From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sun, 12 Aug 2018 02:33:39 -0400 Subject: [PATCH] Use a Queue for Queueing Commands Lists are bad as Queues mmmkay. diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java index 6025b3ce5a4aee45061dfb72a089deff889fe823..a7d7c676f1ab8c47395b91aea028f143837b8801 100644 --- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java +++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java @@ -69,7 +69,7 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface static final Logger LOGGER = LogUtils.getLogger(); private static final int CONVERSION_RETRY_DELAY_MS = 5000; private static final int CONVERSION_RETRIES = 2; - private final List consoleInput = Collections.synchronizedList(Lists.newArrayList()); + private final java.util.Queue serverCommandQueue = new java.util.concurrent.ConcurrentLinkedQueue<>(); // Paper - Perf: use a proper queue @Nullable private QueryThreadGs4 queryThreadGs4; // private final RemoteControlCommandListener rconConsoleSource; // CraftBukkit - remove field @@ -439,13 +439,15 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface return; } // Paper end - rewrite chunk system - this.consoleInput.add(new ConsoleInput(command, commandSource)); + this.serverCommandQueue.add(new ConsoleInput(command, commandSource)); // Paper - Perf: use proper queue } public void handleConsoleInputs() { MinecraftTimings.serverCommandTimer.startTiming(); // Spigot - while (!this.consoleInput.isEmpty()) { - ConsoleInput servercommand = (ConsoleInput) this.consoleInput.remove(0); + // Paper start - Perf: use proper queue + ConsoleInput servercommand; + while ((servercommand = this.serverCommandQueue.poll()) != null) { + // Paper end - Perf: use proper queue // CraftBukkit start - ServerCommand for preprocessing ServerCommandEvent event = new ServerCommandEvent(this.console, servercommand.msg);