package net.minecraft.server; public class TileEntityChest extends TileEntity implements IInventory { private ItemStack[] a = new ItemStack[27]; //Craftbukkit // CraftBukkit start public ItemStack[] getContents() { return a; } // CraftBukkit end public TileEntityChest() {} public int m_() { return 27; } public ItemStack c_(int i) { return this.a[i]; } public ItemStack a(int i, int j) { if (this.a[i] != null) { ItemStack itemstack; if (this.a[i].count <= j) { itemstack = this.a[i]; this.a[i] = null; this.h(); return itemstack; } else { itemstack = this.a[i].a(j); if (this.a[i].count == 0) { this.a[i] = null; } this.h(); return itemstack; } } else { return null; } } public void a(int i, ItemStack itemstack) { this.a[i] = itemstack; if (itemstack != null && itemstack.count > this.n_()) { itemstack.count = this.n_(); } this.h(); } public String c() { return "Chest"; } public void a(NBTTagCompound nbttagcompound) { super.a(nbttagcompound); NBTTagList nbttaglist = nbttagcompound.l("Items"); this.a = new ItemStack[this.m_()]; for (int i = 0; i < nbttaglist.c(); ++i) { NBTTagCompound nbttagcompound1 = (NBTTagCompound) nbttaglist.a(i); int j = nbttagcompound1.c("Slot") & 255; if (j >= 0 && j < this.a.length) { this.a[j] = new ItemStack(nbttagcompound1); } } } public void b(NBTTagCompound nbttagcompound) { super.b(nbttagcompound); NBTTagList nbttaglist = new NBTTagList(); for (int i = 0; i < this.a.length; ++i) { if (this.a[i] != null) { NBTTagCompound nbttagcompound1 = new NBTTagCompound(); nbttagcompound1.a("Slot", (byte) i); this.a[i].a(nbttagcompound1); nbttaglist.a((NBTBase) nbttagcompound1); } } nbttagcompound.a("Items", (NBTBase) nbttaglist); } public int n_() { return 64; } public boolean a_(EntityHuman entityhuman) { return this.d.getTileEntity(this.e, this.f, this.g) != this ? false : entityhuman.d((double) this.e + 0.5D, (double) this.f + 0.5D, (double) this.g + 0.5D) <= 64.0D; } }