPLING_BREAK, BLOCK_BAMBOO_SAPLING_HIT, BLOCK_BAMBOO_SAPLING_PLACE, BLOCK_BAMBOO_STEP, BLOCK_BARREL_CLOSE, BLOCK_BARREL_OPEN, BLOCK_BEACON_ACTIVATE, BLOCK_BEACON_AMBIENT, BLOCK_BEACON_DEACTIVATE, BLOCK_BEACON_POWER_SELECT, BLOCK_BELL_RESONATE, BLOCK_BELL_USE, BLOCK_BLASTFURNACE_FIRE_CRACKLE, BLOCK_BREWING_STAND_BREW, BLOCK_BUBBLE_COLUMN_BUBBLE_POP, BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT, BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE, BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT, BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE, BLOCK_CAMPFIRE_CRACKLE, BLOCK_CHEST_CLOSE, BLOCK_CHEST_LOCKED, BLOCK_CHEST_OPEN, BLOCK_CHORUS_FLOWER_DEATH, BLOCK_CHORUS_FLOWER_GROW, BLOCK_COMPARATOR_CLICK, BLOCK_COMPOSTER_EMPTY, BLOCK_COMPOSTER_FILL, BLOCK_COMPOSTER_FILL_SUCCESS, BLOCK_COMPOSTER_READY, BLOCK_CONDUIT_ACTIVATE, BLOCK_CONDUIT_AMBIENT, BLOCK_CONDUIT_AMBIENT_SHORT, BLOCK_CONDUIT_ATTACK_TARGET, BLOCK_CONDUIT_DEACTIVATE, BLOCK_CORAL_BLOCK_BREAK, BLOCK_CORAL_BLOCK_FALL, BLOCK_CORAL_BLOCK_HIT, BLOCK_CORAL_BLOCK_PLACE, BLOCK_CORAL_BLOCK_STEP, BLOCK_CROP_BREAK, BLOCK_DISPENSER_DISPENSE, BLOCK_DISPENSER_FAIL, BLOCK_DISPENSER_LAUNCH, BLOCK_ENCHANTMENT_TABLE_USE, BLOCK_ENDER_CHEST_CLOSE, BLOCK_ENDER_CHEST_OPEN, BLOCK_END_GATEWAY_SPAWN, BLOCK_END_PORTAL_FRAME_FILL, BLOCK_END_PORTAL_SPAWN, BLOCK_FENCE_GATE_CLOSE, BLOCK_FENCE_GATE_OPEN, BLOCK_FIRE_AMBIENT, BLOCK_FIRE_EXTINGUISH, BLOCK_FURNACE_FIRE_CRACKLE, BLOCK_GLASS_BREAK, BLOCK_GLASS_FALL, BLOCK_GLASS_HIT, BLOCK_GLASS_PLACE, BLOCK_GLASS_STEP, BLOCK_GRASS_BREAK, BLOCK_GRASS_FALL, BLOCK_GRASS_HIT, BLOCK_GRASS_PLACE, BLOCK_GRASS_STEP, BLOCK_GRAVEL_BREAK, BLOCK_GRAVEL_FALL, BLOCK_GRAVEL_HIT, BLOCK_GRAVEL_PLACE, BLOCK_GRAVEL_STEP, BLOCK_GRINDSTONE_USE, BLOCK_IRON_DOOR_CLOSE, BLOCK_IRON_DOOR_OPEN, BLOCK_IRON_TRAPDOOR_CLOSE, BLOCK_IRON_TRAPDOOR_OPEN, BLOCK_LADDER_BREAK, BLOCK_LADDER_FALL, BLOCK_LADDER_HIT, BLOCK_LADDER_PLACE, BLOCK_LADDER_STEP, BLOCK_LANTERN_BREAK, BLOCK_LANTERN_FALL, BLOCK_LANTERN_HIT, BLOCK_LANTERN_PLACE, BLOCK_LANTERN_STEP, BLOCK_LAVA_AMBIENT, BLOCK_LAVA_EXTINGUISH, BLOCK_LAVA_POP, BLOCK_LEVER_CLICK, BLOCK_LILY_PAD_PLACE, BLOCK_METAL_BREAK, BLOCK_METAL_FALL, BLOCK_METAL_HIT, BLOCK_METAL_PLACE, BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF, BLOCK_METAL_PRESSURE_PLATE_CLICK_ON, BLOCK_METAL_STEP, BLOCK_NETHER_WART_BREAK, BLOCK_NOTE_BLOCK_BANJO, BLOCK_NOTE_BLOCK_BASEDRUM, BLOCK_NOTE_BLOCK_BASS, BLOCK_NOTE_BLOCK_BELL, BLOCK_NOTE_BLOCK_BIT, BLOCK_NOTE_BLOCK_CHIME, BLOCK_NOTE_BLOCK_COW_BELL, BLOCK_NOTE_BLOCK_DIDGERIDOO, BLOCK_NOTE_BLOCK_FLUTE, BLOCK_NOTE_BLOCK_GUITAR, BLOCK_NOTE_BLOCK_HARP, BLOCK_NOTE_BLOCK_HAT, BLOCK_NOTE_BLOCK_IRON_XYLOPHONE, BLOCK_NOTE_BLOCK_PLING, BLOCK_NOTE_BLOCK_SNARE, BLOCK_NOTE_BLOCK_XYLOPHONE, BLOCK_PISTON_CONTRACT, BLOCK_PISTON_EXTEND, BLOCK_PORTAL_AMBIENT, BLOCK_PORTAL_TRAVEL, BLOCK_PORTAL_TRIGGER, BLOCK_PUMPKIN_CARVE, BLOCK_REDSTONE_TORCH_BURNOUT, BLOCK_SAND_BREAK, BLOCK_SAND_FALL, BLOCK_SAND_HIT, BLOCK_SAND_PLACE, BLOCK_SAND_STEP, BLOCK_SCAFFOLDING_BREAK, BLOCK_SCAFFOLDING_FALL, BLOCK_SCAFFOLDING_HIT, BLOCK_SCAFFOLDING_PLACE, BLOCK_SCAFFOLDING_STEP, BLOCK_SHULKER_BOX_CLOSE, BLOCK_SHULKER_BOX_OPEN, BLOCK_SLIME_BLOCK_BREAK, BLOCK_SLIME_BLOCK_FALL, BLOCK_SLIME_BLOCK_HIT, BLOCK_SLIME_BLOCK_PLACE, BLOCK_SLIME_BLOCK_STEP, BLOCK_SMOKER_SMOKE, BLOCK_SNOW_BREAK, BLOCK_SNOW_FALL, BLOCK_SNOW_HIT, BLOCK_SNOW_PLACE, BLOCK_SNOW_STEP, BLOCK_STONE_BREAK, BLOCK_STONE_BUTTON_CLICK_OFF, BLOCK_STONE_BUTTON_CLICK_ON, BLOCK_STONE_FALL, BLOCK_STONE_HIT, BLOCK_STONE_PLACE, BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF, BLOCK_STONE_PRESSURE_PLATE_CLICK_ON, BLOCK_STONE_STEP, BLOCK_SWEET_BERRY_BUSH_BREAK, BLOCK_SWEET_BERRY_BUSH_PLACE, BLOCK_TRIPWIRE_ATTACH, BLOCK_TRIPWIRE_CLICK_OFF, BLOCK_TRIPWIRE_CLICK_ON, BLOCK_TRIPWIRE_DETACH, BLOCK_WATER_AMBIENT, BLOCK_WET_GRASS_BREAK, BLOCK_WET_GRASS_FALL, BLOCK_WET_GRASS_HIT, BLOCK_WET_GRASS_PLACE, BLOCK_WET_GRASS_STEP, BLOCK_WOODEN_BUTTON_CLICK_OFF, BLOCK_WOODEN_BUTTON_CLICK_ON, BLOCK_WOODEN_DOOR_CLOSE, BLOCK_WOODEN_DOOR_OPEN, BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF, BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON, BLOCK_WOODEN_TRAPDOOR_CLOSE, BLOCK_WOODEN_TRAPDOOR_OPEN, BLOCK_WOOD_BREAK, BLOCK_WOOD_FALL, BLOCK_WOOD_HIT, BLOCK_WOOD_PLACE, BLOCK_WOOD_STEP, BLOCK_WOOL_BREAK, BLOCK_WOOL_FALL, BLOCK_WOOL_HIT, BLOCK_WOOL_PLACE, BLOCK_WOOL_STEP, ENCHANT_THORNS_HIT, ENTITY_ARMOR_STAND_BREAK, ENTITY_ARMOR_STAND_FALL, ENTITY_ARMOR_STAND_HIT, ENTITY_ARMOR_STAND_PLACE, ENTITY_ARROW_HIT, ENTITY_ARROW_HIT_PLAYER, ENTITY_ARROW_SHOOT, ENTITY_BAT_AMBIENT, ENTITY_BAT_DEATH, ENTITY_BAT_HURT, ENTITY_BAT_LOOP, ENTITY_BAT_TAKEOFF, ENTITY_BLAZE_AMBIENT, ENTITY_BLAZE_BURN, ENTITY_BLAZE_DEATH, ENTITY_BLAZE_HURT, ENTITY_BLAZE_SHOOT, ENTITY_BOAT_PADDLE_LAND, ENTITY_BOAT_PADDLE_WATER, ENTITY_CAT_AMBIENT, ENTITY_CAT_BEG_FOR_FOOD, ENTITY_CAT_DEATH, ENTITY_CAT_EAT, ENTITY_CAT_HISS, ENTITY_CAT_HURT, ENTITY_CAT_PURR, ENTITY_CAT_PURREOW, ENTITY_CAT_STRAY_AMBIENT, ENTITY_CHICKEN_AMBIENT, ENTITY_CHICKEN_DEATH, ENTITY_CHICKEN_EGG, ENTITY_CHICKEN_HURT, ENTITY_CHICKEN_STEP, ENTITY_COD_AMBIENT, ENTITY_COD_DEATH, ENTITY_COD_FLOP, ENTITY_COD_HURT, ENTITY_COW_AMBIENT, ENTITY_COW_DEATH, ENTITY_COW_HURT, ENTITY_COW_MILK, ENTITY_COW_STEP, ENTITY_CREEPER_DEATH, ENTITY_CREEPER_HURT, ENTITY_CREEPER_PRIMED, ENTITY_DOLPHIN_AMBIENT, ENTITY_DOLPHIN_AMBIENT_WATER, ENTITY_DOLPHIN_ATTACK, ENTITY_DOLPHIN_DEATH, ENTITY_DOLPHIN_EAT, ENTITY_DOLPHIN_HURT, ENTITY_DOLPHIN_JUMP, ENTITY_DOLPHIN_PLAY, ENTITY_DOLPHIN_SPLASH, ENTITY_DOLPHIN_SWIM, ENTITY_DONKEY_AMBIENT, ENTITY_DONKEY_ANGRY, ENTITY_DONKEY_CHEST, ENTITY_DONKEY_DEATH, ENTITY_DONKEY_HURT, ENTITY_DRAGON_FIREBALL_EXPLODE, ENTITY_DROWNED_AMBIENT, ENTITY_DROWNED_AMBIENT_WATER, ENTITY_DROWNED_DEATH, ENTITY_DROWNED_DEATH_WATER, ENTITY_DROWNED_HURT, ENTITY_DROWNED_HURT_WATER, ENTITY_DROWNED_SHOOT, ENTITY_DROWNED_STEP, ENTITY_DROWNED_SWIM, ENTITY_EGG_THROW, ENTITY_ELDER_GUARDIAN_AMBIENT, ENTITY_ELDER_GUARDIAN_AMBIENT_LAND, ENTITY_ELDER_GUARDIAN_CURSE, ENTITY_ELDER_GUARDIAN_DEATH, ENTITY_ELDER_GUARDIAN_DEATH_LAND, ENTITY_ELDER_GUARDIAN_FLOP, ENTITY_ELDER_GUARDIAN_HURT, ENTITY_ELDER_GUARDIAN_HURT_LAND, ENTITY_ENDERMAN_AMBIENT, ENTITY_ENDERMAN_DEATH, ENTITY_ENDERMAN_HURT, ENTITY_ENDERMAN_SCREAM, ENTITY_ENDERMAN_STARE, ENTITY_ENDERMAN_TELEPORT, ENTITY_ENDERMITE_AMBIENT, ENTITY_ENDERMITE_DEATH, ENTITY_ENDERMITE_HURT, ENTITY_ENDERMITE_STEP, ENTITY_ENDER_DRAGON_AMBIENT, ENTITY_ENDER_DRAGON_DEATH, ENTITY_ENDER_DRAGON_FLAP, ENTITY_ENDER_DRAGON_GROWL, ENTITY_ENDER_DRAGON_HURT, ENTITY_ENDER_DRAGON_SHOOT, ENTITY_ENDER_EYE_DEATH, ENTITY_ENDER_EYE_LAUNCH, ENTITY_ENDER_PEARL_THROW, ENTITY_EVOKER_AMBIENT, ENTITY_EVOKER_CAST_SPELL, ENTITY_EVOKER_CELEBRATE, ENTITY_EVOKER_DEATH, ENTITY_EVOKER_FANGS_ATTACK, ENTITY_EVOKER_HURT, ENTITY_EVOKER_PREPARE_ATTACK, ENTITY_EVOKER_PREPARE_SUMMON, ENTITY_EVOKER_PREPARE_WOLOLO, ENTITY_EXPERIENCE_BOTTLE_THROW, ENTITY_EXPERIENCE_ORB_PICKUP, ENTITY_FIREWORK_ROCKET_BLAST, ENTITY_FIREWORK_ROCKET_BLAST_FAR, ENTITY_FIREWORK_ROCKET_LARGE_BLAST, ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR, ENTITY_FIREWORK_ROCKET_LAUNCH, ENTITY_FIREWORK_ROCKET_SHOOT, ENTITY_FIREWORK_ROCKET_TWINKLE, ENTITY_FIREWORK_ROCKET_TWINKLE_FAR, ENTITY_FISHING_BOBBER_RETRIEVE, ENTITY_FISHING_BOBBER_SPLASH, ENTITY_FISHING_BOBBER_THROW, ENTITY_FISH_SWIM, ENTITY_FOX_AGGRO, ENTITY_FOX_AMBIENT, ENTITY_FOX_BITE, ENTITY_FOX_DEATH, ENTITY_FOX_EAT, ENTITY_FOX_HURT, ENTITY_FOX_SCREECH, ENTITY_FOX_SLEEP, ENTITY_FOX_SNIFF, ENTITY_FOX_SPIT, ENTITY_GENERIC_BIG_FALL, ENTITY_GENERIC_BURN, ENTITY_GENERIC_DEATH, ENTITY_GENERIC_DRINK, ENTITY_GENERIC_EAT, ENTITY_GENERIC_EXPLODE, ENTITY_GENERIC_EXTINGUISH_FIRE, ENTITY_GENERIC_HURT, ENTITY_GENERIC_SMALL_FALL, ENTITY_GENERIC_SPLASH, ENTITY_GENERIC_SWIM, ENTITY_GHAST_AMBIENT, ENTITY_GHAST_DEATH, ENTITY_GHAST_HURT, ENTITY_GHAST_SCREAM, ENTITY_GHAST_SHOOT, ENTITY_GHAST_WARN, ENTITY_GUARDIAN_AMBIENT, ENTITY_GUARDIAN_AMBIENT_LAND, ENTITY_GUARDIAN_ATTACK, ENTITY_GUARDIAN_DEATH, ENTITY_GUARDIAN_DEATH_LAND, ENTITY_GUARDIAN_FLOP, ENTITY_GUARDIAN_HURT, ENTITY_GUARDIAN_HURT_LAND, ENTITY_HORSE_AMBIENT, ENTITY_HORSE_ANGRY, ENTITY_HORSE_ARMOR, ENTITY_HORSE_BREATHE, ENTITY_HORSE_DEATH, ENTITY_HORSE_EAT, ENTITY_HORSE_GALLOP, ENTITY_HORSE_HURT, ENTITY_HORSE_JUMP, ENTITY_HORSE_LAND, ENTITY_HORSE_SADDLE, ENTITY_HORSE_STEP, ENTITY_HORSE_STEP_WOOD, ENTITY_HOSTILE_BIG_FALL, ENTITY_HOSTILE_DEATH, ENTITY_HOSTILE_HURT, ENTITY_HOSTILE_SMALL_FALL, ENTITY_HOSTILE_SPLASH, ENTITY_HOSTILE_SWIM, ENTITY_HUSK_AMBIENT, ENTITY_HUSK_CONVERTED_TO_ZOMBIE, ENTITY_HUSK_DEATH, ENTITY_HUSK_HURT, ENTITY_HUSK_STEP, ENTITY_ILLUSIONER_AMBIENT, ENTITY_ILLUSIONER_CAST_SPELL, ENTITY_ILLUSIONER_DEATH, ENTITY_ILLUSIONER_HURT, ENTITY_ILLUSIONER_MIRROR_MOVE, ENTITY_ILLUSIONER_PREPARE_BLINDNESS, ENTITY_ILLUSIONER_PREPARE_MIRROR, ENTITY_IRON_GOLEM_ATTACK, ENTITY_IRON_GOLEM_DEATH, ENTITY_IRON_GOLEM_HURT, ENTITY_IRON_GOLEM_STEP, ENTITY_ITEM_BREAK, ENTITY_ITEM_FRAME_ADD_ITEM, ENTITY_ITEM_FRAME_BREAK, ENTITY_ITEM_FRAME_PLACE, ENTITY_ITEM_FRAME_REMOVE_ITEM, ENTITY_ITEM_FRAME_ROTATE_ITEM, ENTITY_ITEM_PICKUP, ENTITY_LEASH_KNOT_BREAK, ENTITY_LEASH_KNOT_PLACE, ENTITY_LIGHTNING_BOLT_IMPACT, ENTITY_LIGHTNING_BOLT_THUNDER, ENTITY_LINGERING_POTION_THROW, ENTITY_LLAMA_AMBIENT, ENTITY_LLAMA_ANGRY, ENTITY_LLAMA_CHEST, ENTITY_LLAMA_DEATH, ENTITY_LLAMA_EAT, ENTITY_LLAMA_HURT, ENTITY_LLAMA_SPIT, ENTITY_LLAMA_STEP, ENTITY_LLAMA_SWAG, ENTITY_MAGMA_CUBE_DEATH, ENTITY_MAGMA_CUBE_DEATH_SMALL, ENTITY_MAGMA_CUBE_HURT, ENTITY_MAGMA_CUBE_HURT_SMALL, ENTITY_MAGMA_CUBE_JUMP, ENTITY_MAGMA_CUBE_SQUISH, ENTITY_MAGMA_CUBE_SQUISH_SMALL, ENTITY_MINECART_INSIDE, ENTITY_MINECART_RIDING, ENTITY_MOOSHROOM_CONVERT, ENTITY_MOOSHROOM_EAT, ENTITY_MOOSHROOM_MILK, ENTITY_MOOSHROOM_SHEAR, ENTITY_MOOSHROOM_SUSPICIOUS_MILK, ENTITY_MULE_AMBIENT, ENTITY_MULE_CHEST, ENTITY_MULE_DEATH, ENTITY_MULE_HURT, ENTITY_OCELOT_AMBIENT, ENTITY_OCELOT_DEATH, ENTITY_OCELOT_HURT, ENTITY_PAINTING_BREAK, ENTITY_PAINTING_PLACE, ENTITY_PANDA_AGGRESSIVE_AMBIENT, ENTITY_PANDA_AMBIENT, ENTITY_PANDA_BITE, ENTITY_PANDA_CANT_BREED, ENTITY_PANDA_DEATH, ENTITY_PANDA_EAT, ENTITY_PANDA_HURT, ENTITY_PANDA_PRE_SNEEZE, ENTITY_PANDA_SNEEZE, ENTITY_PANDA_STEP, ENTITY_PANDA_WORRIED_AMBIENT, ENTITY_PARROT_AMBIENT, ENTITY_PARROT_DEATH, ENTITY_PARROT_EAT, ENTITY_PARROT_FLY, ENTITY_PARROT_HURT, ENTITY_PARROT_IMITATE_BLAZE, ENTITY_PARROT_IMITATE_CREEPER, ENTITY_PARROT_IMITATE_DROWNED, ENTITY_PARROT_IMITATE_ELDER_GUARDIAN, ENTITY_PARROT_IMITATE_ENDERMAN, ENTITY_PARROT_IMITATE_ENDERMITE, ENTITY_PARROT_IMITATE_ENDER_DRAGON, ENTITY_PARROT_IMITATE_EVOKER, ENTITY_PARROT_IMITATE_GHAST, ENTITY_PARROT_IMITATE_GUARDIAN, ENTITY_PARROT_IMITATE_HUSK, ENTITY_PARROT_IMITATE_ILLUSIONER, ENTITY_PARROT_IMITATE_MAGMA_CUBE, ENTITY_PARROT_IMITATE_PANDA, ENTITY_PARROT_IMITATE_PHANTOM, ENTITY_PARROT_IMITATE_PILLAGER, ENTITY_PARROT_IMITATE_POLAR_BEAR, ENTITY_PARROT_IMITATE_RAVAGER, ENTITY_PARROT_IMITATE_SHULKER, ENTITY_PARROT_IMITATE_SILVERFISH, ENTITY_PARROT_IMITATE_SKELETON, ENTITY_PARROT_IMITATE_SLIME, ENTITY_PARROT_IMITATE_SPIDER, ENTITY_PARROT_IMITATE_STRAY, ENTITY_PARROT_IMITATE_VEX, ENTITY_PARROT_IMITATE_VINDICATOR, ENTITY_PARROT_IMITATE_WITCH, ENTITY_PARROT_IMITATE_WITHER, ENTITY_PARROT_IMITATE_WITHER_SKELETON, ENTITY_PARROT_IMITATE_WOLF, ENTITY_PARROT_IMITATE_ZOMBIE, ENTITY_PARROT_IMITATE_ZOMBIE_PIGMAN, ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER, ENTITY_PARROT_STEP, ENTITY_PHANTOM_AMBIENT, ENTITY_PHANTOM_BITE, ENTITY_PHANTOM_DEATH, ENTITY_PHANTOM_FLAP, ENTITY_PHANTOM_HURT, ENTITY_PHANTOM_SWOOP, ENTITY_PIG_AMBIENT, ENTITY_PIG_DEATH, ENTITY_PIG_HURT, ENTITY_PIG_SADDLE, ENTITY_PIG_STEP, ENTITY_PILLAGER_AMBIENT, ENTITY_PILLAGER_CELEBRATE, ENTITY_PILLAGER_DEATH, ENTITY_PILLAGER_HURT, ENTITY_PLAYER_ATTACK_CRIT, ENTITY_PLAYER_ATTACK_KNOCKBACK, ENTITY_PLAYER_ATTACK_NODAMAGE, ENTITY_PLAYER_ATTACK_STRONG, ENTITY_PLAYER_ATTACK_SWEEP, ENTITY_PLAYER_ATTACK_WEAK, ENTITY_PLAYER_BIG_FALL, ENTITY_PLAYER_BREATH, ENTITY_PLAYER_BURP, ENTITY_PLAYER_DEATH, ENTITY_PLAYER_HURT, ENTITY_PLAYER_HURT_DROWN, ENTITY_PLAYER_HURT_ON_FIRE, ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH, ENTITY_PLAYER_LEVELUP, ENTITY_PLAYER_SMALL_FALL, ENTITY_PLAYER_SPLASH, ENTITY_PLAYER_SPLASH_HIGH_SPEED, ENTITY_PLAYER_SWIM, ENTITY_POLAR_BEAR_AMBIENT, ENTITY_POLAR_BEAR_AMBIENT_BABY, ENTITY_POLAR_BEAR_DEATH, ENTITY_POLAR_BEAR_HURT, ENTITY_POLAR_BEAR_STEP, ENTITY_POLAR_BEAR_WARNING, ENTITY_PUFFER_FISH_AMBIENT, ENTITY_PUFFER_FISH_BLOW_OUT, ENTITY_PUFFER_FISH_BLOW_UP, ENTITY_PUFFER_FISH_DEATH, ENTITY_PUFFER_FISH_FLOP, ENTITY_PUFFER_FISH_HURT, ENTITY_PUFFER_FISH_STING, ENTITY_RABBIT_AMBIENT, ENTITY_RABBIT_ATTACK, ENTITY_RABBIT_DEATH, ENTITY_RABBIT_HURT, ENTITY_RABBIT_JUMP, ENTITY_RAVAGER_AMBIENT, ENTITY_RAVAGER_ATTACK, ENTITY_RAVAGER_CELEBRATE, ENTITY_RAVAGER_DEATH, ENTITY_RAVAGER_HURT, ENTITY_RAVAGER_ROAR, ENTITY_RAVAGER_STEP, ENTITY_RAVAGER_STUNNED, ENTITY_SALMON_AMBIENT, ENTITY_SALMON_DEATH, ENTITY_SALMON_FLOP, ENTITY_SALMON_HURT, ENTITY_SHEEP_AMBIENT, ENTITY_SHEEP_DEATH, ENTITY_SHEEP_HURT, ENTITY_SHEEP_SHEAR, ENTITY_SHEEP_STEP, ENTITY_SHULKER_AMBIENT, ENTITY_SHULKER_BULLET_HIT, ENTITY_SHULKER_BULLET_HURT, ENTITY_SHULKER_CLOSE, ENTITY_SHULKER_DEATH, ENTITY_SHULKER_HURT, ENTITY_SHULKER_HURT_CLOSED, ENTITY_SHULKER_OPEN, ENTITY_SHULKER_SHOOT, ENTITY_SHULKER_TELEPORT, ENTITY_SILVERFISH_AMBIENT, ENTITY_SILVERFISH_DEATH, ENTITY_SILVERFISH_HURT, ENTITY_SILVERFISH_STEP, ENTITY_SKELETON_AMBIENT, ENTITY_SKELETON_DEATH, ENTITY_SKELETON_HORSE_AMBIENT, ENTITY_SKELETON_HORSE_AMBIENT_WATER, ENTITY_SKELETON_HORSE_DEATH, ENTITY_SKELETON_HORSE_GALLOP_WATER, ENTITY_SKELETON_HORSE_HURT, ENTITY_SKELETON_HORSE_JUMP_WATER, ENTITY_SKELETON_HORSE_STEP_WATER, ENTITY_SKELETON_HORSE_SWIM, ENTITY_SKELETON_HURT, ENTITY_SKELETON_SHOOT, ENTITY_SKELETON_STEP, ENTITY_SLIME_ATTACK, ENTITY_SLIME_DEATH, ENTITY_SLIME_DEATH_SMALL, ENTITY_SLIME_HURT, ENTITY_SLIME_HURT_SMALL, ENTITY_SLIME_JUMP, ENTITY_SLIME_JUMP_SMALL, ENTITY_SLIME_SQUISH, ENTITY_SLIME_SQUISH_SMALL, ENTITY_SNOWBALL_THROW, ENTITY_SNOW_GOLEM_AMBIENT, ENTITY_SNOW_GOLEM_DEATH, ENTITY_SNOW_GOLEM_HURT, ENTITY_SNOW_GOLEM_SHOOT, ENTITY_SPIDER_AMBIENT, ENTITY_SPIDER_DEATH, ENTITY_SPIDER_HURT, ENTITY_SPIDER_STEP, ENTITY_SPLASH_POTION_BREAK, ENTITY_SPLASH_POTION_THROW, ENTITY_SQUID_AMBIENT, ENTITY_SQUID_DEATH, ENTITY_SQUID_HURT, ENTITY_SQUID_SQUIRT, ENTITY_STRAY_AMBIENT, ENTITY_STRAY_DEATH, ENTITY_STRAY_HURT, ENTITY_STRAY_STEP, ENTITY_TNT_PRIMED, ENTITY_TROPICAL_FISH_AMBIENT, ENTITY_TROPICAL_FISH_DEATH, ENTITY_TROPICAL_FISH_FLOP, ENTITY_TROPICAL_FISH_HURT, ENTITY_TURTLE_AMBIENT_LAND, ENTITY_TURTLE_DEATH, ENTITY_TURTLE_DEATH_BABY, ENTITY_TURTLE_EGG_BREAK, ENTITY_TURTLE_EGG_CRACK, ENTITY_TURTLE_EGG_HATCH, ENTITY_TURTLE_HURT, ENTITY_TURTLE_HURT_BABY, ENTITY_TURTLE_LAY_EGG, ENTITY_TURTLE_SHAMBLE, ENTITY_TURTLE_SHAMBLE_BABY, ENTITY_TURTLE_SWIM, ENTITY_VEX_AMBIENT, ENTITY_VEX_CHARGE, ENTITY_VEX_DEATH, ENTITY_VEX_HURT, ENTITY_VILLAGER_AMBIENT, ENTITY_VILLAGER_CELEBRATE, ENTITY_VILLAGER_DEATH, ENTITY_VILLAGER_HURT, ENTITY_VILLAGER_NO, ENTITY_VILLAGER_TRADE, ENTITY_VILLAGER_WORK_ARMORER, ENTITY_VILLAGER_WORK_BUTCHER, ENTITY_VILLAGER_WORK_CARTOGRAPHER, ENTITY_VILLAGER_WORK_CLERIC, ENTITY_VILLAGER_WORK_FARMER, ENTITY_VILLAGER_WORK_FISHERMAN, ENTITY_VILLAGER_WORK_FLETCHER, ENTITY_VILLAGER_WORK_LEATHERWORKER, ENTITY_VILLAGER_WORK_LIBRARIAN, ENTITY_VILLAGER_WORK_MASON, ENTITY_VILLAGER_WORK_SHEPHERD, ENTITY_VILLAGER_WORK_TOOLSMITH, ENTITY_VILLAGER_WORK_WEAPONSMITH, ENTITY_VILLAGER_YES, ENTITY_VINDICATOR_AMBIENT, ENTITY_VINDICATOR_CELEBRATE, ENTITY_VINDICATOR_DEATH, ENTITY_VINDICATOR_HURT, ENTITY_WANDERING_TRADER_AMBIENT, ENTITY_WANDERING_TRADER_DEATH, ENTITY_WANDERING_TRADER_DISAPPEARED, ENTITY_WANDERING_TRADER_DRINK_MILK, ENTITY_WANDERING_TRADER_DRINK_POTION, ENTITY_WANDERING_TRADER_HURT, ENTITY_WANDERING_TRADER_NO, ENTITY_WANDERING_TRADER_REAPPEARED, ENTITY_WANDERING_TRADER_TRADE, ENTITY_WANDERING_TRADER_YES, ENTITY_WITCH_AMBIENT, ENTITY_WITCH_CELEBRATE, ENTITY_WITCH_DEATH, ENTITY_WITCH_DRINK, ENTITY_WITCH_HURT, ENTITY_WITCH_THROW, ENTITY_WITHER_AMBIENT, ENTITY_WITHER_BREAK_BLOCK, ENTITY_WITHER_DEATH, ENTITY_WITHER_HURT, ENTITY_WITHER_SHOOT, ENTITY_WITHER_SKELETON_AMBIENT, ENTITY_WITHER_SKELETON_DEATH, ENTITY_WITHER_SKELETON_HURT, ENTITY_WITHER_SKELETON_STEP, ENTITY_WITHER_SPAWN, ENTITY_WOLF_AMBIENT, ENTITY_WOLF_DEATH, ENTITY_WOLF_GROWL, ENTITY_WOLF_HOWL, ENTITY_WOLF_HURT, ENTITY_WOLF_PANT, ENTITY_WOLF_SHAKE, ENTITY_WOLF_STEP, ENTITY_WOLF_WHINE, ENTITY_ZOMBIE_AMBIENT, ENTITY_ZOMBIE_ATTACK_IRON_DOOR, ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR, ENTITY_ZOMBIE_BREAK_WOODEN_DOOR, ENTITY_ZOMBIE_CONVERTED_TO_DROWNED, ENTITY_ZOMBIE_DEATH, ENTITY_ZOMBIE_DESTROY_EGG, ENTITY_ZOMBIE_HORSE_AMBIENT, ENTITY_ZOMBIE_HORSE_DEATH, ENTITY_ZOMBIE_HORSE_HURT, ENTITY_ZOMBIE_HURT, ENTITY_ZOMBIE_INFECT, ENTITY_ZOMBIE_PIGMAN_AMBIENT, ENTITY_ZOMBIE_PIGMAN_ANGRY, ENTITY_ZOMBIE_PIGMAN_DEATH, ENTITY_ZOMBIE_PIGMAN_HURT, ENTITY_ZOMBIE_STEP, ENTITY_ZOMBIE_VILLAGER_AMBIENT, ENTITY_ZOMBIE_VILLAGER_CONVERTED, ENTITY_ZOMBIE_VILLAGER_CURE, ENTITY_ZOMBIE_VILLAGER_DEATH, ENTITY_ZOMBIE_VILLAGER_HURT, ENTITY_ZOMBIE_VILLAGER_STEP, EVENT_RAID_HORN, ITEM_ARMOR_EQUIP_CHAIN, ITEM_ARMOR_EQUIP_DIAMOND, ITEM_ARMOR_EQUIP_ELYTRA, ITEM_ARMOR_EQUIP_GENERIC, ITEM_ARMOR_EQUIP_GOLD, ITEM_ARMOR_EQUIP_IRON, ITEM_ARMOR_EQUIP_LEATHER, ITEM_ARMOR_EQUIP_TURTLE, ITEM_AXE_STRIP, ITEM_BOOK_PAGE_TURN, ITEM_BOOK_PUT, ITEM_BOTTLE_EMPTY, ITEM_BOTTLE_FILL, ITEM_BOTTLE_FILL_DRAGONBREATH, ITEM_BUCKET_EMPTY, ITEM_BUCKET_EMPTY_FISH, ITEM_BUCKET_EMPTY_LAVA, ITEM_BUCKET_FILL, ITEM_BUCKET_FILL_FISH, ITEM_BUCKET_FILL_LAVA, ITEM_CHORUS_FRUIT_TELEPORT, ITEM_CROP_PLANT, ITEM_CROSSBOW_HIT, ITEM_CROSSBOW_LOADING_END, ITEM_CROSSBOW_LOADING_MIDDLE, ITEM_CROSSBOW_LOADING_START, ITEM_CROSSBOW_QUICK_CHARGE_1, ITEM_CROSSBOW_QUICK_CHARGE_2, ITEM_CROSSBOW_QUICK_CHARGE_3, ITEM_CROSSBOW_SHOOT, ITEM_ELYTRA_FLYING, ITEM_FIRECHARGE_USE, ITEM_FLINTANDSTEEL_USE, ITEM_HOE_TILL, ITEM_NETHER_WART_PLANT, ITEM_SHIELD_BLOCK, ITEM_SHIELD_BREAK, ITEM_SHOVEL_FLATTEN, ITEM_SWEET_BERRIES_PICK_FROM_BUSH, ITEM_TOTEM_USE, ITEM_TRIDENT_HIT, ITEM_TRIDENT_HIT_GROUND, ITEM_TRIDENT_RETURN, ITEM_TRIDENT_RIPTIDE_1, ITEM_TRIDENT_RIPTIDE_2, ITEM_TRIDENT_RIPTIDE_3, ITEM_TRIDENT_THROW, ITEM_TRIDENT_THUNDER, MUSIC_CREATIVE, MUSIC_CREDITS, MUSIC_DISC_11, MUSIC_DISC_13, MUSIC_DISC_BLOCKS, MUSIC_DISC_CAT, MUSIC_DISC_CHIRP, MUSIC_DISC_FAR, MUSIC_DISC_MALL, MUSIC_DISC_MELLOHI, MUSIC_DISC_STAL, MUSIC_DISC_STRAD, MUSIC_DISC_WAIT, MUSIC_DISC_WARD, MUSIC_DRAGON, MUSIC_END, MUSIC_GAME, MUSIC_MENU, MUSIC_NETHER, MUSIC_UNDER_WATER, UI_BUTTON_CLICK, UI_CARTOGRAPHY_TABLE_TAKE_RESULT, UI_LOOM_SELECT_PATTERN, UI_LOOM_TAKE_RESULT, UI_STONECUTTER_SELECT_RECIPE, UI_STONECUTTER_TAKE_RESULT, UI_TOAST_CHALLENGE_COMPLETE, UI_TOAST_IN, UI_TOAST_OUT, WEATHER_RAIN, WEATHER_RAIN_ABOVE, }