package net.minecraft.server; public class WorldManager implements IWorldAccess { private MinecraftServer a; public WorldServer world; // Craftbukkit // Craftbukkit - changed signature public WorldManager(MinecraftServer minecraftserver, WorldServer world) { this.a = minecraftserver; this.world = world; // Craftbukkit } public void a(String s, double d0, double d1, double d2, double d3, double d4, double d5) {} public void a(Entity entity) { this.a.k.a(entity); } public void b(Entity entity) { this.a.k.b(entity); } public void a(String s, double d0, double d1, double d2, float f, float f1) {} public void a(int i, int j, int k, int l, int i1, int j1) {} public void a() {} public void a(int i, int j, int k) { this.a.f.a(i, j, k, world); // Craftbukkit } public void a(String s, int i, int j, int k) {} public void a(int i, int j, int k, TileEntity tileentity) { this.a.f.a(i, j, k, tileentity); } }