From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Shane Freeder Date: Wed, 13 Apr 2022 08:25:42 +0100 Subject: [PATCH] Prevent tile entity copies loading chunks diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java index 912c831ca4c52810ff16d4c8f4659d71347ddfa5..52021f110bb873cfedacd874a9d7a74055a537bb 100644 --- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java @@ -3307,7 +3307,12 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic BlockPos blockposition = BlockEntity.getPosFromTag(nbttagcompound); if (this.player.level().isLoaded(blockposition)) { - BlockEntity tileentity = this.player.level().getBlockEntity(blockposition); + // Paper start + BlockEntity tileentity = null; + if (this.player.distanceToSqr(blockposition.getX(), blockposition.getY(), blockposition.getZ()) < 32 * 32 && this.player.serverLevel().isLoadedAndInBounds(blockposition)) { + tileentity = this.player.level().getBlockEntity(blockposition); + } + // Paper end if (tileentity != null) { tileentity.saveToItem(itemstack);