From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com> Date: Thu, 23 Dec 2021 23:59:12 -0500 Subject: [PATCH] Fix Entity Position Desync If entities were teleported in the first tick it would not be send to the client. This excludes hanging entities, as this fix caused problematic behavior due to them having their own position field. diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/server/level/ServerEntity.java +++ b/src/main/java/net/minecraft/server/level/ServerEntity.java @@ -0,0 +0,0 @@ public class ServerEntity { boolean flag2 = flag1 || this.tickCount % 60 == 0; boolean flag3 = Math.abs(i - this.yRotp) >= 1 || Math.abs(j - this.xRotp) >= 1; - if (this.tickCount > 0 || this.entity instanceof AbstractArrow) { + if (!(this.entity instanceof net.minecraft.world.entity.decoration.HangingEntity) || this.tickCount > 0 || this.entity instanceof AbstractArrow) { // Paper - Always update position long k = this.positionCodec.encodeX(vec3d); long l = this.positionCodec.encodeY(vec3d); long i1 = this.positionCodec.encodeZ(vec3d);