From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Tue, 20 Dec 2016 15:26:27 -0500 Subject: [PATCH] Configurable Cartographer Treasure Maps Allow configuring for cartographers to return the same map location Also allow turning off treasure maps all together as they can eat up Map ID's which are limited in quantity. diff --git a/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java b/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java index 508a86007293e7ce8405ed2646a20630ebe4a98c..5cf414c7356e27c25c1c0edc27d275048760cc2c 100644 --- a/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java +++ b/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java @@ -451,7 +451,8 @@ public class VillagerTrades { return null; } else { ServerLevel serverLevel = (ServerLevel)entity.level(); - BlockPos blockPos = serverLevel.findNearestMapStructure(this.destination, entity.blockPosition(), 100, true); + if (!serverLevel.paperConfig().environment.treasureMaps.enabled) return null; // Paper + BlockPos blockPos = serverLevel.findNearestMapStructure(this.destination, entity.blockPosition(), 100, !serverLevel.paperConfig().environment.treasureMaps.findAlreadyDiscoveredVillager); // Paper if (blockPos != null) { ItemStack itemStack = MapItem.create(serverLevel, blockPos.getX(), blockPos.getZ(), (byte)2, true, true); MapItem.renderBiomePreviewMap(serverLevel, itemStack); diff --git a/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java b/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java index 58083066d824da1ba7746cd99adaac82d2406a3a..afeff5ebd7651111c60362be8b70a5d47fc0e55e 100644 --- a/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java +++ b/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java @@ -75,7 +75,16 @@ public class ExplorationMapFunction extends LootItemConditionalFunction { Vec3 vec3 = context.getParamOrNull(LootContextParams.ORIGIN); if (vec3 != null) { ServerLevel serverLevel = context.getLevel(); - BlockPos blockPos = serverLevel.findNearestMapStructure(this.destination, BlockPos.containing(vec3), this.searchRadius, this.skipKnownStructures); + // Paper start + if (!serverLevel.paperConfig().environment.treasureMaps.enabled) { + /* + * NOTE: I fear users will just get a plain map as their "treasure" + * This is preferable to disrespecting the config. + */ + return stack; + } + // Paper end + BlockPos blockPos = serverLevel.findNearestMapStructure(this.destination, BlockPos.containing(vec3), this.searchRadius, !serverLevel.paperConfig().environment.treasureMaps.findAlreadyDiscoveredLootTable.or(!this.skipKnownStructures)); // Paper if (blockPos != null) { ItemStack itemStack = MapItem.create(serverLevel, blockPos.getX(), blockPos.getZ(), this.zoom, true, true); MapItem.renderBiomePreviewMap(serverLevel, itemStack);