From ebdfbf4828b4b305b2aa5880d5239eb37a134dae Mon Sep 17 00:00:00 2001 From: Aikar <aikar@aikar.co> Date: Sun, 22 Jul 2018 21:21:41 -0400 Subject: [PATCH] Don't save Proto Chunks These chunks are unfinished, and waste cpu time saving these unfinished chunks. the loadChunk method refuses to acknoledge they exists, and will restart a new chunk generation process to begin with, so saving them serves no benefit. diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java index eee03e39b1..239bac9839 100644 --- a/src/main/java/net/minecraft/server/PlayerChunkMap.java +++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java @@ -554,6 +554,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d { } public void saveChunk(IChunkAccess ichunkaccess, boolean save) { + if (ichunkaccess.getChunkStatus().getType() == ChunkStatus.Type.PROTOCHUNK) { return; } // Paper - don't save proto chunks // CraftBukkit end this.n.a(ichunkaccess.getPos()); if (save) { // CraftBukkit -- 2.21.0