From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Mon, 14 Mar 2022 12:35:37 -0700 Subject: [PATCH] Don't allow vehicle movement from players while teleporting Bring the vehicle move packet behavior in line with the regular player move packet. diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java index 26402aa8879e4e50c619c1e9d8e30ef49c3b8a34..faf63674f8c1ebc5f8dea1a937811f0d9e9d1d96 100644 --- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java @@ -585,6 +585,12 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic } else { Entity entity = this.player.getRootVehicle(); + // Paper start + if (this.awaitingPositionFromClient != null || this.player.isImmobile() || entity.isRemoved()) { + return; + } + // Paper end + if (entity != this.player && entity.getControllingPassenger() == this.player && entity == this.lastVehicle) { ServerLevel worldserver = this.player.getLevel(); double d0 = entity.getX();final double fromX = d0; // Paper - OBFHELPER