From b7e91c371fc4c629af5440e38cd70bfd2a59b293 Mon Sep 17 00:00:00 2001 From: Zach Brown Date: Tue, 1 Mar 2016 22:01:19 -0600 Subject: [PATCH] Optimize TileEntity Ticking diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java index de06bd59a..9b54cbfdc 100644 --- a/src/main/java/net/minecraft/server/TileEntityChest.java +++ b/src/main/java/net/minecraft/server/TileEntityChest.java @@ -7,7 +7,7 @@ import org.bukkit.craftbukkit.entity.CraftHumanEntity; import org.bukkit.entity.HumanEntity; // CraftBukkit end -public class TileEntityChest extends TileEntityLootable implements ITickable { +public class TileEntityChest extends TileEntityLootable { // Paper - Remove ITickable private NonNullList items; protected float a; @@ -113,9 +113,15 @@ public class TileEntityChest extends TileEntityLootable implements ITickable { int k = this.position.getZ(); ++this.k; + // Paper start + } + private void doOpenLogic() { float f; - - if (!this.world.isClientSide && this.f != 0 && (this.k + i + j + k) % 200 == 0) { + int i = this.position.getX(); + int j = this.position.getY(); + int k = this.position.getZ(); + if (!this.world.isClientSide && this.f != 0 /*&& (this.k + i + j + k) % 200 == 0*/) { // Paper - comment out tick rate limiter + // Paper end this.f = 0; f = 5.0F; List list = this.world.a(EntityHuman.class, new AxisAlignedBB((double) ((float) i - 5.0F), (double) ((float) j - 5.0F), (double) ((float) k - 5.0F), (double) ((float) (i + 1) + 5.0F), (double) ((float) (j + 1) + 5.0F), (double) ((float) (k + 1) + 5.0F))); @@ -134,11 +140,14 @@ public class TileEntityChest extends TileEntityLootable implements ITickable { } } - this.e = this.a; - f = 0.1F; if (this.f > 0 && this.a == 0.0F) { this.a(SoundEffects.BLOCK_CHEST_OPEN); } + // Paper start + } + private void doCloseLogic() { + this.e = this.a; + // Paper end if (this.f == 0 && this.a > 0.0F || this.f > 0 && this.a < 1.0F) { float f1 = this.a; @@ -203,6 +212,7 @@ public class TileEntityChest extends TileEntityLootable implements ITickable { ++this.f; if (this.world == null) return; // CraftBukkit + doOpenLogic(); // Paper // CraftBukkit start - Call redstone event if (this.getBlock() == Blocks.TRAPPED_CHEST) { @@ -224,6 +234,7 @@ public class TileEntityChest extends TileEntityLootable implements ITickable { --this.f; // CraftBukkit start - Call redstone event + doCloseLogic(); // Paper if (this.getBlock() == Blocks.TRAPPED_CHEST) { int newPower = Math.max(0, Math.min(15, this.f)); diff --git a/src/main/java/net/minecraft/server/TileEntityEnderChest.java b/src/main/java/net/minecraft/server/TileEntityEnderChest.java index f275fd1c3..7d7628b04 100644 --- a/src/main/java/net/minecraft/server/TileEntityEnderChest.java +++ b/src/main/java/net/minecraft/server/TileEntityEnderChest.java @@ -1,6 +1,6 @@ package net.minecraft.server; -public class TileEntityEnderChest extends TileEntity implements ITickable { +public class TileEntityEnderChest extends TileEntity { // Paper - Remove ITickable public float a; public float e; @@ -17,19 +17,37 @@ public class TileEntityEnderChest extends TileEntity implements ITickable { } this.e = this.a; + // Paper start + /* int i = this.position.getX(); int j = this.position.getY(); int k = this.position.getZ(); float f = 0.1F; double d0; - + */ + // Paper start + } + private void doOpenLogic() { + int i = this.position.getX(); + int j = this.position.getY(); + int k = this.position.getZ(); + double d0; + // Paper end if (this.f > 0 && this.a == 0.0F) { double d1 = (double) i + 0.5D; d0 = (double) k + 0.5D; this.world.a((EntityHuman) null, d1, (double) j + 0.5D, d0, SoundEffects.BLOCK_ENDER_CHEST_OPEN, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F); } - + // Paper start + } + private void doCloseLogic() { + int i = this.position.getX(); + int j = this.position.getY(); + int k = this.position.getZ(); + this.e = this.a; + double d0; + // Paper end if (this.f == 0 && this.a > 0.0F || this.f > 0 && this.a < 1.0F) { float f1 = this.a; @@ -76,11 +94,13 @@ public class TileEntityEnderChest extends TileEntity implements ITickable { public void c() { ++this.f; this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.f); + doOpenLogic(); // Paper } public void d() { --this.f; this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.f); + doCloseLogic(); // Paper } public boolean a(EntityHuman entityhuman) { -- 2.18.0