From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com> Date: Wed, 6 Oct 2021 20:10:36 -0400 Subject: [PATCH] Collision API diff --git a/src/main/java/org/bukkit/RegionAccessor.java b/src/main/java/org/bukkit/RegionAccessor.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/org/bukkit/RegionAccessor.java +++ b/src/main/java/org/bukkit/RegionAccessor.java @@ -0,0 +0,0 @@ public interface RegionAccessor extends Keyed { // Paper * @return whether a line of sight exists between {@code from} and {@code to} */ public boolean lineOfSightExists(@NotNull Location from, @NotNull Location to); + + /** + * Checks if the world collides with the given boundingbox. + * This will check for any colliding hard entities (boats, shulkers) / worldborder / blocks. + * Does not load chunks that are within the bounding box. + * + * @param boundingBox the box to check collisions in + * @return collides or not + */ + boolean hasCollisionsIn(@NotNull org.bukkit.util.BoundingBox boundingBox); // Paper end } diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/org/bukkit/entity/Entity.java +++ b/src/main/java/org/bukkit/entity/Entity.java @@ -0,0 +0,0 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent */ boolean isInPowderedSnow(); // Paper end + + // Paper Start - Collision API + /** + * Checks for any collisions with the entity's bounding box at the provided location. + * This will check for any colliding entities (boats, shulkers) / worldborder / blocks. + * Does not load chunks that are within the bounding box at the specified location. + * + * @param location the location to check collisions in + * @return collides or not + */ + boolean collidesAt(@NotNull Location location); + + /** + * This checks using the given boundingbox as the entity's boundingbox if the entity would collide with anything. + * This will check for any colliding entities (boats, shulkers) / worldborder / blocks. + * Does not load chunks that are within the bounding box. + * + * @param boundingBox the box to check collisions in + * @return collides or not + */ + boolean wouldCollideUsing(@NotNull BoundingBox boundingBox); + // Paper End - Collision API }