From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sun, 12 Aug 2018 02:33:39 -0400 Subject: [PATCH] Use a Queue for Queueing Commands Lists are bad as Queues mmmkay. diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java index 333647f4328c29afffdc2b0de5abeec731959c59..47b12535d2cb146155044cc20b14bb5a432f83d5 100644 --- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java +++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java @@ -69,7 +69,7 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface static final Logger LOGGER = LogUtils.getLogger(); private static final int CONVERSION_RETRY_DELAY_MS = 5000; private static final int CONVERSION_RETRIES = 2; - private final List consoleInput = Collections.synchronizedList(Lists.newArrayList()); + private final java.util.Queue serverCommandQueue = new java.util.concurrent.ConcurrentLinkedQueue<>(); // Paper - Perf: use a proper queue @Nullable private QueryThreadGs4 queryThreadGs4; // private final RemoteControlCommandListener rconConsoleSource; // CraftBukkit - remove field @@ -412,13 +412,15 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface } public void handleConsoleInput(String command, CommandSourceStack commandSource) { - this.consoleInput.add(new ConsoleInput(command, commandSource)); + this.serverCommandQueue.add(new ConsoleInput(command, commandSource)); // Paper - Perf: use proper queue } public void handleConsoleInputs() { MinecraftTimings.serverCommandTimer.startTiming(); // Spigot - while (!this.consoleInput.isEmpty()) { - ConsoleInput servercommand = (ConsoleInput) this.consoleInput.remove(0); + // Paper start - Perf: use proper queue + ConsoleInput servercommand; + while ((servercommand = this.serverCommandQueue.poll()) != null) { + // Paper end - Perf: use proper queue // CraftBukkit start - ServerCommand for preprocessing ServerCommandEvent event = new ServerCommandEvent(this.console, servercommand.msg);