From 020ae40d595f94caf0b507f1da371109cc8a07b7 Mon Sep 17 00:00:00 2001 From: Techcable Date: Wed, 2 Mar 2016 23:42:37 -0600 Subject: [PATCH] Use UserCache for player heads diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java index 2abca0c..7d83bbe 100644 --- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java +++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java @@ -2,9 +2,7 @@ package org.bukkit.craftbukkit.inventory; import java.util.Map; -import net.minecraft.server.GameProfileSerializer; -import net.minecraft.server.NBTBase; -import net.minecraft.server.NBTTagCompound; +import net.minecraft.server.*; import org.bukkit.Material; import org.bukkit.configuration.serialization.DelegateDeserialization; @@ -132,7 +130,10 @@ class CraftMetaSkull extends CraftMetaItem implements SkullMeta { if (name == null) { profile = null; } else { - profile = new GameProfile(null, name); + // Paper start - Check usercache if the player is online + EntityPlayer player = MinecraftServer.getServer().getPlayerList().getPlayer(name); + profile = player != null ? player.getProfile() : new GameProfile(null, name); + // Paper end } return true; -- 2.8.3