From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Fri, 7 Aug 2020 04:27:56 -0700 Subject: [PATCH] Retain block place order when capturing blockstates Fixes twisted vines not connecting properly when grown via bonemeal by a player. In general, look at making this logic more robust (i.e properly handling cases where a captured entry is overriden) - but for now this will do. diff --git a/src/main/java/net/minecraft/world/level/World.java b/src/main/java/net/minecraft/world/level/World.java index 1aa9b47287b4b8e8516fcf3ead96c03a84e47b0f..d14c38fbf7eb76dd7581c13258ee6832f5f70513 100644 --- a/src/main/java/net/minecraft/world/level/World.java +++ b/src/main/java/net/minecraft/world/level/World.java @@ -127,7 +127,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable { public boolean captureBlockStates = false; public boolean captureTreeGeneration = false; public Map capturedBlockStates = new java.util.LinkedHashMap<>(); // Paper - public Map capturedTileEntities = new HashMap<>(); + public Map capturedTileEntities = new java.util.LinkedHashMap<>(); // Paper public List captureDrops; public long ticksPerAnimalSpawns; public long ticksPerMonsterSpawns;