From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: TheTuso <piotrekpasztor@gmail.com> Date: Thu, 2 Feb 2023 16:40:11 +0100 Subject: [PATCH] Add Entity Body Yaw API diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java index 5a80cf6b16c8fb0457421b7b694a06f43e5e902b..9e7b6ed599759de451429c99bc6876b878c1cca2 100644 --- a/src/main/java/org/bukkit/entity/Entity.java +++ b/src/main/java/org/bukkit/entity/Entity.java @@ -1037,6 +1037,43 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent * @return true if in powdered snow. */ boolean isInPowderedSnow(); + + /** + * Gets the x-coordinate of this entity + * + * @return x-coordinate + */ + double getX(); + + /** + * Gets the y-coordinate of this entity + * + * @return y-coordinate + */ + double getY(); + + /** + * Gets the z-coordinate of this entity + * + * @return z-coordinate + */ + double getZ(); + + /** + * Gets this entity's pitch + * + * @see Location#getPitch() + * @return the entity's pitch + */ + float getPitch(); + + /** + * Gets this entity's yaw + * + * @see Location#getYaw() + * @return the entity's yaw + */ + float getYaw(); // Paper end // Paper start - Collision API diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java index 806bf6ca0dc87e1956084c61040a3d6139e8bc29..166b816f49d9918768f162b0b7134ffd266280f3 100644 --- a/src/main/java/org/bukkit/entity/LivingEntity.java +++ b/src/main/java/org/bukkit/entity/LivingEntity.java @@ -1414,4 +1414,22 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource */ void damageItemStack(org.bukkit.inventory.@NotNull EquipmentSlot slot, int amount); // Paper end - ItemStack damage API + + // Paper start - body yaw API + /** + * Gets entity body yaw + * + * @return entity body yaw + * @see Location#getYaw() + */ + float getBodyYaw(); + + /** + * Sets entity body yaw + * + * @param bodyYaw new entity body yaw + * @see Location#setYaw(float) + */ + void setBodyYaw(float bodyYaw); + // Paper end - body yaw API }