From d5ecea59249849d642ab6a6612650528627f2b2f Mon Sep 17 00:00:00 2001 From: Aikar Date: Sun, 19 Oct 2014 16:30:48 -0500 Subject: [PATCH] Improve autosave mechanism Only save modified chunks, or chunks with entities after 4 auto save passes diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java index 9454d4f..86a13e7 100644 --- a/src/main/java/net/minecraft/server/Chunk.java +++ b/src/main/java/net/minecraft/server/Chunk.java @@ -910,7 +910,7 @@ public class Chunk { if (this.o && this.world.getTime() != this.lastSaved || this.n) { return true; } - } else if (this.o && this.world.getTime() >= this.lastSaved + 600L) { + } else if (this.o && this.world.getTime() >= this.lastSaved + MinecraftServer.getServer().autosavePeriod * 4) { // PaperSpigot - Only save if we've passed 2 auto save intervals without modification return true; } diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java index 953a88c..692e74f 100644 --- a/src/main/java/net/minecraft/server/MinecraftServer.java +++ b/src/main/java/net/minecraft/server/MinecraftServer.java @@ -657,9 +657,10 @@ public abstract class MinecraftServer implements ICommandListener, Runnable, IMo // Spigot Start // We replace this with saving each individual world as this.saveChunks(...) is broken, // and causes the main thread to sleep for random amounts of time depending on chunk activity + // Also pass flag to only save modified chunks -- PaperSpigot server.playerCommandState = true; for (World world : worlds) { - world.getWorld().save(); + world.getWorld().save(true); } server.playerCommandState = false; // this.saveChunks(true); diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java index ea786ae..d67ba8f 100644 --- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java +++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java @@ -687,12 +687,18 @@ public class CraftWorld implements World { } public void save() { + // PaperSpigot start - Improved autosave + save(true); + } + + public void save(boolean forceSave) { + // PaperSpigot end this.server.checkSaveState(); try { boolean oldSave = world.savingDisabled; world.savingDisabled = false; - world.save(true, null); + world.save(forceSave, null); // PaperSpigot world.savingDisabled = oldSave; } catch (ExceptionWorldConflict ex) { -- 1.9.1