package net.minecraft.server; import java.util.ArrayList; import java.util.HashSet; import java.util.Iterator; import java.util.List; import java.util.Random; import java.util.Set; import java.util.TreeSet; // CraftBukkit start import org.bukkit.craftbukkit.CraftServer; import org.bukkit.craftbukkit.CraftWorld; import org.bukkit.craftbukkit.event.CraftEventFactory; import org.bukkit.event.block.BlockCanBuildEvent; import org.bukkit.event.block.BlockPhysicsEvent; import org.bukkit.event.entity.CreatureSpawnEvent; import org.bukkit.event.weather.WeatherChangeEvent; import org.bukkit.event.weather.ThunderChangeEvent; // CraftBukkit end public class World implements IBlockAccess { public boolean a = false; private List w = new ArrayList(); public List entityList = new ArrayList(); private List x = new ArrayList(); private TreeSet y = new TreeSet(); private Set z = new HashSet(); public List c = new ArrayList(); public List players = new ArrayList(); public List e = new ArrayList(); private long A = 16777215L; public int f = 0; protected int g = (new Random()).nextInt(); protected int h = 1013904223; private float B; private float C; private float D; private float E; private int F = 0; public int i = 0; public boolean j = false; private long G = System.currentTimeMillis(); protected int k = 40; public int spawnMonsters; public Random random = new Random(); public boolean n = false; public final WorldProvider worldProvider; protected List p = new ArrayList(); public IChunkProvider chunkProvider; // CraftBukkit protected->public protected final IDataManager r; public WorldData worldData; // CraftBukkit protected->public public boolean isLoading; private boolean H; private ArrayList I = new ArrayList(); private int J = 0; public boolean allowMonsters = true; // CraftBukkit private->public public boolean allowAnimals = true; // CraftBukkit private->public static int u = 0; private Set M = new HashSet(); private int N; private List O; public boolean isStatic; public WorldChunkManager getWorldChunkManager() { return this.worldProvider.b; } public World(IDataManager idatamanager, String s, long i, WorldProvider worldprovider) { this.N = this.random.nextInt(12000); this.O = new ArrayList(); this.isStatic = false; this.r = idatamanager; this.worldData = idatamanager.c(); this.n = this.worldData == null; if (worldprovider != null) { this.worldProvider = worldprovider; } else if (this.worldData != null && this.worldData.h() == -1) { this.worldProvider = new WorldProviderHell(); } else { this.worldProvider = new WorldProvider(); } boolean flag = false; if (this.worldData == null) { this.worldData = new WorldData(i, s); flag = true; } else { this.worldData.a(s); } this.worldProvider.a(this); this.chunkProvider = this.b(); if (flag) { this.c(); } this.g(); this.x(); } protected IChunkProvider b() { IChunkLoader ichunkloader = this.r.a(this.worldProvider); return new ChunkProviderLoadOrGenerate(this, ichunkloader, this.worldProvider.c()); } protected void c() { this.isLoading = true; int i = 0; byte b0 = 64; int j; for (j = 0; !this.worldProvider.a(i, j); j += this.random.nextInt(64) - this.random.nextInt(64)) { i += this.random.nextInt(64) - this.random.nextInt(64); } this.worldData.setSpawn(i, b0, j); this.isLoading = false; } public int a(int i, int j) { int k; for (k = 63; !this.isEmpty(i, k + 1, j); ++k) { ; } return this.getTypeId(i, k, j); } public void save(boolean flag, IProgressUpdate iprogressupdate) { if (this.chunkProvider.b()) { if (iprogressupdate != null) { iprogressupdate.a("Saving level"); } this.w(); if (iprogressupdate != null) { iprogressupdate.b("Saving chunks"); } this.chunkProvider.saveChunks(flag, iprogressupdate); } } private void w() { this.k(); this.r.a(this.worldData, this.players); } public int getTypeId(int i, int j, int k) { return i >= -32000000 && k >= -32000000 && i < 32000000 && k <= 32000000 ? (j < 0 ? 0 : (j >= 128 ? 0 : this.getChunkAt(i >> 4, k >> 4).getTypeId(i & 15, j, k & 15))) : 0; } public boolean isEmpty(int i, int j, int k) { return this.getTypeId(i, j, k) == 0; } public boolean isLoaded(int i, int j, int k) { return j >= 0 && j < 128 ? this.isChunkLoaded(i >> 4, k >> 4) : false; } public boolean a(int i, int j, int k, int l) { return this.a(i - l, j - l, k - l, i + l, j + l, k + l); } public boolean a(int i, int j, int k, int l, int i1, int j1) { if (i1 >= 0 && j < 128) { i >>= 4; j >>= 4; k >>= 4; l >>= 4; i1 >>= 4; j1 >>= 4; for (int k1 = i; k1 <= l; ++k1) { for (int l1 = k; l1 <= j1; ++l1) { if (!this.isChunkLoaded(k1, l1)) { return false; } } } return true; } else { return false; } } private boolean isChunkLoaded(int i, int j) { return this.chunkProvider.isChunkLoaded(i, j); } public Chunk b(int i, int j) { return this.getChunkAt(i >> 4, j >> 4); } // CraftBukkit start Chunk lastChunkAccessed; int lastXAccessed = Integer.MIN_VALUE; int lastZAccessed = Integer.MIN_VALUE; final Object chunkLock = new Object(); public Chunk getChunkAt(int i, int j) { Chunk result = null; synchronized (chunkLock) { if (lastChunkAccessed == null || lastXAccessed != i || lastZAccessed != j) { lastXAccessed = i; lastZAccessed = j; lastChunkAccessed = this.chunkProvider.getOrCreateChunk(i, j); } result = lastChunkAccessed; } return result; } // CraftBukkit end public boolean setRawTypeIdAndData(int i, int j, int k, int l, int i1) { if (i >= -32000000 && k >= -32000000 && i < 32000000 && k <= 32000000) { if (j < 0) { return false; } else if (j >= 128) { return false; } else { Chunk chunk = this.getChunkAt(i >> 4, k >> 4); return chunk.a(i & 15, j, k & 15, l, i1); } } else { return false; } } public boolean setRawTypeId(int i, int j, int k, int l) { if (i >= -32000000 && k >= -32000000 && i < 32000000 && k <= 32000000) { if (j < 0) { return false; } else if (j >= 128) { return false; } else { Chunk chunk = this.getChunkAt(i >> 4, k >> 4); return chunk.a(i & 15, j, k & 15, l); } } else { return false; } } public Material getMaterial(int i, int j, int k) { int l = this.getTypeId(i, j, k); return l == 0 ? Material.AIR : Block.byId[l].material; } public int getData(int i, int j, int k) { if (i >= -32000000 && k >= -32000000 && i < 32000000 && k <= 32000000) { if (j < 0) { return 0; } else if (j >= 128) { return 0; } else { Chunk chunk = this.getChunkAt(i >> 4, k >> 4); i &= 15; k &= 15; return chunk.getData(i, j, k); } } else { return 0; } } public void setData(int i, int j, int k, int l) { if (this.setRawData(i, j, k, l)) { this.update(i, j, k, this.getTypeId(i, j, k)); } } public boolean setRawData(int i, int j, int k, int l) { if (i >= -32000000 && k >= -32000000 && i < 32000000 && k <= 32000000) { if (j < 0) { return false; } else if (j >= 128) { return false; } else { Chunk chunk = this.getChunkAt(i >> 4, k >> 4); i &= 15; k &= 15; chunk.b(i, j, k, l); return true; } } else { return false; } } public boolean setTypeId(int i, int j, int k, int l) { // Craftbukkit start int old = this.getTypeId(i, j, k); if (this.setRawTypeId(i, j, k, l)) { this.update(i, j, k, l == 0 ? old : l); return true; } else { return false; } // Craftbukkit end } public boolean setTypeIdAndData(int i, int j, int k, int l, int i1) { // Craftbukkit start int old = this.getTypeId(i, j, k); if (this.setRawTypeIdAndData(i, j, k, l, i1)) { this.update(i, j, k, l == 0 ? old : l); return true; } else { return false; } // Craftbukkit end } public void notify(int i, int j, int k) { for (int l = 0; l < this.p.size(); ++l) { ((IWorldAccess) this.p.get(l)).a(i, j, k); } } protected void update(int i, int j, int k, int l) { this.notify(i, j, k); this.applyPhysics(i, j, k, l); } public void g(int i, int j, int k, int l) { if (k > l) { int i1 = l; l = k; k = i1; } this.b(i, k, j, i, l, j); } public void h(int i, int j, int k) { for (int l = 0; l < this.p.size(); ++l) { ((IWorldAccess) this.p.get(l)).a(i, j, k, i, j, k); } } public void b(int i, int j, int k, int l, int i1, int j1) { for (int k1 = 0; k1 < this.p.size(); ++k1) { ((IWorldAccess) this.p.get(k1)).a(i, j, k, l, i1, j1); } } public void applyPhysics(int i, int j, int k, int l) { this.k(i - 1, j, k, l); this.k(i + 1, j, k, l); this.k(i, j - 1, k, l); this.k(i, j + 1, k, l); this.k(i, j, k - 1, l); this.k(i, j, k + 1, l); } private void k(int i, int j, int k, int l) { if (!this.j && !this.isStatic) { Block block = Block.byId[this.getTypeId(i, j, k)]; if (block != null) { // CraftBukkit start CraftWorld world = ((WorldServer) this).getWorld(); if (world != null) { BlockPhysicsEvent event = new BlockPhysicsEvent(world.getBlockAt(i, j, k), l); ((WorldServer) this).getServer().getPluginManager().callEvent(event); if (event.isCancelled()) { return; } } // CraftBukkit stop block.doPhysics(this, i, j, k, l); } } } public boolean isChunkLoaded(int i, int j, int k) { return this.getChunkAt(i >> 4, k >> 4).c(i & 15, j, k & 15); } public int getLightLevel(int i, int j, int k) { return this.a(i, j, k, true); } public int a(int i, int j, int k, boolean flag) { if (i >= -32000000 && k >= -32000000 && i < 32000000 && k <= 32000000) { int l; if (flag) { l = this.getTypeId(i, j, k); if (l == Block.STEP.id || l == Block.SOIL.id) { int i1 = this.a(i, j + 1, k, false); int j1 = this.a(i + 1, j, k, false); int k1 = this.a(i - 1, j, k, false); int l1 = this.a(i, j, k + 1, false); int i2 = this.a(i, j, k - 1, false); if (j1 > i1) { i1 = j1; } if (k1 > i1) { i1 = k1; } if (l1 > i1) { i1 = l1; } if (i2 > i1) { i1 = i2; } return i1; } } if (j < 0) { return 0; } else if (j >= 128) { l = 15 - this.f; if (l < 0) { l = 0; } return l; } else { Chunk chunk = this.getChunkAt(i >> 4, k >> 4); i &= 15; k &= 15; return chunk.c(i, j, k, this.f); } } else { return 15; } } public boolean k(int i, int j, int k) { if (i >= -32000000 && k >= -32000000 && i < 32000000 && k <= 32000000) { if (j < 0) { return false; } else if (j >= 128) { return true; } else if (!this.isChunkLoaded(i >> 4, k >> 4)) { return false; } else { Chunk chunk = this.getChunkAt(i >> 4, k >> 4); i &= 15; k &= 15; return chunk.c(i, j, k); } } else { return false; } } public int getHighestBlockYAt(int i, int j) { if (i >= -32000000 && j >= -32000000 && i < 32000000 && j <= 32000000) { if (!this.isChunkLoaded(i >> 4, j >> 4)) { return 0; } else { Chunk chunk = this.getChunkAt(i >> 4, j >> 4); return chunk.b(i & 15, j & 15); } } else { return 0; } } public void a(EnumSkyBlock enumskyblock, int i, int j, int k, int l) { if (!this.worldProvider.e || enumskyblock != EnumSkyBlock.SKY) { if (this.isLoaded(i, j, k)) { if (enumskyblock == EnumSkyBlock.SKY) { if (this.k(i, j, k)) { l = 15; } } else if (enumskyblock == EnumSkyBlock.BLOCK) { int i1 = this.getTypeId(i, j, k); if (Block.s[i1] > l) { l = Block.s[i1]; } } if (this.a(enumskyblock, i, j, k) != l) { this.a(enumskyblock, i, j, k, i, j, k); } } } } public int a(EnumSkyBlock enumskyblock, int i, int j, int k) { if (j >= 0 && j < 128 && i >= -32000000 && k >= -32000000 && i < 32000000 && k <= 32000000) { int l = i >> 4; int i1 = k >> 4; if (!this.isChunkLoaded(l, i1)) { return 0; } else { Chunk chunk = this.getChunkAt(l, i1); return chunk.a(enumskyblock, i & 15, j, k & 15); } } else { return enumskyblock.c; } } public void b(EnumSkyBlock enumskyblock, int i, int j, int k, int l) { if (i >= -32000000 && k >= -32000000 && i < 32000000 && k <= 32000000) { if (j >= 0) { if (j < 128) { if (this.isChunkLoaded(i >> 4, k >> 4)) { Chunk chunk = this.getChunkAt(i >> 4, k >> 4); chunk.a(enumskyblock, i & 15, j, k & 15, l); for (int i1 = 0; i1 < this.p.size(); ++i1) { ((IWorldAccess) this.p.get(i1)).a(i, j, k); } } } } } } public float l(int i, int j, int k) { return this.worldProvider.f[this.getLightLevel(i, j, k)]; } public boolean d() { return this.f < 4; } public MovingObjectPosition a(Vec3D vec3d, Vec3D vec3d1) { return this.rayTrace(vec3d, vec3d1, false); } public MovingObjectPosition rayTrace(Vec3D vec3d, Vec3D vec3d1, boolean flag) { if (!Double.isNaN(vec3d.a) && !Double.isNaN(vec3d.b) && !Double.isNaN(vec3d.c)) { if (!Double.isNaN(vec3d1.a) && !Double.isNaN(vec3d1.b) && !Double.isNaN(vec3d1.c)) { int i = MathHelper.floor(vec3d1.a); int j = MathHelper.floor(vec3d1.b); int k = MathHelper.floor(vec3d1.c); int l = MathHelper.floor(vec3d.a); int i1 = MathHelper.floor(vec3d.b); int j1 = MathHelper.floor(vec3d.c); int k1 = 200; while (k1-- >= 0) { if (Double.isNaN(vec3d.a) || Double.isNaN(vec3d.b) || Double.isNaN(vec3d.c)) { return null; } if (l == i && i1 == j && j1 == k) { return null; } double d0 = 999.0D; double d1 = 999.0D; double d2 = 999.0D; if (i > l) { d0 = (double) l + 1.0D; } if (i < l) { d0 = (double) l + 0.0D; } if (j > i1) { d1 = (double) i1 + 1.0D; } if (j < i1) { d1 = (double) i1 + 0.0D; } if (k > j1) { d2 = (double) j1 + 1.0D; } if (k < j1) { d2 = (double) j1 + 0.0D; } double d3 = 999.0D; double d4 = 999.0D; double d5 = 999.0D; double d6 = vec3d1.a - vec3d.a; double d7 = vec3d1.b - vec3d.b; double d8 = vec3d1.c - vec3d.c; if (d0 != 999.0D) { d3 = (d0 - vec3d.a) / d6; } if (d1 != 999.0D) { d4 = (d1 - vec3d.b) / d7; } if (d2 != 999.0D) { d5 = (d2 - vec3d.c) / d8; } boolean flag1 = false; byte b0; if (d3 < d4 && d3 < d5) { if (i > l) { b0 = 4; } else { b0 = 5; } vec3d.a = d0; vec3d.b += d7 * d3; vec3d.c += d8 * d3; } else if (d4 < d5) { if (j > i1) { b0 = 0; } else { b0 = 1; } vec3d.a += d6 * d4; vec3d.b = d1; vec3d.c += d8 * d4; } else { if (k > j1) { b0 = 2; } else { b0 = 3; } vec3d.a += d6 * d5; vec3d.b += d7 * d5; vec3d.c = d2; } Vec3D vec3d2 = Vec3D.create(vec3d.a, vec3d.b, vec3d.c); l = (int) (vec3d2.a = (double) MathHelper.floor(vec3d.a)); if (b0 == 5) { --l; ++vec3d2.a; } i1 = (int) (vec3d2.b = (double) MathHelper.floor(vec3d.b)); if (b0 == 1) { --i1; ++vec3d2.b; } j1 = (int) (vec3d2.c = (double) MathHelper.floor(vec3d.c)); if (b0 == 3) { --j1; ++vec3d2.c; } int l1 = this.getTypeId(l, i1, j1); int i2 = this.getData(l, i1, j1); Block block = Block.byId[l1]; if (l1 > 0 && block.a(i2, flag)) { MovingObjectPosition movingobjectposition = block.a(this, l, i1, j1, vec3d, vec3d1); if (movingobjectposition != null) { return movingobjectposition; } } } return null; } else { return null; } } else { return null; } } public void makeSound(Entity entity, String s, float f, float f1) { for (int i = 0; i < this.p.size(); ++i) { ((IWorldAccess) this.p.get(i)).a(s, entity.locX, entity.locY - (double) entity.height, entity.locZ, f, f1); } } public void makeSound(double d0, double d1, double d2, String s, float f, float f1) { for (int i = 0; i < this.p.size(); ++i) { ((IWorldAccess) this.p.get(i)).a(s, d0, d1, d2, f, f1); } } public void a(String s, int i, int j, int k) { for (int l = 0; l < this.p.size(); ++l) { ((IWorldAccess) this.p.get(l)).a(s, i, j, k); } } public void a(String s, double d0, double d1, double d2, double d3, double d4, double d5) { for (int i = 0; i < this.p.size(); ++i) { ((IWorldAccess) this.p.get(i)).a(s, d0, d1, d2, d3, d4, d5); } } public boolean a(Entity entity) { this.e.add(entity); return true; } public boolean addEntity(Entity entity) { int i = MathHelper.floor(entity.locX / 16.0D); int j = MathHelper.floor(entity.locZ / 16.0D); boolean flag = false; if (entity instanceof EntityHuman) { flag = true; } // CraftBukkit start if (entity instanceof EntityLiving && !(entity instanceof EntityPlayer)) { CreatureSpawnEvent event = CraftEventFactory.callCreatureSpawnEvent((EntityLiving) entity); if (event.isCancelled()) { return false; } } // CraftBukkit end if (!flag && !this.isChunkLoaded(i, j)) { return false; } else { if (entity instanceof EntityHuman) { EntityHuman entityhuman = (EntityHuman) entity; this.players.add(entityhuman); this.everyoneSleeping(); } this.getChunkAt(i, j).a(entity); this.entityList.add(entity); this.c(entity); return true; } } protected void c(Entity entity) { for (int i = 0; i < this.p.size(); ++i) { ((IWorldAccess) this.p.get(i)).a(entity); } } protected void d(Entity entity) { for (int i = 0; i < this.p.size(); ++i) { ((IWorldAccess) this.p.get(i)).b(entity); } } public void kill(Entity entity) { if (entity.passenger != null) { entity.passenger.mount((Entity) null); } if (entity.vehicle != null) { entity.mount((Entity) null); } entity.die(); if (entity instanceof EntityHuman) { this.players.remove((EntityHuman) entity); this.everyoneSleeping(); } } public void removeEntity(Entity entity) { entity.die(); if (entity instanceof EntityHuman) { this.players.remove((EntityHuman) entity); this.everyoneSleeping(); } int i = entity.chunkX; int j = entity.chunkZ; if (entity.bB && this.isChunkLoaded(i, j)) { this.getChunkAt(i, j).b(entity); } this.entityList.remove(entity); this.d(entity); } public void addIWorldAccess(IWorldAccess iworldaccess) { this.p.add(iworldaccess); } public List getEntities(Entity entity, AxisAlignedBB axisalignedbb) { this.I.clear(); int i = MathHelper.floor(axisalignedbb.a); int j = MathHelper.floor(axisalignedbb.d + 1.0D); int k = MathHelper.floor(axisalignedbb.b); int l = MathHelper.floor(axisalignedbb.e + 1.0D); int i1 = MathHelper.floor(axisalignedbb.c); int j1 = MathHelper.floor(axisalignedbb.f + 1.0D); for (int k1 = i; k1 < j; ++k1) { for (int l1 = i1; l1 < j1; ++l1) { if (this.isLoaded(k1, 64, l1)) { for (int i2 = k - 1; i2 < l; ++i2) { Block block = Block.byId[this.getTypeId(k1, i2, l1)]; if (block != null) { block.a(this, k1, i2, l1, axisalignedbb, this.I); } } } } } double d0 = 0.25D; List list = this.b(entity, axisalignedbb.b(d0, d0, d0)); for (int j2 = 0; j2 < list.size(); ++j2) { AxisAlignedBB axisalignedbb1 = ((Entity) list.get(j2)).e_(); if (axisalignedbb1 != null && axisalignedbb1.a(axisalignedbb)) { this.I.add(axisalignedbb1); } axisalignedbb1 = entity.a_((Entity) list.get(j2)); if (axisalignedbb1 != null && axisalignedbb1.a(axisalignedbb)) { this.I.add(axisalignedbb1); } } return this.I; } public int a(float f) { float f1 = this.b(f); float f2 = 1.0F - (MathHelper.cos(f1 * 3.1415927F * 2.0F) * 2.0F + 0.5F); if (f2 < 0.0F) { f2 = 0.0F; } if (f2 > 1.0F) { f2 = 1.0F; } f2 = 1.0F - f2; f2 = (float) ((double) f2 * (1.0D - (double) (this.d(f) * 5.0F) / 16.0D)); f2 = (float) ((double) f2 * (1.0D - (double) (this.c(f) * 5.0F) / 16.0D)); f2 = 1.0F - f2; return (int) (f2 * 11.0F); } public float b(float f) { return this.worldProvider.a(this.worldData.f(), f); } public int e(int i, int j) { Chunk chunk = this.b(i, j); int k = 127; i &= 15; for (j &= 15; k > 0; --k) { int l = chunk.getTypeId(i, k, j); if (l != 0 && Block.byId[l].material.isSolid()) { return k + 1; } } return -1; } public void c(int i, int j, int k, int l, int i1) { NextTickListEntry nextticklistentry = new NextTickListEntry(i, j, k, l); byte b0 = 8; if (this.a) { if (this.a(nextticklistentry.a - b0, nextticklistentry.b - b0, nextticklistentry.c - b0, nextticklistentry.a + b0, nextticklistentry.b + b0, nextticklistentry.c + b0)) { int j1 = this.getTypeId(nextticklistentry.a, nextticklistentry.b, nextticklistentry.c); if (j1 == nextticklistentry.d && j1 > 0) { Block.byId[j1].a(this, nextticklistentry.a, nextticklistentry.b, nextticklistentry.c, this.random); } } } else { if (this.a(i - b0, j - b0, k - b0, i + b0, j + b0, k + b0)) { if (l > 0) { nextticklistentry.a((long) i1 + this.worldData.f()); } if (!this.z.contains(nextticklistentry)) { this.z.add(nextticklistentry); this.y.add(nextticklistentry); } } } } public void cleanUp() { int i; Entity entity; for (i = 0; i < this.e.size(); ++i) { entity = (Entity) this.e.get(i); entity.p_(); if (entity.dead) { this.e.remove(i--); } } this.entityList.removeAll(this.x); int j; int k; for (i = 0; i < this.x.size(); ++i) { entity = (Entity) this.x.get(i); j = entity.chunkX; k = entity.chunkZ; if (entity.bB && this.isChunkLoaded(j, k)) { this.getChunkAt(j, k).b(entity); } } for (i = 0; i < this.x.size(); ++i) { this.d((Entity) this.x.get(i)); } this.x.clear(); for (i = 0; i < this.entityList.size(); ++i) { entity = (Entity) this.entityList.get(i); if (entity.vehicle != null) { if (!entity.vehicle.dead && entity.vehicle.passenger == entity) { continue; } entity.vehicle.passenger = null; entity.vehicle = null; } if (!entity.dead) { this.playerJoinedWorld(entity); } if (entity.dead) { j = entity.chunkX; k = entity.chunkZ; if (entity.bB && this.isChunkLoaded(j, k)) { this.getChunkAt(j, k).b(entity); } this.entityList.remove(i--); this.d(entity); } } for (i = 0; i < this.c.size(); ++i) { TileEntity tileentity = (TileEntity) this.c.get(i); tileentity.g_(); } } public void playerJoinedWorld(Entity entity) { this.entityJoinedWorld(entity, true); } public void entityJoinedWorld(Entity entity, boolean flag) { int i = MathHelper.floor(entity.locX); int j = MathHelper.floor(entity.locZ); byte b0 = 32; if (!flag || this.a(i - b0, 0, j - b0, i + b0, 128, j + b0)) { entity.bk = entity.locX; entity.bl = entity.locY; entity.bm = entity.locZ; entity.lastYaw = entity.yaw; entity.lastPitch = entity.pitch; if (flag && entity.bB) { if (entity.vehicle != null) { entity.B(); } else { entity.p_(); } } if (Double.isNaN(entity.locX) || Double.isInfinite(entity.locX)) { entity.locX = entity.bk; } if (Double.isNaN(entity.locY) || Double.isInfinite(entity.locY)) { entity.locY = entity.bl; } if (Double.isNaN(entity.locZ) || Double.isInfinite(entity.locZ)) { entity.locZ = entity.bm; } if (Double.isNaN((double) entity.pitch) || Double.isInfinite((double) entity.pitch)) { entity.pitch = entity.lastPitch; } if (Double.isNaN((double) entity.yaw) || Double.isInfinite((double) entity.yaw)) { entity.yaw = entity.lastYaw; } int k = MathHelper.floor(entity.locX / 16.0D); int l = MathHelper.floor(entity.locY / 16.0D); int i1 = MathHelper.floor(entity.locZ / 16.0D); if (!entity.bB || entity.chunkX != k || entity.bD != l || entity.chunkZ != i1) { if (entity.bB && this.isChunkLoaded(entity.chunkX, entity.chunkZ)) { this.getChunkAt(entity.chunkX, entity.chunkZ).a(entity, entity.bD); } if (this.isChunkLoaded(k, i1)) { entity.bB = true; this.getChunkAt(k, i1).a(entity); } else { entity.bB = false; } } if (flag && entity.bB && entity.passenger != null) { if (!entity.passenger.dead && entity.passenger.vehicle == entity) { this.playerJoinedWorld(entity.passenger); } else { entity.passenger.vehicle = null; entity.passenger = null; } } } } public boolean containsEntity(AxisAlignedBB axisalignedbb) { List list = this.b((Entity) null, axisalignedbb); for (int i = 0; i < list.size(); ++i) { Entity entity = (Entity) list.get(i); if (!entity.dead && entity.aE) { return false; } } return true; } public boolean b(AxisAlignedBB axisalignedbb) { int i = MathHelper.floor(axisalignedbb.a); int j = MathHelper.floor(axisalignedbb.d + 1.0D); int k = MathHelper.floor(axisalignedbb.b); int l = MathHelper.floor(axisalignedbb.e + 1.0D); int i1 = MathHelper.floor(axisalignedbb.c); int j1 = MathHelper.floor(axisalignedbb.f + 1.0D); if (axisalignedbb.a < 0.0D) { --i; } if (axisalignedbb.b < 0.0D) { --k; } if (axisalignedbb.c < 0.0D) { --i1; } for (int k1 = i; k1 < j; ++k1) { for (int l1 = k; l1 < l; ++l1) { for (int i2 = i1; i2 < j1; ++i2) { Block block = Block.byId[this.getTypeId(k1, l1, i2)]; if (block != null) { return true; } } } } return false; } public boolean c(AxisAlignedBB axisalignedbb) { int i = MathHelper.floor(axisalignedbb.a); int j = MathHelper.floor(axisalignedbb.d + 1.0D); int k = MathHelper.floor(axisalignedbb.b); int l = MathHelper.floor(axisalignedbb.e + 1.0D); int i1 = MathHelper.floor(axisalignedbb.c); int j1 = MathHelper.floor(axisalignedbb.f + 1.0D); if (axisalignedbb.a < 0.0D) { --i; } if (axisalignedbb.b < 0.0D) { --k; } if (axisalignedbb.c < 0.0D) { --i1; } for (int k1 = i; k1 < j; ++k1) { for (int l1 = k; l1 < l; ++l1) { for (int i2 = i1; i2 < j1; ++i2) { Block block = Block.byId[this.getTypeId(k1, l1, i2)]; if (block != null && block.material.isLiquid()) { return true; } } } } return false; } public boolean d(AxisAlignedBB axisalignedbb) { int i = MathHelper.floor(axisalignedbb.a); int j = MathHelper.floor(axisalignedbb.d + 1.0D); int k = MathHelper.floor(axisalignedbb.b); int l = MathHelper.floor(axisalignedbb.e + 1.0D); int i1 = MathHelper.floor(axisalignedbb.c); int j1 = MathHelper.floor(axisalignedbb.f + 1.0D); if (this.a(i, k, i1, j, l, j1)) { for (int k1 = i; k1 < j; ++k1) { for (int l1 = k; l1 < l; ++l1) { for (int i2 = i1; i2 < j1; ++i2) { int j2 = this.getTypeId(k1, l1, i2); if (j2 == Block.FIRE.id || j2 == Block.LAVA.id || j2 == Block.STATIONARY_LAVA.id) { return true; } } } } } return false; } public boolean a(AxisAlignedBB axisalignedbb, Material material, Entity entity) { int i = MathHelper.floor(axisalignedbb.a); int j = MathHelper.floor(axisalignedbb.d + 1.0D); int k = MathHelper.floor(axisalignedbb.b); int l = MathHelper.floor(axisalignedbb.e + 1.0D); int i1 = MathHelper.floor(axisalignedbb.c); int j1 = MathHelper.floor(axisalignedbb.f + 1.0D); if (!this.a(i, k, i1, j, l, j1)) { return false; } else { boolean flag = false; Vec3D vec3d = Vec3D.create(0.0D, 0.0D, 0.0D); for (int k1 = i; k1 < j; ++k1) { for (int l1 = k; l1 < l; ++l1) { for (int i2 = i1; i2 < j1; ++i2) { Block block = Block.byId[this.getTypeId(k1, l1, i2)]; if (block != null && block.material == material) { double d0 = (double) ((float) (l1 + 1) - BlockFluids.c(this.getData(k1, l1, i2))); if ((double) l >= d0) { flag = true; block.a(this, k1, l1, i2, entity, vec3d); } } } } } if (vec3d.c() > 0.0D) { vec3d = vec3d.b(); double d1 = 0.014D; entity.motX += vec3d.a * d1; entity.motY += vec3d.b * d1; entity.motZ += vec3d.c * d1; } return flag; } } public boolean a(AxisAlignedBB axisalignedbb, Material material) { int i = MathHelper.floor(axisalignedbb.a); int j = MathHelper.floor(axisalignedbb.d + 1.0D); int k = MathHelper.floor(axisalignedbb.b); int l = MathHelper.floor(axisalignedbb.e + 1.0D); int i1 = MathHelper.floor(axisalignedbb.c); int j1 = MathHelper.floor(axisalignedbb.f + 1.0D); for (int k1 = i; k1 < j; ++k1) { for (int l1 = k; l1 < l; ++l1) { for (int i2 = i1; i2 < j1; ++i2) { Block block = Block.byId[this.getTypeId(k1, l1, i2)]; if (block != null && block.material == material) { return true; } } } } return false; } public boolean b(AxisAlignedBB axisalignedbb, Material material) { int i = MathHelper.floor(axisalignedbb.a); int j = MathHelper.floor(axisalignedbb.d + 1.0D); int k = MathHelper.floor(axisalignedbb.b); int l = MathHelper.floor(axisalignedbb.e + 1.0D); int i1 = MathHelper.floor(axisalignedbb.c); int j1 = MathHelper.floor(axisalignedbb.f + 1.0D); for (int k1 = i; k1 < j; ++k1) { for (int l1 = k; l1 < l; ++l1) { for (int i2 = i1; i2 < j1; ++i2) { Block block = Block.byId[this.getTypeId(k1, l1, i2)]; if (block != null && block.material == material) { int j2 = this.getData(k1, l1, i2); double d0 = (double) (l1 + 1); if (j2 < 8) { d0 = (double) (l1 + 1) - (double) j2 / 8.0D; } if (d0 >= axisalignedbb.b) { return true; } } } } } return false; } public Explosion a(Entity entity, double d0, double d1, double d2, float f) { return this.createExplosion(entity, d0, d1, d2, f, false); } public Explosion createExplosion(Entity entity, double d0, double d1, double d2, float f, boolean flag) { Explosion explosion = new Explosion(this, entity, d0, d1, d2, f); explosion.a = flag; explosion.a(); explosion.a(true); return explosion; } public float a(Vec3D vec3d, AxisAlignedBB axisalignedbb) { double d0 = 1.0D / ((axisalignedbb.d - axisalignedbb.a) * 2.0D + 1.0D); double d1 = 1.0D / ((axisalignedbb.e - axisalignedbb.b) * 2.0D + 1.0D); double d2 = 1.0D / ((axisalignedbb.f - axisalignedbb.c) * 2.0D + 1.0D); int i = 0; int j = 0; for (float f = 0.0F; f <= 1.0F; f = (float) ((double) f + d0)) { for (float f1 = 0.0F; f1 <= 1.0F; f1 = (float) ((double) f1 + d1)) { for (float f2 = 0.0F; f2 <= 1.0F; f2 = (float) ((double) f2 + d2)) { double d3 = axisalignedbb.a + (axisalignedbb.d - axisalignedbb.a) * (double) f; double d4 = axisalignedbb.b + (axisalignedbb.e - axisalignedbb.b) * (double) f1; double d5 = axisalignedbb.c + (axisalignedbb.f - axisalignedbb.c) * (double) f2; if (this.a(Vec3D.create(d3, d4, d5), vec3d) == null) { ++i; } ++j; } } } return (float) i / (float) j; } public TileEntity getTileEntity(int i, int j, int k) { Chunk chunk = this.getChunkAt(i >> 4, k >> 4); return chunk != null ? chunk.d(i & 15, j, k & 15) : null; } public void setTileEntity(int i, int j, int k, TileEntity tileentity) { Chunk chunk = this.getChunkAt(i >> 4, k >> 4); if (chunk != null) { chunk.a(i & 15, j, k & 15, tileentity); } } public void n(int i, int j, int k) { Chunk chunk = this.getChunkAt(i >> 4, k >> 4); if (chunk != null) { chunk.e(i & 15, j, k & 15); } } public boolean d(int i, int j, int k) { Block block = Block.byId[this.getTypeId(i, j, k)]; return block == null ? false : block.a(); } public boolean doLighting() { if (this.J >= 50) { return false; } else { ++this.J; try { int i = 500; boolean flag; while (this.w.size() > 0) { --i; if (i <= 0) { flag = true; return flag; } ((MetadataChunkBlock) this.w.remove(this.w.size() - 1)).a(this); } flag = false; return flag; } finally { --this.J; } } } public void a(EnumSkyBlock enumskyblock, int i, int j, int k, int l, int i1, int j1) { this.a(enumskyblock, i, j, k, l, i1, j1, true); } public void a(EnumSkyBlock enumskyblock, int i, int j, int k, int l, int i1, int j1, boolean flag) { if (!this.worldProvider.e || enumskyblock != EnumSkyBlock.SKY) { ++u; if (u == 50) { --u; } else { int k1 = (l + i) / 2; int l1 = (j1 + k) / 2; if (!this.isLoaded(k1, 64, l1)) { --u; } else if (!this.b(k1, l1).g()) { int i2 = this.w.size(); int j2; if (flag) { j2 = 5; if (j2 > i2) { j2 = i2; } for (int k2 = 0; k2 < j2; ++k2) { MetadataChunkBlock metadatachunkblock = (MetadataChunkBlock) this.w.get(this.w.size() - k2 - 1); if (metadatachunkblock.a == enumskyblock && metadatachunkblock.a(i, j, k, l, i1, j1)) { --u; return; } } } this.w.add(new MetadataChunkBlock(enumskyblock, i, j, k, l, i1, j1)); j2 = 1000000; if (this.w.size() > 1000000) { System.out.println("More than " + j2 + " updates, aborting lighting updates"); this.w.clear(); } --u; } } } } public void g() { int i = this.a(1.0F); if (i != this.f) { this.f = i; } } public void setSpawnFlags(boolean flag, boolean flag1) { this.allowMonsters = flag; this.allowAnimals = flag1; } public void doTick() { this.i(); long i; if (this.everyoneDeeplySleeping()) { boolean flag = false; if (this.allowMonsters && this.spawnMonsters >= 1) { flag = SpawnerCreature.a(this, this.players); } if (!flag) { i = this.worldData.f() + 24000L; this.worldData.a(i - i % 24000L); this.s(); } } // CraftBukkit start -- Only call spawner if we have players online and the world allows for mobs or animals if ((this.allowMonsters || this.allowAnimals) && (this instanceof WorldServer && ((WorldServer) this).getServer().getHandle().players.size() > 0)) { SpawnerCreature.spawnEntities(this, this.allowMonsters, this.allowAnimals); } // CraftBukkit end this.chunkProvider.unloadChunks(); int j = this.a(1.0F); if (j != this.f) { this.f = j; for (int k = 0; k < this.p.size(); ++k) { ((IWorldAccess) this.p.get(k)).a(); } } i = this.worldData.f() + 1L; if (i % (long) this.k == 0L) { this.save(false, (IProgressUpdate) null); } this.worldData.a(i); this.a(false); this.j(); } private void x() { if (this.worldData.l()) { this.C = 1.0F; if (this.worldData.j()) { this.E = 1.0F; } } } protected void i() { if (!this.worldProvider.e) { if (this.F > 0) { --this.F; } int i = this.worldData.k(); if (i <= 0) { if (this.worldData.j()) { this.worldData.b(this.random.nextInt(12000) + 3600); } else { this.worldData.b(this.random.nextInt(168000) + 12000); } } else { --i; this.worldData.b(i); if (i <= 0) { // CraftBukkit start CraftServer server = ((WorldServer) this).getServer(); ThunderChangeEvent thunder = new ThunderChangeEvent(((WorldServer) this).getWorld(), !this.worldData.j()); server.getPluginManager().callEvent(thunder); if (!thunder.isCancelled()) { this.worldData.a(!this.worldData.j()); } // CraftBukkit end } } int j = this.worldData.m(); if (j <= 0) { if (this.worldData.l()) { this.worldData.c(this.random.nextInt(12000) + 12000); } else { this.worldData.c(this.random.nextInt(168000) + 12000); } } else { --j; this.worldData.c(j); if (j <= 0) { // CraftBukkit start CraftServer server = ((WorldServer) this).getServer(); WeatherChangeEvent weather = new WeatherChangeEvent(((WorldServer) this).getWorld(), !this.worldData.l()); server.getPluginManager().callEvent(weather); if (!weather.isCancelled()) { this.worldData.b(!this.worldData.l()); } // CraftBukkit end } } this.B = this.C; if (this.worldData.l()) { this.C = (float) ((double) this.C + 0.01D); } else { this.C = (float) ((double) this.C - 0.01D); } if (this.C < 0.0F) { this.C = 0.0F; } if (this.C > 1.0F) { this.C = 1.0F; } this.D = this.E; if (this.worldData.j()) { this.E = (float) ((double) this.E + 0.01D); } else { this.E = (float) ((double) this.E - 0.01D); } if (this.E < 0.0F) { this.E = 0.0F; } if (this.E > 1.0F) { this.E = 1.0F; } } } private void y() { // CraftBukkit start CraftServer server = ((WorldServer) this).getServer(); WeatherChangeEvent weather = new WeatherChangeEvent(((WorldServer) this).getWorld(), false); server.getPluginManager().callEvent(weather); ThunderChangeEvent thunder = new ThunderChangeEvent(((WorldServer) this).getWorld(), false); server.getPluginManager().callEvent(thunder); if (!weather.isCancelled()) { this.worldData.c(0); this.worldData.b(false); } if (!thunder.isCancelled()) { this.worldData.b(0); this.worldData.a(false); } //CraftBukkit end } protected void j() { this.M.clear(); int i; int j; int k; int l; for (int i1 = 0; i1 < this.players.size(); ++i1) { EntityHuman entityhuman = (EntityHuman) this.players.get(i1); i = MathHelper.floor(entityhuman.locX / 16.0D); j = MathHelper.floor(entityhuman.locZ / 16.0D); byte b0 = 9; for (k = -b0; k <= b0; ++k) { for (l = -b0; l <= b0; ++l) { this.M.add(new ChunkCoordIntPair(k + i, l + j)); } } } if (this.N > 0) { --this.N; } Iterator iterator = this.M.iterator(); while (iterator.hasNext()) { ChunkCoordIntPair chunkcoordintpair = (ChunkCoordIntPair) iterator.next(); i = chunkcoordintpair.x * 16; j = chunkcoordintpair.z * 16; Chunk chunk = this.getChunkAt(chunkcoordintpair.x, chunkcoordintpair.z); int j1; int k1; int l1; if (this.N == 0) { this.g = this.g * 3 + this.h; k = this.g >> 2; l = k & 15; j1 = k >> 8 & 15; k1 = k >> 16 & 127; l1 = chunk.getTypeId(l, k1, j1); l += i; j1 += j; if (l1 == 0 && this.getLightLevel(l, k1, j1) <= this.random.nextInt(8) && this.a(EnumSkyBlock.SKY, l, k1, j1) <= 0) { EntityHuman entityhuman1 = this.a((double) l + 0.5D, (double) k1 + 0.5D, (double) j1 + 0.5D, 8.0D); if (entityhuman1 != null && entityhuman1.d((double) l + 0.5D, (double) k1 + 0.5D, (double) j1 + 0.5D) > 4.0D) { this.makeSound((double) l + 0.5D, (double) k1 + 0.5D, (double) j1 + 0.5D, "ambient.cave.cave", 0.7F, 0.8F + this.random.nextFloat() * 0.2F); this.N = this.random.nextInt(12000) + 6000; } } } if (this.random.nextInt(100000) == 0 && this.v() && this.u()) { this.g = this.g * 3 + this.h; k = this.g >> 2; l = i + (k & 15); j1 = j + (k >> 8 & 15); k1 = this.e(l, j1); if (this.q(l, k1, j1)) { this.a((Entity) (new EntityWeatherStorm(this, (double) l, (double) k1, (double) j1))); this.F = 2; } } int i2; if (this.random.nextInt(16) == 0 && this.v()) { this.g = this.g * 3 + this.h; k = this.g >> 2; l = k & 15; j1 = k >> 8 & 15; k1 = this.e(l + i, j1 + j); if (this.getWorldChunkManager().getBiome(l + i, j1 + j).c() && k1 >= 0 && k1 < 128 && chunk.a(EnumSkyBlock.BLOCK, l, k1, j1) < 10) { l1 = chunk.getTypeId(l, k1 - 1, j1); i2 = chunk.getTypeId(l, k1, j1); if (i2 == 0 && Block.SNOW.canPlace(this, l + i, k1, j1 + j) && l1 != 0 && l1 != Block.ICE.id && Block.byId[l1].material.isSolid()) { this.setTypeId(l + i, k1, j1 + j, Block.SNOW.id); } if (l1 == Block.STATIONARY_WATER.id && chunk.getData(l, k1 - 1, j1) == 0) { this.setTypeId(l + i, k1 - 1, j1 + j, Block.ICE.id); } } } for (k = 0; k < 80; ++k) { this.g = this.g * 3 + this.h; l = this.g >> 2; j1 = l & 15; k1 = l >> 8 & 15; l1 = l >> 16 & 127; i2 = chunk.b[j1 << 11 | k1 << 7 | l1] & 255; if (Block.n[i2]) { Block.byId[i2].a(this, j1 + i, l1, k1 + j, this.random); } } } } public boolean a(boolean flag) { int i = this.y.size(); if (i != this.z.size()) { throw new IllegalStateException("TickNextTick list out of synch"); } else { if (i > 1000) { i = 1000; } for (int j = 0; j < i; ++j) { NextTickListEntry nextticklistentry = (NextTickListEntry) this.y.first(); if (!flag && nextticklistentry.e > this.worldData.f()) { break; } this.y.remove(nextticklistentry); this.z.remove(nextticklistentry); byte b0 = 8; if (this.a(nextticklistentry.a - b0, nextticklistentry.b - b0, nextticklistentry.c - b0, nextticklistentry.a + b0, nextticklistentry.b + b0, nextticklistentry.c + b0)) { int k = this.getTypeId(nextticklistentry.a, nextticklistentry.b, nextticklistentry.c); if (k == nextticklistentry.d && k > 0) { Block.byId[k].a(this, nextticklistentry.a, nextticklistentry.b, nextticklistentry.c, this.random); } } } return this.y.size() != 0; } } public List b(Entity entity, AxisAlignedBB axisalignedbb) { this.O.clear(); int i = MathHelper.floor((axisalignedbb.a - 2.0D) / 16.0D); int j = MathHelper.floor((axisalignedbb.d + 2.0D) / 16.0D); int k = MathHelper.floor((axisalignedbb.c - 2.0D) / 16.0D); int l = MathHelper.floor((axisalignedbb.f + 2.0D) / 16.0D); for (int i1 = i; i1 <= j; ++i1) { for (int j1 = k; j1 <= l; ++j1) { if (this.isChunkLoaded(i1, j1)) { this.getChunkAt(i1, j1).a(entity, axisalignedbb, this.O); } } } return this.O; } public List a(Class oclass, AxisAlignedBB axisalignedbb) { int i = MathHelper.floor((axisalignedbb.a - 2.0D) / 16.0D); int j = MathHelper.floor((axisalignedbb.d + 2.0D) / 16.0D); int k = MathHelper.floor((axisalignedbb.c - 2.0D) / 16.0D); int l = MathHelper.floor((axisalignedbb.f + 2.0D) / 16.0D); ArrayList arraylist = new ArrayList(); for (int i1 = i; i1 <= j; ++i1) { for (int j1 = k; j1 <= l; ++j1) { if (this.isChunkLoaded(i1, j1)) { this.getChunkAt(i1, j1).a(oclass, axisalignedbb, arraylist); } } } return arraylist; } public void b(int i, int j, int k, TileEntity tileentity) { if (this.isLoaded(i, j, k)) { this.b(i, k).f(); } for (int l = 0; l < this.p.size(); ++l) { ((IWorldAccess) this.p.get(l)).a(i, j, k, tileentity); } } public int a(Class oclass) { int i = 0; for (int j = 0; j < this.entityList.size(); ++j) { Entity entity = (Entity) this.entityList.get(j); if (oclass.isAssignableFrom(entity.getClass())) { ++i; } } return i; } public void a(List list) { // CraftBukkit start Entity entity = null; for (int i = 0; i < list.size(); ++i) { entity = (Entity) list.get(i); // CraftBukkit start if (entity instanceof EntityLiving && !(entity instanceof EntityPlayer)) { CreatureSpawnEvent event = CraftEventFactory.callCreatureSpawnEvent((EntityLiving) entity); if (event.isCancelled()) { continue; } } this.entityList.add(entity); // CraftBukkit end this.c((Entity) list.get(i)); } } public void b(List list) { this.x.addAll(list); } public boolean a(int i, int j, int k, int l, boolean flag) { int i1 = this.getTypeId(j, k, l); Block block = Block.byId[i1]; Block block1 = Block.byId[i]; AxisAlignedBB axisalignedbb = block1.d(this, j, k, l); if (flag) { axisalignedbb = null; } // CraftBukkit start - We dont want to allow the user to override the bounding box check boolean defaultReturn = axisalignedbb != null && !this.containsEntity(axisalignedbb) ? false : (block != Block.WATER && block != Block.STATIONARY_WATER && block != Block.LAVA && block != Block.STATIONARY_LAVA && block != Block.FIRE && block != Block.SNOW ? i > 0 && block == null && block1.canPlace(this, j, k, l) : true); if (axisalignedbb != null && !this.containsEntity(axisalignedbb)) { return false; } BlockCanBuildEvent event = new BlockCanBuildEvent(((WorldServer) this).getWorld().getBlockAt(j, k, l), i, defaultReturn); ((WorldServer) this).getServer().getPluginManager().callEvent(event); return event.isBuildable(); // CraftBukkit end } public PathEntity findPath(Entity entity, Entity entity1, float f) { int i = MathHelper.floor(entity.locX); int j = MathHelper.floor(entity.locY); int k = MathHelper.floor(entity.locZ); int l = (int) (f + 16.0F); int i1 = i - l; int j1 = j - l; int k1 = k - l; int l1 = i + l; int i2 = j + l; int j2 = k + l; ChunkCache chunkcache = new ChunkCache(this, i1, j1, k1, l1, i2, j2); return (new Pathfinder(chunkcache)).a(entity, entity1, f); } public PathEntity a(Entity entity, int i, int j, int k, float f) { int l = MathHelper.floor(entity.locX); int i1 = MathHelper.floor(entity.locY); int j1 = MathHelper.floor(entity.locZ); int k1 = (int) (f + 8.0F); int l1 = l - k1; int i2 = i1 - k1; int j2 = j1 - k1; int k2 = l + k1; int l2 = i1 + k1; int i3 = j1 + k1; ChunkCache chunkcache = new ChunkCache(this, l1, i2, j2, k2, l2, i3); return (new Pathfinder(chunkcache)).a(entity, i, j, k, f); } public boolean isBlockFacePowered(int i, int j, int k, int l) { int i1 = this.getTypeId(i, j, k); return i1 == 0 ? false : Block.byId[i1].c(this, i, j, k, l); } public boolean isBlockPowered(int i, int j, int k) { return this.isBlockFacePowered(i, j - 1, k, 0) ? true : (this.isBlockFacePowered(i, j + 1, k, 1) ? true : (this.isBlockFacePowered(i, j, k - 1, 2) ? true : (this.isBlockFacePowered(i, j, k + 1, 3) ? true : (this.isBlockFacePowered(i - 1, j, k, 4) ? true : this.isBlockFacePowered(i + 1, j, k, 5))))); } public boolean isBlockFaceIndirectlyPowered(int i, int j, int k, int l) { if (this.d(i, j, k)) { return this.isBlockPowered(i, j, k); } else { int i1 = this.getTypeId(i, j, k); return i1 == 0 ? false : Block.byId[i1].b(this, i, j, k, l); } } public boolean isBlockIndirectlyPowered(int i, int j, int k) { return this.isBlockFaceIndirectlyPowered(i, j - 1, k, 0) ? true : (this.isBlockFaceIndirectlyPowered(i, j + 1, k, 1) ? true : (this.isBlockFaceIndirectlyPowered(i, j, k - 1, 2) ? true : (this.isBlockFaceIndirectlyPowered(i, j, k + 1, 3) ? true : (this.isBlockFaceIndirectlyPowered(i - 1, j, k, 4) ? true : this.isBlockFaceIndirectlyPowered(i + 1, j, k, 5))))); } public EntityHuman a(Entity entity, double d0) { return this.a(entity.locX, entity.locY, entity.locZ, d0); } public EntityHuman a(double d0, double d1, double d2, double d3) { double d4 = -1.0D; EntityHuman entityhuman = null; for (int i = 0; i < this.players.size(); ++i) { EntityHuman entityhuman1 = (EntityHuman) this.players.get(i); double d5 = entityhuman1.d(d0, d1, d2); if ((d3 < 0.0D || d5 < d3 * d3) && (d4 == -1.0D || d5 < d4)) { d4 = d5; entityhuman = entityhuman1; } } return entityhuman; } public EntityHuman a(String s) { for (int i = 0; i < this.players.size(); ++i) { if (s.equals(((EntityHuman) this.players.get(i)).name)) { return (EntityHuman) this.players.get(i); } } return null; } public byte[] c(int i, int j, int k, int l, int i1, int j1) { byte[] abyte = new byte[l * i1 * j1 * 5 / 2]; int k1 = i >> 4; int l1 = k >> 4; int i2 = i + l - 1 >> 4; int j2 = k + j1 - 1 >> 4; int k2 = 0; int l2 = j; int i3 = j + i1; if (j < 0) { l2 = 0; } if (i3 > 128) { i3 = 128; } for (int j3 = k1; j3 <= i2; ++j3) { int k3 = i - j3 * 16; int l3 = i + l - j3 * 16; if (k3 < 0) { k3 = 0; } if (l3 > 16) { l3 = 16; } for (int i4 = l1; i4 <= j2; ++i4) { int j4 = k - i4 * 16; int k4 = k + j1 - i4 * 16; if (j4 < 0) { j4 = 0; } if (k4 > 16) { k4 = 16; } k2 = this.getChunkAt(j3, i4).a(abyte, k3, l2, j4, l3, i3, k4, k2); } } return abyte; } public void k() { this.r.b(); } public void setTime(long i) { this.worldData.a(i); } public long getSeed() { return this.worldData.b(); } public long getTime() { return this.worldData.f(); } public ChunkCoordinates getSpawn() { return new ChunkCoordinates(this.worldData.c(), this.worldData.d(), this.worldData.e()); } public boolean a(EntityHuman entityhuman, int i, int j, int k) { return true; } public void a(Entity entity, byte b0) {} public IChunkProvider o() { return this.chunkProvider; } public void d(int i, int j, int k, int l, int i1) { int j1 = this.getTypeId(i, j, k); if (j1 > 0) { Block.byId[j1].a(this, i, j, k, l, i1); } } public IDataManager p() { return this.r; } public WorldData q() { return this.worldData; } public void everyoneSleeping() { this.H = !this.players.isEmpty(); Iterator iterator = this.players.iterator(); while (iterator.hasNext()) { EntityHuman entityhuman = (EntityHuman) iterator.next(); // CraftBukkit if (!entityhuman.isSleeping() && !entityhuman.fauxSleeping) { this.H = false; break; } } } // CraftBukkit start // Calls the method that checks to see if players are sleeping // Called by CraftPlayer.setPermanentSleeping() public void checkSleepStatus() { if (!isStatic) { everyoneSleeping(); } } // CraftBukkit end protected void s() { this.H = false; Iterator iterator = this.players.iterator(); while (iterator.hasNext()) { EntityHuman entityhuman = (EntityHuman) iterator.next(); if (entityhuman.isSleeping()) { entityhuman.a(false, false, true); } } this.y(); } public boolean everyoneDeeplySleeping() { if (this.H && !this.isStatic) { Iterator iterator = this.players.iterator(); // CraftBukkit start boolean foundActualSleepers = false; // This allows us to assume that some people are in bed // but not really, allowing time to pass in spite of AFKers EntityHuman entityhuman; do { if (!iterator.hasNext()) { return foundActualSleepers; } entityhuman = (EntityHuman) iterator.next(); if (entityhuman.isDeeplySleeping()) { foundActualSleepers = true; } } while (entityhuman.isDeeplySleeping() || entityhuman.fauxSleeping); // CraftBukkit end return false; } else { return false; } } public float c(float f) { return (this.D + (this.E - this.D) * f) * this.d(f); } public float d(float f) { return this.B + (this.C - this.B) * f; } public boolean u() { return (double) this.c(1.0F) > 0.9D; } public boolean v() { return (double) this.d(1.0F) > 0.2D; } public boolean q(int i, int j, int k) { if (!this.v()) { return false; } else if (!this.isChunkLoaded(i, j, k)) { return false; } else if (this.e(i, k) > j) { return false; } else { BiomeBase biomebase = this.getWorldChunkManager().getBiome(i, k); return biomebase.c() ? false : biomebase.d(); } } }