package net.minecraft.server; // CraftBukkit start import org.bukkit.block.BlockFace; import org.bukkit.block.BlockState; import org.bukkit.craftbukkit.block.CraftBlock; import org.bukkit.craftbukkit.block.CraftBlockState; import org.bukkit.craftbukkit.inventory.CraftItemStack; import org.bukkit.entity.Player; import org.bukkit.event.Event.Type; import org.bukkit.event.block.BlockPlaceEvent; import org.bukkit.Material; import org.bukkit.event.player.PlayerVegetationPlantEvent; // CraftBukkit end public class ItemReed extends Item { private int a; public ItemReed(int i, Block block) { super(i); this.a = block.id; } public boolean a(ItemStack itemstack, EntityHuman entityhuman, World world, int i, int j, int k, int l) { // CraftBukkit start -- Bail if we have nothing of the item in hand if (itemstack.count == 0) { return false; } CraftBlock blockClicked = (CraftBlock) ((WorldServer) world).getWorld().getBlockAt(i, j, k); BlockFace faceClicked = CraftBlock.notchToBlockFace(l); // CraftBukkit end if (world.getTypeId(i, j, k) == Block.SNOW.id) { l = 0; } else { if (l == 0) { --j; } if (l == 1) { ++j; } if (l == 2) { --k; } if (l == 3) { ++k; } if (l == 4) { --i; } if (l == 5) { ++i; } } if (itemstack.count == 0) { return false; } else { // CraftBukkit start /* We store the old data so we can undo it. Snow(78) and half-steps(44) are special in that they replace the block itself, * rather than the block touching the face we clicked on. */ int typeId = blockClicked.getTypeId(); org.bukkit.block.Block placedBlock = blockClicked.getFace(faceClicked); if (typeId == Block.SNOW.id || (typeId == Block.STEP.id && itemstack.id == Block.STEP.id && faceClicked == BlockFace.UP)) placedBlock = blockClicked; final BlockState replacedBlockState = new CraftBlockState(placedBlock); // CraftBukkit end if (world.a(this.a, i, j, k, false)) { Block block = Block.byId[this.a]; // CraftBukkit start - This executes the placement of the block /** * @see net.minecraft.server.World#e(int i, int j, int k, int l) * * This replaces world.e(IIII), we're doing this because we need to * hook between the 'placement' and the informing to 'world' so we can * sanely undo this. * * Whenever the call to 'world.e' changes we need to figure out again what to * replace this with. */ if (world.setTypeId(i, j, k, this.a)) { // <-- world.e does this to place the block org.bukkit.Server server = ((WorldServer) world).getServer(); Type eventType = Type.BLOCK_PLACE; org.bukkit.inventory.ItemStack itemInHand = new CraftItemStack(itemstack); Player thePlayer = (entityhuman == null) ? null : (Player) entityhuman.getBukkitEntity(); ChunkCoordinates chunkcoordinates = world.l(); int spawnX = chunkcoordinates.a; int spawnZ = chunkcoordinates.c; int distanceFromSpawn = (int) Math.max(Math.abs(i - spawnX), Math.abs(k - spawnZ)); // CraftBukkit Configurable spawn protection start boolean canBuild = distanceFromSpawn > ((WorldServer) world).x.spawnProtection || thePlayer.isOp(); BlockPlaceEvent event = new BlockPlaceEvent(eventType, placedBlock, replacedBlockState, blockClicked, itemInHand, thePlayer, canBuild); server.getPluginManager().callEvent(event); if (event.isCancelled() || !event.canBuild()) { // CraftBukkit Undo -- this only has reed, repeater and pie blocks world.setTypeIdAndData(i, j, k, replacedBlockState.getTypeId(), replacedBlockState.getRawData()); } else { world.f(i, j, k, a); // <-- world.e does this on success (tell the world) Block.byId[this.a].d(world, i, j, k, l); Block.byId[this.a].a(world, i, j, k, (EntityLiving) entityhuman); world.a((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), block.stepSound.c(), (block.stepSound.a() + 1.0F) / 2.0F, block.stepSound.b() * 0.8F); --itemstack.count; } // CraftBukkit end } } return true; } } }