From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sat, 11 Apr 2020 03:56:07 -0400 Subject: [PATCH] Implement Chunk Priority / Urgency System for Chunks Mark chunks that are blocking main thread for world generation as urgent Implements a general priority system so that chunks that are sorted in the generator queues can prioritize certain chunks over another. Urgent chunks will jump to the front of the line, ensuring that a sync chunk load on an ungenerated chunk does not lag the server for a long period of time if the servers generator queues are filled with lots of chunks already. This massively reduces the lag spikes from sync chunk gens. Then we further prioritize loading order so nearby chunks have higher priority than distant chunks, reducing the pressure a high no tick view distance holds on you. Chunks in front of the player have higher priority, to help with fast traveling players keep up with their movement. diff --git a/src/main/java/com/destroystokyo/paper/io/chunk/ChunkTaskManager.java b/src/main/java/com/destroystokyo/paper/io/chunk/ChunkTaskManager.java index 49a594e5f345096cb3b9913b8ee2760795c5f012..bcb7ce2692c5bc1a6214c3a384949666107864fb 100644 --- a/src/main/java/com/destroystokyo/paper/io/chunk/ChunkTaskManager.java +++ b/src/main/java/com/destroystokyo/paper/io/chunk/ChunkTaskManager.java @@ -4,7 +4,10 @@ import com.destroystokyo.paper.io.PaperFileIOThread; import com.destroystokyo.paper.io.IOUtil; import com.destroystokyo.paper.io.PrioritizedTaskQueue; import com.destroystokyo.paper.io.QueueExecutorThread; +import it.unimi.dsi.fastutil.longs.Long2ObjectMap; +import net.minecraft.server.ChunkCoordIntPair; import net.minecraft.server.ChunkRegionLoader; +import net.minecraft.server.ChunkStatus; import net.minecraft.server.IAsyncTaskHandler; import net.minecraft.server.IChunkAccess; import net.minecraft.server.MinecraftServer; @@ -106,7 +109,7 @@ public final class ChunkTaskManager { } static void dumpChunkInfo(Set seenChunks, PlayerChunk chunkHolder, int x, int z) { - dumpChunkInfo(seenChunks, chunkHolder, x, z, 0, 1); + dumpChunkInfo(seenChunks, chunkHolder, x, z, 0, 4); } static void dumpChunkInfo(Set seenChunks, PlayerChunk chunkHolder, int x, int z, int indent, int maxDepth) { @@ -127,6 +130,30 @@ public final class ChunkTaskManager { PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Status - " + ((chunk == null) ? "null chunk" : chunk.getChunkStatus().toString())); PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Ticket Status - " + PlayerChunk.getChunkStatus(chunkHolder.getTicketLevel())); PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Holder Status - " + ((holderStatus == null) ? "null" : holderStatus.toString())); + PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Holder Priority - " + chunkHolder.getCurrentPriority()); + + if (!chunkHolder.neighbors.isEmpty()) { + if (indent >= maxDepth) { + PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Neighbors: (Can't show, too deeply nested)"); + return; + } + PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Neighbors: "); + for (PlayerChunk neighbor : chunkHolder.neighbors.keySet()) { + ChunkStatus status = neighbor.getChunkHolderStatus(); + if (status != null && status.isAtLeastStatus(PlayerChunk.getChunkStatus(neighbor.getTicketLevel()))) { + continue; + } + int nx = neighbor.location.x; + int nz = neighbor.location.z; + if (seenChunks.contains(neighbor)) { + PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + " " + nx + "," + nz + " in " + chunkHolder.getWorld().getWorld().getName() + " (CIRCULAR)"); + continue; + } + PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + " " + nx + "," + nz + " in " + chunkHolder.getWorld().getWorld().getName() + ":"); + dumpChunkInfo(seenChunks, neighbor, nx, nz, indent + 1, maxDepth); + } + } + } } diff --git a/src/main/java/net/minecraft/server/MCUtil.java b/src/main/java/net/minecraft/server/MCUtil.java index 3e08aa34e01c629083b1e6520b3eed83993b82d2..f1eddf0c8a4c8755c11716c7dbf06c84222fe544 100644 --- a/src/main/java/net/minecraft/server/MCUtil.java +++ b/src/main/java/net/minecraft/server/MCUtil.java @@ -663,6 +663,7 @@ public final class MCUtil { chunkData.addProperty("x", playerChunk.location.x); chunkData.addProperty("z", playerChunk.location.z); chunkData.addProperty("ticket-level", playerChunk.getTicketLevel()); + chunkData.addProperty("priority", playerChunk.getCurrentPriority()); chunkData.addProperty("state", PlayerChunk.getChunkState(playerChunk.getTicketLevel()).toString()); chunkData.addProperty("queued-for-unload", chunkMap.unloadQueue.contains(playerChunk.location.pair())); chunkData.addProperty("status", status == null ? "unloaded" : status.toString()); diff --git a/src/main/java/net/minecraft/server/level/ChunkMapDistance.java b/src/main/java/net/minecraft/server/level/ChunkMapDistance.java index 2bbdcedf4856080ea9232effdf3bdae9c26c425b..f30939f345c75b8c7d71b6afe8f008fe747c7574 100644 --- a/src/main/java/net/minecraft/server/level/ChunkMapDistance.java +++ b/src/main/java/net/minecraft/server/level/ChunkMapDistance.java @@ -29,6 +29,7 @@ import net.minecraft.world.level.chunk.Chunk; import net.minecraft.world.level.chunk.ChunkStatus; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; +import org.spigotmc.AsyncCatcher; // Paper public abstract class ChunkMapDistance { @@ -52,7 +53,7 @@ public abstract class ChunkMapDistance { private final ChunkTaskQueueSorter i; private final Mailbox> j; private final Mailbox k; - private final LongSet l = new LongOpenHashSet(); + private final LongSet l = new LongOpenHashSet(); public final LongSet getOnPlayerTicketAddQueue() { return l; } // Paper - OBFHELPER private final Executor m; private long currentTick; @@ -90,6 +91,7 @@ public abstract class ChunkMapDistance { } private static int getLowestTicketLevel(ArraySetSorted> arraysetsorted) { + AsyncCatcher.catchOp("ChunkMapDistance::getLowestTicketLevel"); // Paper return !arraysetsorted.isEmpty() ? ((Ticket) arraysetsorted.b()).b() : PlayerChunkMap.GOLDEN_TICKET + 1; } @@ -103,6 +105,7 @@ public abstract class ChunkMapDistance { public boolean a(PlayerChunkMap playerchunkmap) { //this.f.a(); // Paper - no longer used + AsyncCatcher.catchOp("DistanceManagerTick"); // Paper this.g.a(); int i = Integer.MAX_VALUE - this.ticketLevelTracker.a(Integer.MAX_VALUE); boolean flag = i != 0; @@ -113,11 +116,13 @@ public abstract class ChunkMapDistance { // Paper start if (!this.pendingChunkUpdates.isEmpty()) { + this.pollingPendingChunkUpdates = true; try { while(!this.pendingChunkUpdates.isEmpty()) { PlayerChunk remove = this.pendingChunkUpdates.remove(); remove.isUpdateQueued = false; remove.a(playerchunkmap); } + } finally { this.pollingPendingChunkUpdates = false; } // Paper end return true; } else { @@ -153,8 +158,10 @@ public abstract class ChunkMapDistance { return flag; } } + boolean pollingPendingChunkUpdates = false; // Paper private boolean addTicket(long i, Ticket ticket) { // CraftBukkit - void -> boolean + AsyncCatcher.catchOp("ChunkMapDistance::addTicket"); // Paper ArraySetSorted> arraysetsorted = this.e(i); int j = getLowestTicketLevel(arraysetsorted); Ticket ticket1 = (Ticket) arraysetsorted.a(ticket); // CraftBukkit - decompile error @@ -168,7 +175,9 @@ public abstract class ChunkMapDistance { } private boolean removeTicket(long i, Ticket ticket) { // CraftBukkit - void -> boolean + AsyncCatcher.catchOp("ChunkMapDistance::removeTicket"); // Paper ArraySetSorted> arraysetsorted = this.e(i); + int oldLevel = getLowestTicketLevel(arraysetsorted); // Paper boolean removed = false; // CraftBukkit if (arraysetsorted.remove(ticket)) { @@ -179,7 +188,8 @@ public abstract class ChunkMapDistance { this.tickets.remove(i); } - this.ticketLevelTracker.update(i, getLowestTicketLevel(arraysetsorted), false); + int newLevel = getLowestTicketLevel(arraysetsorted); // Paper + if (newLevel > oldLevel) this.ticketLevelTracker.update(i, newLevel, false); // Paper return removed; // CraftBukkit } @@ -188,6 +198,135 @@ public abstract class ChunkMapDistance { this.addTicketAtLevel(tickettype, chunkcoordintpair, i, t0); } + // Paper start + public static final int PRIORITY_TICKET_LEVEL = PlayerChunkMap.GOLDEN_TICKET; + public static final int URGENT_PRIORITY = 29; + public boolean delayDistanceManagerTick = false; + public boolean markUrgent(ChunkCoordIntPair coords) { + return addPriorityTicket(coords, TicketType.URGENT, URGENT_PRIORITY); + } + public boolean markHighPriority(ChunkCoordIntPair coords, int priority) { + priority = Math.min(URGENT_PRIORITY - 1, Math.max(1, priority)); + return addPriorityTicket(coords, TicketType.PRIORITY, priority); + } + + public void markAreaHighPriority(ChunkCoordIntPair center, int priority, int radius) { + delayDistanceManagerTick = true; + priority = Math.min(URGENT_PRIORITY - 1, Math.max(1, priority)); + int finalPriority = priority; + MCUtil.getSpiralOutChunks(center.asPosition(), radius).forEach(coords -> { + addPriorityTicket(coords, TicketType.PRIORITY, finalPriority); + }); + delayDistanceManagerTick = false; + chunkMap.world.getChunkProvider().tickDistanceManager(); + } + + public void clearAreaPriorityTickets(ChunkCoordIntPair center, int radius) { + delayDistanceManagerTick = true; + MCUtil.getSpiralOutChunks(center.asPosition(), radius).forEach(coords -> { + this.removeTicket(coords.pair(), new Ticket(TicketType.PRIORITY, PRIORITY_TICKET_LEVEL, coords)); + }); + delayDistanceManagerTick = false; + chunkMap.world.getChunkProvider().tickDistanceManager(); + } + + private boolean hasPlayerTicket(ChunkCoordIntPair coords, int level) { + ArraySetSorted> tickets = this.tickets.get(coords.pair()); + if (tickets == null || tickets.isEmpty()) { + return false; + } + for (Ticket ticket : tickets) { + if (ticket.getTicketType() == TicketType.PLAYER && ticket.getTicketLevel() == level) { + return true; + } + } + + return false; + } + + private boolean addPriorityTicket(ChunkCoordIntPair coords, TicketType ticketType, int priority) { + AsyncCatcher.catchOp("ChunkMapDistance::addPriorityTicket"); + long pair = coords.pair(); + PlayerChunk chunk = chunkMap.getUpdatingChunk(pair); + boolean needsTicket = chunkMap.playerViewDistanceNoTickMap.getObjectsInRange(pair) != null && !hasPlayerTicket(coords, 33); + + if (needsTicket) { + Ticket ticket = new Ticket<>(TicketType.PLAYER, 33, coords); + getOnPlayerTicketAddQueue().add(pair); + addTicket(pair, ticket); + } + if ((chunk != null && chunk.isFullChunkReady())) { + if (needsTicket) { + chunkMap.world.getChunkProvider().tickDistanceManager(); + } + return needsTicket; + } + + boolean success; + if (!(success = updatePriorityTicket(coords, ticketType, priority))) { + Ticket ticket = new Ticket(ticketType, PRIORITY_TICKET_LEVEL, coords); + ticket.priority = priority; + success = this.addTicket(pair, ticket); + } else { + if (chunk == null) { + chunk = chunkMap.getUpdatingChunk(pair); + } + chunkMap.queueHolderUpdate(chunk); + } + + //chunkMap.world.getWorld().spawnParticle(priority <= 15 ? org.bukkit.Particle.EXPLOSION_HUGE : org.bukkit.Particle.EXPLOSION_NORMAL, chunkMap.world.getWorld().getPlayers(), null, coords.x << 4, 70, coords.z << 4, 2, 0, 0, 0, 1, null, true); + + chunkMap.world.getChunkProvider().tickDistanceManager(); + + return success; + } + + private boolean updatePriorityTicket(ChunkCoordIntPair coords, TicketType type, int priority) { + ArraySetSorted> tickets = this.tickets.get(coords.pair()); + if (tickets == null) { + return false; + } + for (Ticket ticket : tickets) { + if (ticket.getTicketType() == type) { + // We only support increasing, not decreasing, too complicated + ticket.setCurrentTick(this.currentTick); + ticket.priority = Math.max(ticket.priority, priority); + return true; + } + } + + return false; + } + + public int getChunkPriority(ChunkCoordIntPair coords) { + AsyncCatcher.catchOp("ChunkMapDistance::getChunkPriority"); + ArraySetSorted> tickets = this.tickets.get(coords.pair()); + if (tickets == null) { + return 0; + } + for (Ticket ticket : tickets) { + if (ticket.getTicketType() == TicketType.URGENT) { + return URGENT_PRIORITY; + } + } + for (Ticket ticket : tickets) { + if (ticket.getTicketType() == TicketType.PRIORITY && ticket.priority > 0) { + return ticket.priority; + } + } + return 0; + } + + public void clearPriorityTickets(ChunkCoordIntPair coords) { + AsyncCatcher.catchOp("ChunkMapDistance::clearPriority"); + this.removeTicket(coords.pair(), new Ticket(TicketType.PRIORITY, PRIORITY_TICKET_LEVEL, coords)); + } + + public void clearUrgent(ChunkCoordIntPair coords) { + AsyncCatcher.catchOp("ChunkMapDistance::clearUrgent"); + this.removeTicket(coords.pair(), new Ticket(TicketType.URGENT, PRIORITY_TICKET_LEVEL, coords)); + } + // Paper end public boolean addTicketAtLevel(TicketType ticketType, ChunkCoordIntPair chunkcoordintpair, int level, T identifier) { return this.addTicket(chunkcoordintpair.pair(), new Ticket<>(ticketType, level, identifier)); // CraftBukkit end @@ -388,27 +527,50 @@ public abstract class ChunkMapDistance { private void a(long i, int j, boolean flag, boolean flag1) { if (flag != flag1) { - Ticket ticket = new Ticket<>(TicketType.PLAYER, 33, new ChunkCoordIntPair(i)); // Paper - no-tick view distance + ChunkCoordIntPair coords = new ChunkCoordIntPair(i); // Paper + Ticket ticket = new Ticket<>(TicketType.PLAYER, 33, coords); // Paper - no-tick view distance if (flag1) { - ChunkMapDistance.this.j.a(ChunkTaskQueueSorter.a(() -> { + scheduleChunkLoad(i, MinecraftServer.currentTick, j, (priority) -> { // Paper - smarter ticket delay based on frustum and distance + // Paper start - recheck its still valid if not cancel + if (!isChunkInRange(i)) { + ChunkMapDistance.this.k.a(ChunkTaskQueueSorter.a(() -> { + ChunkMapDistance.this.m.execute(() -> { + ChunkMapDistance.this.removeTicket(i, ticket); + ChunkMapDistance.this.clearPriorityTickets(coords); + }); + }, i, false)); + return; + } + // abort early if we got a ticket already + if (hasPlayerTicket(coords, 33)) return; + // skip player ticket throttle for near chunks + if (priority <= 3) { + ChunkMapDistance.this.addTicket(i, ticket); + ChunkMapDistance.this.l.add(i); + return; + } + // Paper end + ChunkMapDistance.this.j.a(ChunkTaskQueueSorter.a(() -> { // CraftBukkit - decompile error ChunkMapDistance.this.m.execute(() -> { - if (this.c(this.c(i))) { + if (isChunkInRange(i)) { if (!hasPlayerTicket(coords, 33)) { // Paper - high priority might of already added it ChunkMapDistance.this.addTicket(i, ticket); ChunkMapDistance.this.l.add(i); - } else { - ChunkMapDistance.this.k.a(ChunkTaskQueueSorter.a(() -> { + }} else { // Paper + ChunkMapDistance.this.k.a(ChunkTaskQueueSorter.a(() -> { // CraftBukkit - decompile error }, i, false)); } }); }, i, () -> { - return j; + return Math.min(PlayerChunkMap.GOLDEN_TICKET, priority); // Paper })); + }); // Paper } else { ChunkMapDistance.this.k.a(ChunkTaskQueueSorter.a(() -> { ChunkMapDistance.this.m.execute(() -> { ChunkMapDistance.this.removeTicket(i, ticket); + ChunkMapDistance.this.clearPriorityTickets(coords); // Paper }); }, i, true)); } @@ -416,6 +578,101 @@ public abstract class ChunkMapDistance { } + // Paper start - smart scheduling of player tickets + private boolean isChunkInRange(long i) { + return this.isLoadedChunkLevel(this.getChunkLevel(i)); + } + public void scheduleChunkLoad(long i, long startTick, int initialDistance, java.util.function.Consumer task) { + long elapsed = MinecraftServer.currentTick - startTick; + ChunkCoordIntPair chunkPos = new ChunkCoordIntPair(i); + PlayerChunk updatingChunk = chunkMap.getUpdatingChunk(i); + if ((updatingChunk != null && updatingChunk.isFullChunkReady()) || !isChunkInRange(i) || getChunkPriority(chunkPos) > 0) { // Copied from above + // no longer needed + task.accept(1); + return; + } + + int desireDelay = 0; + double minDist = Double.MAX_VALUE; + com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet players = chunkMap.playerViewDistanceNoTickMap.getObjectsInRange(i); + if (elapsed == 0 && initialDistance <= 4) { + // Aim for no delay on initial 6 chunk radius tickets save on performance of the below code to only > 6 + minDist = initialDistance; + } else if (players != null) { + Object[] backingSet = players.getBackingSet(); + + BlockPosition blockPos = chunkPos.asPosition(); + + boolean isFront = false; + BlockPosition.MutableBlockPosition pos = new BlockPosition.MutableBlockPosition(); + for (int index = 0, len = backingSet.length; index < len; ++index) { + if (!(backingSet[index] instanceof EntityPlayer)) { + continue; + } + EntityPlayer player = (EntityPlayer) backingSet[index]; + + ChunkCoordIntPair pointInFront = player.getChunkInFront(5); + pos.setValues(pointInFront.x << 4, 0, pointInFront.z << 4); + double frontDist = MCUtil.distanceSq(pos, blockPos); + + pos.setValues(player.locX(), 0, player.locZ()); + double center = MCUtil.distanceSq(pos, blockPos); + + double dist = Math.min(frontDist, center); + if (!isFront) { + ChunkCoordIntPair pointInBack = player.getChunkInFront(-7); + pos.setValues(pointInBack.x << 4, 0, pointInBack.z << 4); + double backDist = MCUtil.distanceSq(pos, blockPos); + if (frontDist < backDist) { + isFront = true; + } + } + if (dist < minDist) { + minDist = dist; + } + } + if (minDist == Double.MAX_VALUE) { + minDist = 15; + } else { + minDist = Math.sqrt(minDist) / 16; + } + if (minDist > 4) { + int desiredTimeDelayMax = isFront ? + (minDist < 10 ? 7 : 15) : // Front + (minDist < 10 ? 15 : 45); // Back + desireDelay += (desiredTimeDelayMax * 20) * (minDist / 32); + } + } else { + minDist = initialDistance; + desireDelay = 1; + } + long delay = desireDelay - elapsed; + if (delay <= 0 && minDist > 4 && minDist < Double.MAX_VALUE) { + boolean hasAnyNeighbor = false; + for (int x = -1; x <= 1; x++) { + for (int z = -1; z <= 1; z++) { + if (x == 0 && z == 0) continue; + long pair = ChunkCoordIntPair.pair(chunkPos.x + x, chunkPos.z + z); + PlayerChunk neighbor = chunkMap.getUpdatingChunk(pair); + ChunkStatus current = neighbor != null ? neighbor.getChunkHolderStatus() : null; + if (current != null && current.isAtLeastStatus(ChunkStatus.LIGHT)) { + hasAnyNeighbor = true; + } + } + } + if (!hasAnyNeighbor) { + delay += 20; + } + } + if (delay <= 0) { + task.accept((int) minDist); + } else { + int taskDelay = (int) Math.min(delay, minDist >= 10 ? 40 : (minDist < 6 ? 5 : 20)); + MCUtil.scheduleTask(taskDelay, () -> scheduleChunkLoad(i, startTick, initialDistance, task), "Player Ticket Delayer"); + } + } + // Paper end + @Override public void a() { super.a(); @@ -447,6 +704,7 @@ public abstract class ChunkMapDistance { } + private boolean isLoadedChunkLevel(int i) { return c(i); } // Paper - OBFHELPER private boolean c(int i) { return i <= this.e - 2; } @@ -463,6 +721,7 @@ public abstract class ChunkMapDistance { this.a.defaultReturnValue((byte) (i + 2)); } + protected final int getChunkLevel(long i) { return c(i); } // Paper - OBFHELPER @Override protected int c(long i) { return this.a.get(i); diff --git a/src/main/java/net/minecraft/server/level/ChunkProviderServer.java b/src/main/java/net/minecraft/server/level/ChunkProviderServer.java index 031979ed14b93f2c5b9567c53c269740ef956de5..0905aa93425a9c85f77ac2f4ffe28ec4ddb9f8b4 100644 --- a/src/main/java/net/minecraft/server/level/ChunkProviderServer.java +++ b/src/main/java/net/minecraft/server/level/ChunkProviderServer.java @@ -465,6 +465,26 @@ public class ChunkProviderServer extends IChunkProvider { public void removeTicketAtLevel(TicketType ticketType, ChunkCoordIntPair chunkPos, int ticketLevel, T identifier) { this.chunkMapDistance.removeTicketAtLevel(ticketType, chunkPos, ticketLevel, identifier); } + + public boolean markUrgent(ChunkCoordIntPair coords) { + return this.chunkMapDistance.markUrgent(coords); + } + + public boolean markHighPriority(ChunkCoordIntPair coords, int priority) { + return this.chunkMapDistance.markHighPriority(coords, priority); + } + + public void markAreaHighPriority(ChunkCoordIntPair center, int priority, int radius) { + this.chunkMapDistance.markAreaHighPriority(center, priority, radius); + } + + public void clearAreaPriorityTickets(ChunkCoordIntPair center, int radius) { + this.chunkMapDistance.clearAreaPriorityTickets(center, radius); + } + + public void clearPriorityTickets(ChunkCoordIntPair coords) { + this.chunkMapDistance.clearPriorityTickets(coords); + } // Paper end @Nullable @@ -503,6 +523,8 @@ public class ChunkProviderServer extends IChunkProvider { if (!completablefuture.isDone()) { // Paper // Paper start - async chunk io/loading + ChunkCoordIntPair pair = new ChunkCoordIntPair(x, z); + this.chunkMapDistance.markUrgent(pair); this.world.asyncChunkTaskManager.raisePriority(x, z, com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY); com.destroystokyo.paper.io.chunk.ChunkTaskManager.pushChunkWait(this.world, x, z); // Paper end @@ -511,6 +533,8 @@ public class ChunkProviderServer extends IChunkProvider { this.serverThreadQueue.awaitTasks(completablefuture::isDone); com.destroystokyo.paper.io.chunk.ChunkTaskManager.popChunkWait(); // Paper - async chunk debug this.world.timings.syncChunkLoad.stopTiming(); // Paper + this.chunkMapDistance.clearPriorityTickets(pair); // Paper + this.chunkMapDistance.clearUrgent(pair); // Paper } // Paper ichunkaccess = (IChunkAccess) ((Either) completablefuture.join()).map((ichunkaccess1) -> { return ichunkaccess1; @@ -563,10 +587,12 @@ public class ChunkProviderServer extends IChunkProvider { if (flag && !currentlyUnloading) { // CraftBukkit end this.chunkMapDistance.a(TicketType.UNKNOWN, chunkcoordintpair, l, chunkcoordintpair); + if (isUrgent) this.chunkMapDistance.markUrgent(chunkcoordintpair); // Paper if (this.a(playerchunk, l)) { GameProfilerFiller gameprofilerfiller = this.world.getMethodProfiler(); gameprofilerfiller.enter("chunkLoad"); + chunkMapDistance.delayDistanceManagerTick = false; // Paper - ensure this is never false this.tickDistanceManager(); playerchunk = this.getChunk(k); gameprofilerfiller.exit(); @@ -575,8 +601,13 @@ public class ChunkProviderServer extends IChunkProvider { } } } - - return this.a(playerchunk, l) ? PlayerChunk.UNLOADED_CHUNK_ACCESS_FUTURE : playerchunk.a(chunkstatus, this.playerChunkMap); + // Paper start + CompletableFuture> future = this.a(playerchunk, l) ? PlayerChunk.UNLOADED_CHUNK_ACCESS_FUTURE : playerchunk.a(chunkstatus, this.playerChunkMap); + if (isUrgent) { + future.thenAccept(either -> this.chunkMapDistance.clearUrgent(chunkcoordintpair)); + } + return future; + // Paper end } private boolean a(@Nullable PlayerChunk playerchunk, int i) { @@ -627,6 +658,7 @@ public class ChunkProviderServer extends IChunkProvider { } public boolean tickDistanceManager() { // Paper - private -> public + if (chunkMapDistance.delayDistanceManagerTick) return false; // Paper boolean flag = this.chunkMapDistance.a(this.playerChunkMap); boolean flag1 = this.playerChunkMap.b(); diff --git a/src/main/java/net/minecraft/server/level/EntityPlayer.java b/src/main/java/net/minecraft/server/level/EntityPlayer.java index 4c8a324a70dac11251643263eb03e9939bbd1b62..9c30a74dae5df5a187b3384e36cdabc227edd1b9 100644 --- a/src/main/java/net/minecraft/server/level/EntityPlayer.java +++ b/src/main/java/net/minecraft/server/level/EntityPlayer.java @@ -185,6 +185,12 @@ public class EntityPlayer extends EntityHuman implements ICrafting { private int lastArmorScored = Integer.MIN_VALUE; private int lastExpLevelScored = Integer.MIN_VALUE; private int lastExpTotalScored = Integer.MIN_VALUE; + public long lastHighPriorityChecked; // Paper + public void forceCheckHighPriority() { + lastHighPriorityChecked = -1; + getWorldServer().getChunkProvider().playerChunkMap.checkHighPriorityChunks(this); + } + public boolean isRealPlayer; // Paper private float lastHealthSent = -1.0E8F; private int lastFoodSent = -99999999; private boolean lastSentSaturationZero = true; @@ -272,6 +278,21 @@ public class EntityPlayer extends EntityHuman implements ICrafting { this.maxHealthCache = this.getMaxHealth(); this.cachedSingleMobDistanceMap = new com.destroystokyo.paper.util.PooledHashSets.PooledObjectLinkedOpenHashSet<>(this); // Paper } + // Paper start + public BlockPosition getPointInFront(double inFront) { + double rads = Math.toRadians(MCUtil.normalizeYaw(this.yaw+90)); // MC rotates yaw 90 for some odd reason + final double x = locX() + inFront * Math.cos(rads); + final double z = locZ() + inFront * Math.sin(rads); + return new BlockPosition(x, locY(), z); + } + + public ChunkCoordIntPair getChunkInFront(double inFront) { + double rads = Math.toRadians(MCUtil.normalizeYaw(this.yaw+90)); // MC rotates yaw 90 for some odd reason + final double x = locX() + (inFront * 16) * Math.cos(rads); + final double z = locZ() + (inFront * 16) * Math.sin(rads); + return new ChunkCoordIntPair(MathHelper.floor(x) >> 4, MathHelper.floor(z) >> 4); + } + // Paper end // Yes, this doesn't match Vanilla, but it's the best we can do for now. // If this is an issue, PRs are welcome @@ -619,6 +640,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting { if (valid && !this.isSpectator() || this.world.isLoaded(this.getChunkCoordinates())) { // Paper - don't tick dead players that are not in the world currently (pending respawn) super.tick(); } + if (valid && isAlive() && playerConnection != null) ((WorldServer)world).getChunkProvider().playerChunkMap.checkHighPriorityChunks(this); // Paper for (int i = 0; i < this.inventory.getSize(); ++i) { ItemStack itemstack = this.inventory.getItem(i); diff --git a/src/main/java/net/minecraft/server/level/PlayerChunk.java b/src/main/java/net/minecraft/server/level/PlayerChunk.java index e53054fc46e528f9c713eb4c03add61316e19396..cd2c2a680a93d92b1814ce88892bfc763313ca1f 100644 --- a/src/main/java/net/minecraft/server/level/PlayerChunk.java +++ b/src/main/java/net/minecraft/server/level/PlayerChunk.java @@ -1,6 +1,7 @@ package net.minecraft.server.level; import com.mojang.datafixers.util.Either; +import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap; // Paper import it.unimi.dsi.fastutil.shorts.ShortArraySet; import it.unimi.dsi.fastutil.shorts.ShortSet; import java.util.List; @@ -53,8 +54,8 @@ public class PlayerChunk { private CompletableFuture chunkSave; public int oldTicketLevel; private int ticketLevel; - private int n; - final ChunkCoordIntPair location; // Paper - private -> package + volatile int n; public final int getCurrentPriority() { return n; } // Paper - OBFHELPER - make volatile since this is concurrently accessed + public final ChunkCoordIntPair location; // Paper - private -> public private boolean p; private final ShortSet[] dirtyBlocks; private int r; @@ -66,6 +67,7 @@ public class PlayerChunk { private boolean x; private final PlayerChunkMap chunkMap; // Paper + public WorldServer getWorld() { return chunkMap.world; } // Paper long lastAutoSaveTime; // Paper - incremental autosave long inactiveTimeStart; // Paper - incremental autosave @@ -93,6 +95,120 @@ public class PlayerChunk { return null; } // Paper end - no-tick view distance + // Paper start - Chunk gen/load priority system + volatile int neighborPriority = -1; + volatile int priorityBoost = 0; + public final java.util.concurrent.ConcurrentHashMap neighbors = new java.util.concurrent.ConcurrentHashMap<>(); + public final Long2ObjectOpenHashMap neighborPriorities = new Long2ObjectOpenHashMap<>(); + + private int getDemandedPriority() { + int priority = neighborPriority; // if we have a neighbor priority, use it + int myPriority = getMyPriority(); + + if (priority == -1 || (ticketLevel <= 33 && priority > myPriority)) { + priority = myPriority; + } + + return Math.max(1, Math.min(Math.max(ticketLevel, PlayerChunkMap.GOLDEN_TICKET), priority)); + } + + private int getMyPriority() { + if (priorityBoost == ChunkMapDistance.URGENT_PRIORITY) { + return 2; // Urgent - ticket level isn't always 31 so 33-30 = 3, but allow 1 more tasks to go below this for dependents + } + return ticketLevel - priorityBoost; + } + + private int getNeighborsPriority() { + return (neighborPriorities.isEmpty() ? getMyPriority() : getDemandedPriority()) + 1; + } + + public void onNeighborRequest(PlayerChunk neighbor, ChunkStatus status) { + neighbor.setNeighborPriority(this, getNeighborsPriority()); + this.neighbors.compute(neighbor, (playerChunk, currentWantedStatus) -> { + if (currentWantedStatus == null || !currentWantedStatus.isAtLeastStatus(status)) { + //System.out.println(this + " request " + neighbor + " at " + status + " currently " + currentWantedStatus); + return status; + } else { + //System.out.println(this + " requested " + neighbor + " at " + status + " but thats lower than other wanted status " + currentWantedStatus); + return currentWantedStatus; + } + }); + + } + + public void onNeighborDone(PlayerChunk neighbor, ChunkStatus chunkstatus, IChunkAccess chunk) { + this.neighbors.compute(neighbor, (playerChunk, wantedStatus) -> { + if (wantedStatus != null && chunkstatus.isAtLeastStatus(wantedStatus)) { + //System.out.println(this + " neighbor done at " + neighbor + " for status " + chunkstatus + " wanted " + wantedStatus); + neighbor.removeNeighborPriority(this); + return null; + } else { + //System.out.println(this + " neighbor finished our previous request at " + neighbor + " for status " + chunkstatus + " but we now want instead " + wantedStatus); + return wantedStatus; + } + }); + } + + private void removeNeighborPriority(PlayerChunk requester) { + synchronized (neighborPriorities) { + neighborPriorities.remove(requester.location.pair()); + recalcNeighborPriority(); + } + checkPriority(); + } + + + private void setNeighborPriority(PlayerChunk requester, int priority) { + synchronized (neighborPriorities) { + neighborPriorities.put(requester.location.pair(), Integer.valueOf(priority)); + recalcNeighborPriority(); + } + checkPriority(); + } + + private void recalcNeighborPriority() { + neighborPriority = -1; + if (!neighborPriorities.isEmpty()) { + synchronized (neighborPriorities) { + for (Integer neighbor : neighborPriorities.values()) { + if (neighbor < neighborPriority || neighborPriority == -1) { + neighborPriority = neighbor; + } + } + } + } + } + private void checkPriority() { + if (getCurrentPriority() != getDemandedPriority()) this.chunkMap.queueHolderUpdate(this); + } + + public final double getDistance(EntityPlayer player) { + return getDistance(player.locX(), player.locZ()); + } + public final double getDistance(double blockX, double blockZ) { + int cx = MCUtil.fastFloor(blockX) >> 4; + int cz = MCUtil.fastFloor(blockZ) >> 4; + final double x = location.x - cx; + final double z = location.z - cz; + return (x * x) + (z * z); + } + + public final double getDistanceFrom(BlockPosition pos) { + return getDistance(pos.getX(), pos.getZ()); + } + + @Override + public String toString() { + return "PlayerChunk{" + + "location=" + location + + ", ticketLevel=" + ticketLevel + "/" + getChunkStatus(this.ticketLevel) + + ", chunkHolderStatus=" + getChunkHolderStatus() + + ", neighborPriority=" + getNeighborsPriority() + + ", priority=(" + ticketLevel + " - " + priorityBoost +" vs N " + neighborPriority + ") = " + getDemandedPriority() + " A " + getCurrentPriority() + + '}'; + } + // Paper end public PlayerChunk(ChunkCoordIntPair chunkcoordintpair, int i, LightEngine lightengine, PlayerChunk.c playerchunk_c, PlayerChunk.d playerchunk_d) { this.statusFutures = new AtomicReferenceArray(PlayerChunk.CHUNK_STATUSES.size()); @@ -195,6 +311,18 @@ public class PlayerChunk { } return null; } + public static ChunkStatus getNextStatus(ChunkStatus status) { + if (status == ChunkStatus.FULL) { + return status; + } + return CHUNK_STATUSES.get(status.getStatusIndex() + 1); + } + public CompletableFuture> getStatusFutureUncheckedMain(ChunkStatus chunkstatus) { + return ensureMain(getStatusFutureUnchecked(chunkstatus)); + } + public CompletableFuture ensureMain(CompletableFuture future) { + return future.thenApplyAsync(r -> r, chunkMap.mainInvokingExecutor); + } // Paper end public CompletableFuture> getStatusFutureUnchecked(ChunkStatus chunkstatus) { @@ -441,6 +569,7 @@ public class PlayerChunk { return this.n; } + private void setPriority(int i) { d(i); } // Paper - OBFHELPER private void d(int i) { this.n = i; } @@ -459,7 +588,7 @@ public class PlayerChunk { // CraftBukkit start // ChunkUnloadEvent: Called before the chunk is unloaded: isChunkLoaded is still true and chunk can still be modified by plugins. if (playerchunk_state.isAtLeast(PlayerChunk.State.BORDER) && !playerchunk_state1.isAtLeast(PlayerChunk.State.BORDER)) { - this.getStatusFutureUnchecked(ChunkStatus.FULL).thenAccept((either) -> { + this.getStatusFutureUncheckedMain(ChunkStatus.FULL).thenAccept((either) -> { // Paper - ensure main Chunk chunk = (Chunk)either.left().orElse(null); if (chunk != null) { playerchunkmap.callbackExecutor.execute(() -> { @@ -524,12 +653,13 @@ public class PlayerChunk { if (!flag2 && flag3) { // Paper start - cache ticking ready status int expectCreateCount = ++this.fullChunkCreateCount; - this.fullChunkFuture = playerchunkmap.b(this); this.fullChunkFuture.thenAccept((either) -> { + this.fullChunkFuture = playerchunkmap.b(this); ensureMain(this.fullChunkFuture).thenAccept((either) -> { // Paper - ensure main if (either.left().isPresent() && PlayerChunk.this.fullChunkCreateCount == expectCreateCount) { // note: Here is a very good place to add callbacks to logic waiting on this. Chunk fullChunk = either.left().get(); PlayerChunk.this.isFullChunkReady = true; fullChunk.playerChunk = PlayerChunk.this; + this.chunkMap.chunkDistanceManager.clearPriorityTickets(location); } @@ -554,7 +684,7 @@ public class PlayerChunk { if (!flag4 && flag5) { // Paper start - cache ticking ready status - this.tickingFuture = playerchunkmap.a(this); this.tickingFuture.thenAccept((either) -> { + this.tickingFuture = playerchunkmap.a(this); ensureMain(this.tickingFuture).thenAccept((either) -> { // Paper - ensure main if (either.left().isPresent()) { // note: Here is a very good place to add callbacks to logic waiting on this. Chunk tickingChunk = either.left().get(); @@ -585,7 +715,7 @@ public class PlayerChunk { } // Paper start - cache ticking ready status - this.entityTickingFuture = playerchunkmap.b(this.location); this.entityTickingFuture.thenAccept((either) -> { + this.entityTickingFuture = playerchunkmap.b(this.location); ensureMain(this.entityTickingFuture).thenAccept((either) -> { // Paper ensureMain if (either.left().isPresent()) { // note: Here is a very good place to add callbacks to logic waiting on this. Chunk entityTickingChunk = either.left().get(); @@ -605,12 +735,29 @@ public class PlayerChunk { this.entityTickingFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE; } - this.u.a(this.location, this::k, this.ticketLevel, this::d); + // Paper start - raise IO/load priority if priority changes, use our preferred priority + priorityBoost = chunkMap.chunkDistanceManager.getChunkPriority(location); + int priority = getDemandedPriority(); + if (getCurrentPriority() > priority) { + int ioPriority = com.destroystokyo.paper.io.PrioritizedTaskQueue.NORMAL_PRIORITY; + if (priority <= 10) { + ioPriority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY; + } else if (priority <= 20) { + ioPriority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY; + } + chunkMap.world.asyncChunkTaskManager.raisePriority(location.x, location.z, ioPriority); + } + if (getCurrentPriority() != priority) { + this.u.a(this.location, this::getCurrentPriority, priority, this::setPriority); // use preferred priority + int neighborsPriority = getNeighborsPriority(); + this.neighbors.forEach((neighbor, neighborDesired) -> neighbor.setNeighborPriority(this, neighborsPriority)); + } + // Paper end this.oldTicketLevel = this.ticketLevel; // CraftBukkit start // ChunkLoadEvent: Called after the chunk is loaded: isChunkLoaded returns true and chunk is ready to be modified by plugins. if (!playerchunk_state.isAtLeast(PlayerChunk.State.BORDER) && playerchunk_state1.isAtLeast(PlayerChunk.State.BORDER)) { - this.getStatusFutureUnchecked(ChunkStatus.FULL).thenAccept((either) -> { + this.getStatusFutureUncheckedMain(ChunkStatus.FULL).thenAccept((either) -> { // Paper - ensure main Chunk chunk = (Chunk)either.left().orElse(null); if (chunk != null) { playerchunkmap.callbackExecutor.execute(() -> { @@ -692,6 +839,7 @@ public class PlayerChunk { public interface c { + default void changePriority(ChunkCoordIntPair chunkcoordintpair, IntSupplier intsupplier, int i, IntConsumer intconsumer) { a(chunkcoordintpair, intsupplier, i, intconsumer); } // Paper - OBFHELPER void a(ChunkCoordIntPair chunkcoordintpair, IntSupplier intsupplier, int i, IntConsumer intconsumer); } diff --git a/src/main/java/net/minecraft/server/level/PlayerChunkMap.java b/src/main/java/net/minecraft/server/level/PlayerChunkMap.java index 76a5310ea35dc6fe482ecfdea8866df0598444c8..8585e5da1fed256038f41d50c6ecd1ddb54a7bd0 100644 --- a/src/main/java/net/minecraft/server/level/PlayerChunkMap.java +++ b/src/main/java/net/minecraft/server/level/PlayerChunkMap.java @@ -14,6 +14,7 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap; import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap; import it.unimi.dsi.fastutil.longs.Long2ByteMap; import it.unimi.dsi.fastutil.longs.Long2ByteOpenHashMap; +import it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap; // Paper import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap; import it.unimi.dsi.fastutil.longs.Long2ObjectMap.Entry; import it.unimi.dsi.fastutil.longs.LongIterator; @@ -97,6 +98,7 @@ import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import org.bukkit.entity.Player; // CraftBukkit +import org.spigotmc.AsyncCatcher; public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d { @@ -134,6 +136,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d { public final WorldServer world; private final LightEngineThreaded lightEngine; private final IAsyncTaskHandler executor; + final java.util.concurrent.Executor mainInvokingExecutor; // Paper public final ChunkGenerator chunkGenerator; private final Supplier l; public final Supplier getWorldPersistentDataSupplier() { return this.l; } // Paper - OBFHELPER private final VillagePlace m; @@ -171,6 +174,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d { @Override public void execute(Runnable runnable) { + AsyncCatcher.catchOp("Callback Executor execute"); if (queued == null) { queued = new java.util.ArrayDeque<>(); } @@ -179,6 +183,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d { @Override public void run() { + AsyncCatcher.catchOp("Callback Executor run"); if (queued == null) { return; } @@ -333,6 +338,15 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d { this.world = worldserver; this.chunkGenerator = chunkgenerator; this.executor = iasynctaskhandler; + // Paper start + this.mainInvokingExecutor = (run) -> { + if (MCUtil.isMainThread()) { + run.run(); + } else { + iasynctaskhandler.execute(run); + } + }; + // Paper end ThreadedMailbox threadedmailbox = ThreadedMailbox.a(executor, "worldgen"); iasynctaskhandler.getClass(); @@ -427,6 +441,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d { this.playerViewDistanceTickMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets, (EntityPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ, com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet newState) -> { + checkHighPriorityChunks(player); if (newState.size() != 1) { return; } @@ -445,7 +460,11 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d { } ChunkCoordIntPair chunkPos = new ChunkCoordIntPair(rangeX, rangeZ); PlayerChunkMap.this.world.getChunkProvider().removeTicketAtLevel(TicketType.PLAYER, chunkPos, 31, chunkPos); // entity ticking level, TODO check on update - }); + PlayerChunkMap.this.world.getChunkProvider().clearPriorityTickets(chunkPos); + }, (player, prevPos, newPos) -> { + player.lastHighPriorityChecked = -1; // reset and recheck + checkHighPriorityChunks(player); + }); this.playerViewDistanceNoTickMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets); this.playerViewDistanceBroadcastMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets, (EntityPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ, @@ -462,6 +481,115 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d { }); // Paper end - no-tick view distance } + // Paper start - Chunk Prioritization + public void queueHolderUpdate(PlayerChunk playerchunk) { + Runnable runnable = () -> { + if (isUnloading(playerchunk)) { + return; // unloaded + } + chunkDistanceManager.pendingChunkUpdates.add(playerchunk); + if (!chunkDistanceManager.pollingPendingChunkUpdates) { + world.getChunkProvider().tickDistanceManager(); + } + }; + if (MCUtil.isMainThread()) { + // We can't use executor here because it will not execute tasks if its currently in the middle of executing tasks... + runnable.run(); + } else { + executor.execute(runnable); + } + } + + private boolean isUnloading(PlayerChunk playerchunk) { + return playerchunk == null || unloadQueue.contains(playerchunk.location.pair()); + } + + private void updateChunkPriorityMap(Long2IntOpenHashMap map, long chunk, int level) { + int prev = map.getOrDefault(chunk, -1); + if (level > prev) { + map.put(chunk, level); + } + } + + public void checkHighPriorityChunks(EntityPlayer player) { + int currentTick = MinecraftServer.currentTick; + if (currentTick - player.lastHighPriorityChecked < 20 || !player.isRealPlayer) { // weed out fake players + return; + } + player.lastHighPriorityChecked = currentTick; + Long2IntOpenHashMap priorities = new Long2IntOpenHashMap(); + + int viewDistance = getEffectiveNoTickViewDistance(); + BlockPosition.MutableBlockPosition pos = new BlockPosition.MutableBlockPosition(); + + // Prioritize circular near + double playerChunkX = MathHelper.floor(player.locX()) >> 4; + double playerChunkZ = MathHelper.floor(player.locZ()) >> 4; + pos.setValues(player.locX(), 0, player.locZ()); + double twoThirdModifier = 2D / 3D; + MCUtil.getSpiralOutChunks(pos, Math.min(6, viewDistance)).forEach(coord -> { + if (shouldSkipPrioritization(coord)) return; + + double dist = MCUtil.distance(playerChunkX, 0, playerChunkZ, coord.x, 0, coord.z); + // Prioritize immediate + if (dist <= 4) { + updateChunkPriorityMap(priorities, coord.pair(), (int) (27 - dist)); + return; + } + + // Prioritize nearby chunks + updateChunkPriorityMap(priorities, coord.pair(), (int) (20 - dist * twoThirdModifier)); + }); + + // Prioritize Frustum near 3 + ChunkCoordIntPair front3 = player.getChunkInFront(3); + pos.setValues(front3.x << 4, 0, front3.z << 4); + MCUtil.getSpiralOutChunks(pos, Math.min(5, viewDistance)).forEach(coord -> { + if (shouldSkipPrioritization(coord)) return; + + double dist = MCUtil.distance(playerChunkX, 0, playerChunkZ, coord.x, 0, coord.z); + updateChunkPriorityMap(priorities, coord.pair(), (int) (25 - dist * twoThirdModifier)); + }); + + // Prioritize Frustum near 5 + if (viewDistance > 4) { + ChunkCoordIntPair front5 = player.getChunkInFront(5); + pos.setValues(front5.x << 4, 0, front5.z << 4); + MCUtil.getSpiralOutChunks(pos, 4).forEach(coord -> { + if (shouldSkipPrioritization(coord)) return; + + double dist = MCUtil.distance(playerChunkX, 0, playerChunkZ, coord.x, 0, coord.z); + updateChunkPriorityMap(priorities, coord.pair(), (int) (25 - dist * twoThirdModifier)); + }); + } + + // Prioritize Frustum far 7 + if (viewDistance > 6) { + ChunkCoordIntPair front7 = player.getChunkInFront(7); + pos.setValues(front7.x << 4, 0, front7.z << 4); + MCUtil.getSpiralOutChunks(pos, 3).forEach(coord -> { + if (shouldSkipPrioritization(coord)) { + return; + } + double dist = MCUtil.distance(playerChunkX, 0, playerChunkZ, coord.x, 0, coord.z); + updateChunkPriorityMap(priorities, coord.pair(), (int) (25 - dist * twoThirdModifier)); + }); + } + + if (priorities.isEmpty()) return; + chunkDistanceManager.delayDistanceManagerTick = true; + priorities.long2IntEntrySet().fastForEach(entry -> chunkDistanceManager.markHighPriority(new ChunkCoordIntPair(entry.getLongKey()), entry.getIntValue())); + chunkDistanceManager.delayDistanceManagerTick = false; + world.getChunkProvider().tickDistanceManager(); + + } + + private boolean shouldSkipPrioritization(ChunkCoordIntPair coord) { + if (playerViewDistanceNoTickMap.getObjectsInRange(coord.pair()) == null) return true; + PlayerChunk chunk = getUpdatingChunk(coord.pair()); + return chunk != null && (chunk.isFullChunkReady()); + } + // Paper end public void updatePlayerMobTypeMap(Entity entity) { if (!this.world.paperConfig.perPlayerMobSpawns) { @@ -591,6 +719,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d { List>> list = Lists.newArrayList(); int j = chunkcoordintpair.x; int k = chunkcoordintpair.z; + PlayerChunk requestingNeighbor = getUpdatingChunk(chunkcoordintpair.pair()); // Paper for (int l = -i; l <= i; ++l) { for (int i1 = -i; i1 <= i; ++i1) { @@ -609,6 +738,14 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d { ChunkStatus chunkstatus = (ChunkStatus) intfunction.apply(j1); CompletableFuture> completablefuture = playerchunk.a(chunkstatus, this); + // Paper start + if (requestingNeighbor != null && requestingNeighbor != playerchunk && !completablefuture.isDone()) { + requestingNeighbor.onNeighborRequest(playerchunk, chunkstatus); + completablefuture.thenAccept(either -> { + requestingNeighbor.onNeighborDone(playerchunk, chunkstatus, either.left().orElse(null)); + }); + } + // Paper end list.add(completablefuture); } @@ -1076,14 +1213,22 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d { }; CompletableFuture chunkSaveFuture = this.world.asyncChunkTaskManager.getChunkSaveFuture(chunkcoordintpair.x, chunkcoordintpair.z); + PlayerChunk playerChunk = getUpdatingChunk(chunkcoordintpair.pair()); + int chunkPriority = playerChunk != null ? playerChunk.getCurrentPriority() : 33; + int priority = com.destroystokyo.paper.io.PrioritizedTaskQueue.NORMAL_PRIORITY; + + if (chunkPriority <= 10) { + priority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY; + } else if (chunkPriority <= 20) { + priority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY; + } + boolean isHighestPriority = priority == com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY; if (chunkSaveFuture != null) { - this.world.asyncChunkTaskManager.scheduleChunkLoad(chunkcoordintpair.x, chunkcoordintpair.z, - com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY, chunkHolderConsumer, false, chunkSaveFuture); - this.world.asyncChunkTaskManager.raisePriority(chunkcoordintpair.x, chunkcoordintpair.z, com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY); + this.world.asyncChunkTaskManager.scheduleChunkLoad(chunkcoordintpair.x, chunkcoordintpair.z, priority, chunkHolderConsumer, isHighestPriority, chunkSaveFuture); } else { - this.world.asyncChunkTaskManager.scheduleChunkLoad(chunkcoordintpair.x, chunkcoordintpair.z, - com.destroystokyo.paper.io.PrioritizedTaskQueue.NORMAL_PRIORITY, chunkHolderConsumer, false); + this.world.asyncChunkTaskManager.scheduleChunkLoad(chunkcoordintpair.x, chunkcoordintpair.z, priority, chunkHolderConsumer, isHighestPriority); } + this.world.asyncChunkTaskManager.raisePriority(chunkcoordintpair.x, chunkcoordintpair.z, priority); return ret; // Paper end } @@ -1220,7 +1365,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d { long i = playerchunk.i().pair(); playerchunk.getClass(); - mailbox.a(ChunkTaskQueueSorter.a(runnable, i, playerchunk::getTicketLevel)); + mailbox.a(ChunkTaskQueueSorter.a(runnable, i, () -> 1)); // Paper - final loads are always urgent! }); } diff --git a/src/main/java/net/minecraft/server/level/Ticket.java b/src/main/java/net/minecraft/server/level/Ticket.java index e06fe77f6ea05a93e95fce223bcfd0d16394f96f..90cbd12611b7b078f35f08f910453bcc02f6665b 100644 --- a/src/main/java/net/minecraft/server/level/Ticket.java +++ b/src/main/java/net/minecraft/server/level/Ticket.java @@ -8,6 +8,7 @@ public final class Ticket implements Comparable> { private final int b; public final T identifier; public final T getObjectReason() { return this.identifier; } // Paper - OBFHELPER private long d; public final long getCreationTick() { return this.d; } // Paper - OBFHELPER + public int priority = 0; // Paper protected Ticket(TicketType tickettype, int i, T t0) { this.a = tickettype; @@ -56,6 +57,7 @@ public final class Ticket implements Comparable> { return this.b; } + public final void setCurrentTick(long i) { this.a(i); } // Paper - OBFHELPER protected void a(long i) { this.d = i; } diff --git a/src/main/java/net/minecraft/server/level/TicketType.java b/src/main/java/net/minecraft/server/level/TicketType.java index 2c932d36f982e7f8713aabff9a6c631055810366..f5d18834e0e2ee0e3bcf55810456766d2f134450 100644 --- a/src/main/java/net/minecraft/server/level/TicketType.java +++ b/src/main/java/net/minecraft/server/level/TicketType.java @@ -28,6 +28,8 @@ public class TicketType { public static final TicketType PLUGIN_TICKET = a("plugin_ticket", (plugin1, plugin2) -> plugin1.getClass().getName().compareTo(plugin2.getClass().getName())); // CraftBukkit public static final TicketType FUTURE_AWAIT = a("future_await", Long::compareTo); // Paper public static final TicketType ASYNC_LOAD = a("async_load", Long::compareTo); // Paper + public static final TicketType PRIORITY = a("priority", Comparator.comparingLong(ChunkCoordIntPair::pair), 300); // Paper + public static final TicketType URGENT = a("urgent", Comparator.comparingLong(ChunkCoordIntPair::pair), 300); // Paper public static TicketType a(String s, Comparator comparator) { return new TicketType<>(s, comparator, 0L); diff --git a/src/main/java/net/minecraft/server/network/PlayerConnection.java b/src/main/java/net/minecraft/server/network/PlayerConnection.java index 5cd8ee9a9099cd435735c3d9a2194f86232db45f..c42b981038fcca80de0ac293bef6a78697d3818f 100644 --- a/src/main/java/net/minecraft/server/network/PlayerConnection.java +++ b/src/main/java/net/minecraft/server/network/PlayerConnection.java @@ -1527,6 +1527,7 @@ public class PlayerConnection implements PacketListenerPlayIn { this.A = this.e; this.player.setLocation(d0, d1, d2, f, f1); + this.player.forceCheckHighPriority(); // Paper this.player.playerConnection.sendPacket(new PacketPlayOutPosition(d0 - d3, d1 - d4, d2 - d5, f - f2, f1 - f3, set, this.teleportAwait)); } diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java index 2067213bdf592a0882e82c1fe247ad73d8a316da..141166a4e3aaf811debdd20694c953ef771fc8ac 100644 --- a/src/main/java/net/minecraft/server/players/PlayerList.java +++ b/src/main/java/net/minecraft/server/players/PlayerList.java @@ -268,8 +268,8 @@ public abstract class PlayerList { final ChunkCoordIntPair pos = new ChunkCoordIntPair(chunkX, chunkZ); PlayerChunkMap playerChunkMap = worldserver1.getChunkProvider().playerChunkMap; playerChunkMap.chunkDistanceManager.addTicketAtLevel(TicketType.LOGIN, pos, 31, pos.pair()); - worldserver1.getChunkProvider().tickDistanceManager(); - worldserver1.getChunkProvider().getChunkAtAsynchronously(chunkX, chunkZ, true, true).thenApply(chunk -> { + worldserver1.getChunkProvider().markAreaHighPriority(pos, 28, 3); + worldserver1.getChunkProvider().getChunkAtAsynchronously(chunkX, chunkZ, true, false).thenApply(chunk -> { PlayerChunk updatingChunk = playerChunkMap.getUpdatingChunk(pos.pair()); if (updatingChunk != null) { return updatingChunk.getEntityTickingFuture(); @@ -689,6 +689,7 @@ public abstract class PlayerList { SocketAddress socketaddress = loginlistener.networkManager.getSocketAddress(); EntityPlayer entity = new EntityPlayer(this.server, this.server.getWorldServer(World.OVERWORLD), gameprofile, new PlayerInteractManager(this.server.getWorldServer(World.OVERWORLD))); + entity.isRealPlayer = true; // Paper Player player = entity.getBukkitEntity(); PlayerLoginEvent event = new PlayerLoginEvent(player, hostname, ((java.net.InetSocketAddress) socketaddress).getAddress(), ((java.net.InetSocketAddress) loginlistener.networkManager.getRawAddress()).getAddress()); @@ -895,6 +896,7 @@ public abstract class PlayerList { // CraftBukkit end worldserver1.getChunkProvider().addTicket(TicketType.POST_TELEPORT, new ChunkCoordIntPair(location.getBlockX() >> 4, location.getBlockZ() >> 4), 1, entityplayer.getId()); // Paper + entityplayer1.forceCheckHighPriority(); // Player while (avoidSuffocation && !worldserver1.getCubes(entityplayer1) && entityplayer1.locY() < 256.0D) { entityplayer1.setPosition(entityplayer1.locX(), entityplayer1.locY() + 1.0D, entityplayer1.locZ()); } diff --git a/src/main/java/net/minecraft/world/level/ChunkCoordIntPair.java b/src/main/java/net/minecraft/world/level/ChunkCoordIntPair.java index 9a88791be443a5b18934e7d752aee6dcdb8aa38f..e41d63596c32eee5f0c04a6f043d576d8021ff1a 100644 --- a/src/main/java/net/minecraft/world/level/ChunkCoordIntPair.java +++ b/src/main/java/net/minecraft/world/level/ChunkCoordIntPair.java @@ -104,6 +104,7 @@ public class ChunkCoordIntPair { return "[" + this.x + ", " + this.z + "]"; } + public final BlockPosition asPosition() { return l(); } // Paper - OBFHELPER public BlockPosition l() { return new BlockPosition(this.d(), 0, this.e()); } diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java index 70002819b0c18cce4e907678ca3d3e4e8f7cc70a..fa2f6f737b41157b90f455b65d41b1e51fcb4eb5 100644 --- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java +++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java @@ -2541,6 +2541,10 @@ public class CraftWorld implements World { return future; } + if (!urgent) { + // if not urgent, at least use a slightly boosted priority + world.getChunkProvider().markHighPriority(new ChunkCoordIntPair(x, z), 1); + } return this.world.getChunkProvider().getChunkAtAsynchronously(x, z, gen, urgent).thenComposeAsync((either) -> { net.minecraft.world.level.chunk.Chunk chunk = (net.minecraft.world.level.chunk.Chunk) either.left().orElse(null); return CompletableFuture.completedFuture(chunk == null ? null : chunk.getBukkitChunk()); diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java index ebdb72c7967cd0091a47c1634be011cd81b555f9..b00f8dbe7398ea7711b50adaa6061b3e2026b8b6 100644 --- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java +++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java @@ -848,6 +848,14 @@ public class CraftPlayer extends CraftHumanEntity implements Player { throw new UnsupportedOperationException("Cannot set rotation of players. Consider teleporting instead."); } + // Paper start + @Override + public java.util.concurrent.CompletableFuture teleportAsync(Location loc, @javax.annotation.Nonnull PlayerTeleportEvent.TeleportCause cause) { + ((CraftWorld)loc.getWorld()).getHandle().getChunkProvider().markAreaHighPriority(new net.minecraft.server.ChunkCoordIntPair(net.minecraft.server.MathHelper.floor(loc.getX()) >> 4, net.minecraft.server.MathHelper.floor(loc.getZ()) >> 4), 28, 3); // Paper - load area high priority + return super.teleportAsync(loc, cause); + } + // Paper end + @Override public boolean teleport(Location location, PlayerTeleportEvent.TeleportCause cause) { Preconditions.checkArgument(location != null, "location");