From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Phoenix616 Date: Sun, 20 Jun 2021 16:35:42 +0100 Subject: [PATCH] Don't apply cramming damage to players It does not make a lot of sense to damage players if they get crammed, especially as the usecase of teleporting lots of players to the same location isn't too uncommon and killing all those players isn't really what one would expect to happen. For those who really want it a config option is provided. diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java index 4bf491ceca7291c3df727cfd55873d260078b692..c8d55095c20ab5c5b4eb1767aa4b1210d0aa5cda 100644 --- a/src/main/java/net/minecraft/server/level/ServerPlayer.java +++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java @@ -1455,7 +1455,7 @@ public class ServerPlayer extends Player { @Override public boolean isInvulnerableTo(DamageSource damageSource) { - return super.isInvulnerableTo(damageSource) || this.isChangingDimension() || this.getAbilities().invulnerable && damageSource == DamageSource.WITHER; + return super.isInvulnerableTo(damageSource) || this.isChangingDimension() || this.getAbilities().invulnerable && damageSource == DamageSource.WITHER || !level.paperConfig().collisions.allowPlayerCrammingDamage && damageSource == DamageSource.CRAMMING; // Paper - disable player cramming } @Override