From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Zach Brown <1254957+zachbr@users.noreply.github.com> Date: Tue, 16 May 2017 21:29:08 -0500 Subject: [PATCH] Add option to make parrots stay on shoulders despite movement Makes parrots not fall off whenever the player changes height, or touches water, or gets hit by a passing leaf. Instead, switches the behavior so that players have to sneak to make the birds leave. I suspect Mojang may switch to this behavior before full release. To be converted into a Paper-API event at some point in the future? == AT == public net.minecraft.world.entity.player.Player removeEntitiesOnShoulder()V diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java @@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic switch (packet.getAction()) { case PRESS_SHIFT_KEY: this.player.setShiftKeyDown(true); + + // Paper start - Hang on! + if (this.player.level().paperConfig().entities.behavior.parrotsAreUnaffectedByPlayerMovement) { + this.player.removeEntitiesOnShoulder(); + } + // Paper end + break; case RELEASE_SHIFT_KEY: this.player.setShiftKeyDown(false); diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/world/entity/player/Player.java +++ b/src/main/java/net/minecraft/world/entity/player/Player.java @@ -0,0 +0,0 @@ public abstract class Player extends LivingEntity { this.playShoulderEntityAmbientSound(this.getShoulderEntityLeft()); this.playShoulderEntityAmbientSound(this.getShoulderEntityRight()); if (!this.level().isClientSide && (this.fallDistance > 0.5F || this.isInWater()) || this.abilities.flying || this.isSleeping() || this.isInPowderSnow) { + if (!this.level().paperConfig().entities.behavior.parrotsAreUnaffectedByPlayerMovement) // Paper - Hang on! this.removeEntitiesOnShoulder(); }