package net.minecraft.server; import java.util.Random; import org.bukkit.BlockChangeDelegate; // CraftBukkit public class WorldGenTaiga2 extends WorldGenerator implements BlockSapling.TreeGenerator { // CraftBukkit add interface public WorldGenTaiga2(boolean flag) { super(flag); } public boolean a(World world, Random random, int i, int j, int k) { // CraftBukkit start // sk: The idea is to have (our) WorldServer implement // BlockChangeDelegate and then we can implicitly cast World to // WorldServer (a safe cast, AFAIK) and no code will be broken. This // then allows plugins to catch manually-invoked generation events return this.generate((BlockChangeDelegate) world, random, i, j, k); } public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k) { // CraftBukkit end int l = random.nextInt(4) + 6; int i1 = 1 + random.nextInt(2); int j1 = l - i1; int k1 = 2 + random.nextInt(2); boolean flag = true; if (j >= 1 && j + l + 1 <= 256) { int l1; int i2; int j2; int k2; for (l1 = j; l1 <= j + 1 + l && flag; ++l1) { boolean flag1 = true; if (l1 - j < i1) { k2 = 0; } else { k2 = k1; } for (i2 = i - k2; i2 <= i + k2 && flag; ++i2) { for (int l2 = k - k2; l2 <= k + k2 && flag; ++l2) { if (l1 >= 0 && l1 < 256) { j2 = world.getTypeId(i2, l1, l2); if (j2 != 0 && j2 != Block.LEAVES.id) { flag = false; } } else { flag = false; } } } } if (!flag) { return false; } else { l1 = world.getTypeId(i, j - 1, k); if ((l1 == Block.GRASS.id || l1 == Block.DIRT.id) && j < 256 - l - 1) { this.setType(world, i, j - 1, k, Block.DIRT.id); k2 = random.nextInt(2); i2 = 1; byte b0 = 0; int i3; int j3; for (j2 = 0; j2 <= j1; ++j2) { j3 = j + l - j2; for (i3 = i - k2; i3 <= i + k2; ++i3) { int k3 = i3 - i; for (int l3 = k - k2; l3 <= k + k2; ++l3) { int i4 = l3 - k; if ((Math.abs(k3) != k2 || Math.abs(i4) != k2 || k2 <= 0) && !Block.n[world.getTypeId(i3, j3, l3)]) { this.setTypeAndData(world, i3, j3, l3, Block.LEAVES.id, 1); } } } if (k2 >= i2) { k2 = b0; b0 = 1; ++i2; if (i2 > k1) { i2 = k1; } } else { ++k2; } } j2 = random.nextInt(3); for (j3 = 0; j3 < l - j2; ++j3) { i3 = world.getTypeId(i, j + j3, k); if (i3 == 0 || i3 == Block.LEAVES.id) { this.setTypeAndData(world, i, j + j3, k, Block.LOG.id, 1); } } return true; } else { return false; } } } else { return false; } } }