package net.minecraft.server; import java.util.ArrayList; import java.util.HashSet; import java.util.Random; import java.util.Set; import org.bukkit.event.block.BlockRedstoneEvent; // CraftBukkit public class BlockRedstoneWire extends Block { private boolean a = true; private Set b = new java.util.LinkedHashSet(); // CraftBukkit - HashSet -> LinkedHashSet public BlockRedstoneWire(int i, int j) { super(i, j, Material.ORIENTABLE); this.a(0.0F, 0.0F, 0.0F, 1.0F, 0.0625F, 1.0F); } public int a(int i, int j) { return this.textureId; } public AxisAlignedBB e(World world, int i, int j, int k) { return null; } public boolean a() { return false; } public boolean b() { return false; } public int c() { return 5; } public boolean canPlace(World world, int i, int j, int k) { return world.e(i, j - 1, k) || world.getTypeId(i, j - 1, k) == Block.GLOWSTONE.id; } private void g(World world, int i, int j, int k) { this.a(world, i, j, k, i, j, k); ArrayList arraylist = new ArrayList(this.b); this.b.clear(); for (int l = 0; l < arraylist.size(); ++l) { ChunkPosition chunkposition = (ChunkPosition) arraylist.get(l); world.applyPhysics(chunkposition.x, chunkposition.y, chunkposition.z, this.id); } } private void a(World world, int i, int j, int k, int l, int i1, int j1) { int k1 = world.getData(i, j, k); int l1 = 0; this.a = false; boolean flag = world.isBlockIndirectlyPowered(i, j, k); this.a = true; int i2; int j2; int k2; if (flag) { l1 = 15; } else { for (i2 = 0; i2 < 4; ++i2) { j2 = i; k2 = k; if (i2 == 0) { j2 = i - 1; } if (i2 == 1) { ++j2; } if (i2 == 2) { k2 = k - 1; } if (i2 == 3) { ++k2; } if (j2 != l || j != i1 || k2 != j1) { l1 = this.getPower(world, j2, j, k2, l1); } if (world.e(j2, j, k2) && !world.e(i, j + 1, k)) { if (j2 != l || j + 1 != i1 || k2 != j1) { l1 = this.getPower(world, j2, j + 1, k2, l1); } } else if (!world.e(j2, j, k2) && (j2 != l || j - 1 != i1 || k2 != j1)) { l1 = this.getPower(world, j2, j - 1, k2, l1); } } if (l1 > 0) { --l1; } else { l1 = 0; } } // CraftBukkit start if (k1 != l1) { BlockRedstoneEvent event = new BlockRedstoneEvent(world.getWorld().getBlockAt(i, j, k), k1, l1); world.getServer().getPluginManager().callEvent(event); l1 = event.getNewCurrent(); } // CraftBukkit end if (k1 != l1) { world.suppressPhysics = true; world.setData(i, j, k, l1); world.b(i, j, k, i, j, k); world.suppressPhysics = false; for (i2 = 0; i2 < 4; ++i2) { j2 = i; k2 = k; int l2 = j - 1; if (i2 == 0) { j2 = i - 1; } if (i2 == 1) { ++j2; } if (i2 == 2) { k2 = k - 1; } if (i2 == 3) { ++k2; } if (world.e(j2, j, k2)) { l2 += 2; } boolean flag1 = false; int i3 = this.getPower(world, j2, j, k2, -1); l1 = world.getData(i, j, k); if (l1 > 0) { --l1; } if (i3 >= 0 && i3 != l1) { this.a(world, j2, j, k2, i, j, k); } i3 = this.getPower(world, j2, l2, k2, -1); l1 = world.getData(i, j, k); if (l1 > 0) { --l1; } if (i3 >= 0 && i3 != l1) { this.a(world, j2, l2, k2, i, j, k); } } if (k1 < l1 || l1 == 0) { this.b.add(new ChunkPosition(i, j, k)); this.b.add(new ChunkPosition(i - 1, j, k)); this.b.add(new ChunkPosition(i + 1, j, k)); this.b.add(new ChunkPosition(i, j - 1, k)); this.b.add(new ChunkPosition(i, j + 1, k)); this.b.add(new ChunkPosition(i, j, k - 1)); this.b.add(new ChunkPosition(i, j, k + 1)); } } } private void h(World world, int i, int j, int k) { if (world.getTypeId(i, j, k) == this.id) { world.applyPhysics(i, j, k, this.id); world.applyPhysics(i - 1, j, k, this.id); world.applyPhysics(i + 1, j, k, this.id); world.applyPhysics(i, j, k - 1, this.id); world.applyPhysics(i, j, k + 1, this.id); world.applyPhysics(i, j - 1, k, this.id); world.applyPhysics(i, j + 1, k, this.id); } } public void onPlace(World world, int i, int j, int k) { if (world.suppressPhysics) return; // CraftBukkit super.onPlace(world, i, j, k); if (!world.isStatic) { this.g(world, i, j, k); world.applyPhysics(i, j + 1, k, this.id); world.applyPhysics(i, j - 1, k, this.id); this.h(world, i - 1, j, k); this.h(world, i + 1, j, k); this.h(world, i, j, k - 1); this.h(world, i, j, k + 1); if (world.e(i - 1, j, k)) { this.h(world, i - 1, j + 1, k); } else { this.h(world, i - 1, j - 1, k); } if (world.e(i + 1, j, k)) { this.h(world, i + 1, j + 1, k); } else { this.h(world, i + 1, j - 1, k); } if (world.e(i, j, k - 1)) { this.h(world, i, j + 1, k - 1); } else { this.h(world, i, j - 1, k - 1); } if (world.e(i, j, k + 1)) { this.h(world, i, j + 1, k + 1); } else { this.h(world, i, j - 1, k + 1); } } } public void remove(World world, int i, int j, int k) { super.remove(world, i, j, k); if (!world.isStatic) { world.applyPhysics(i, j + 1, k, this.id); world.applyPhysics(i, j - 1, k, this.id); world.applyPhysics(i + 1, j, k, this.id); world.applyPhysics(i - 1, j, k, this.id); world.applyPhysics(i, j, k + 1, this.id); world.applyPhysics(i, j, k - 1, this.id); this.g(world, i, j, k); this.h(world, i - 1, j, k); this.h(world, i + 1, j, k); this.h(world, i, j, k - 1); this.h(world, i, j, k + 1); if (world.e(i - 1, j, k)) { this.h(world, i - 1, j + 1, k); } else { this.h(world, i - 1, j - 1, k); } if (world.e(i + 1, j, k)) { this.h(world, i + 1, j + 1, k); } else { this.h(world, i + 1, j - 1, k); } if (world.e(i, j, k - 1)) { this.h(world, i, j + 1, k - 1); } else { this.h(world, i, j - 1, k - 1); } if (world.e(i, j, k + 1)) { this.h(world, i, j + 1, k + 1); } else { this.h(world, i, j - 1, k + 1); } } } // CraftBukkit - private -> public public int getPower(World world, int i, int j, int k, int l) { if (world.getTypeId(i, j, k) != this.id) { return l; } else { int i1 = world.getData(i, j, k); return i1 > l ? i1 : l; } } public void doPhysics(World world, int i, int j, int k, int l) { if (!world.isStatic) { int i1 = world.getData(i, j, k); boolean flag = this.canPlace(world, i, j, k); if (!flag) { this.b(world, i, j, k, i1, 0); world.setTypeId(i, j, k, 0); } else { this.g(world, i, j, k); } super.doPhysics(world, i, j, k, l); } } public int getDropType(int i, Random random, int j) { return Item.REDSTONE.id; } public boolean d(World world, int i, int j, int k, int l) { return !this.a ? false : this.a(world, i, j, k, l); } public boolean a(IBlockAccess iblockaccess, int i, int j, int k, int l) { if (!this.a) { return false; } else if (iblockaccess.getData(i, j, k) == 0) { return false; } else if (l == 1) { return true; } else { boolean flag = d(iblockaccess, i - 1, j, k, 1) || !iblockaccess.e(i - 1, j, k) && d(iblockaccess, i - 1, j - 1, k, -1); boolean flag1 = d(iblockaccess, i + 1, j, k, 3) || !iblockaccess.e(i + 1, j, k) && d(iblockaccess, i + 1, j - 1, k, -1); boolean flag2 = d(iblockaccess, i, j, k - 1, 2) || !iblockaccess.e(i, j, k - 1) && d(iblockaccess, i, j - 1, k - 1, -1); boolean flag3 = d(iblockaccess, i, j, k + 1, 0) || !iblockaccess.e(i, j, k + 1) && d(iblockaccess, i, j - 1, k + 1, -1); if (!iblockaccess.e(i, j + 1, k)) { if (iblockaccess.e(i - 1, j, k) && d(iblockaccess, i - 1, j + 1, k, -1)) { flag = true; } if (iblockaccess.e(i + 1, j, k) && d(iblockaccess, i + 1, j + 1, k, -1)) { flag1 = true; } if (iblockaccess.e(i, j, k - 1) && d(iblockaccess, i, j + 1, k - 1, -1)) { flag2 = true; } if (iblockaccess.e(i, j, k + 1) && d(iblockaccess, i, j + 1, k + 1, -1)) { flag3 = true; } } return !flag2 && !flag1 && !flag && !flag3 && l >= 2 && l <= 5 ? true : (l == 2 && flag2 && !flag && !flag1 ? true : (l == 3 && flag3 && !flag && !flag1 ? true : (l == 4 && flag && !flag2 && !flag3 ? true : l == 5 && flag1 && !flag2 && !flag3))); } } public boolean isPowerSource() { return this.a; } public static boolean c(IBlockAccess iblockaccess, int i, int j, int k, int l) { int i1 = iblockaccess.getTypeId(i, j, k); if (i1 == Block.REDSTONE_WIRE.id) { return true; } else if (i1 == 0) { return false; } else if (i1 != Block.DIODE_OFF.id && i1 != Block.DIODE_ON.id) { return Block.byId[i1].isPowerSource() && l != -1; } else { int j1 = iblockaccess.getData(i, j, k); return l == (j1 & 3) || l == Direction.e[j1 & 3]; } } public static boolean d(IBlockAccess iblockaccess, int i, int j, int k, int l) { if (c(iblockaccess, i, j, k, l)) { return true; } else { int i1 = iblockaccess.getTypeId(i, j, k); if (i1 == Block.DIODE_ON.id) { int j1 = iblockaccess.getData(i, j, k); return l == (j1 & 3); } else { return false; } } } }