From a8f8a54a79674d324c92a164bd27836c3eb19757 Mon Sep 17 00:00:00 2001 From: Aikar Date: Tue, 23 Oct 2018 20:25:05 -0400 Subject: [PATCH] Don't sleep after profile lookups if not needed Mojang was sleeping even if we had no more requests to go after the current one finished, resulting in 100ms lost per profile lookup diff --git a/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java b/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java index 26a743722..6ed3199c3 100644 --- a/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java +++ b/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java @@ -42,6 +42,7 @@ public class YggdrasilGameProfileRepository implements GameProfileRepository { } final int page = 0; + boolean hasRequested = false; // Paper for (final List request : Iterables.partition(criteria, ENTRIES_PER_PAGE)) { int failCount = 0; @@ -67,6 +68,12 @@ public class YggdrasilGameProfileRepository implements GameProfileRepository { LOGGER.debug("Couldn't find profile {}", name); callback.onProfileLookupFailed(new GameProfile(null, name), new ProfileNotFoundException("Server did not find the requested profile")); } + // Paper start + if (!hasRequested) { + hasRequested = true; + continue; + } + // Paper end try { Thread.sleep(DELAY_BETWEEN_PAGES); -- 2.20.1