package net.minecraft.server; import java.util.Random; // CraftBukkit start import org.bukkit.Bukkit; import org.bukkit.Location; import org.bukkit.TreeType; import org.bukkit.block.BlockState; import org.bukkit.craftbukkit.util.StructureGrowDelegate; import org.bukkit.entity.Player; import org.bukkit.event.world.StructureGrowEvent; // CraftBukkit end public class BlockSapling extends BlockFlower { protected BlockSapling(int i, int j) { super(i, j); float f = 0.4F; this.a(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f * 2.0F, 0.5F + f); } public void a(World world, int i, int j, int k, Random random) { if (!world.isStatic) { super.a(world, i, j, k, random); if (world.getLightLevel(i, j + 1, k) >= 9 && random.nextInt(7) == 0) { int l = world.getData(i, j, k); if ((l & 8) == 0) { world.setData(i, j, k, l | 8); } else { this.grow(world, i, j, k, random, false, null, null); // CraftBukkit - added bonemeal, player and itemstack } } } } public int a(int i, int j) { j &= 3; return j == 1 ? 63 : (j == 2 ? 79 : super.a(i, j)); } // CraftBukkit - added bonemeal, player and itemstack public void grow(World world, int i, int j, int k, Random random, boolean bonemeal, Player player, ItemStack itemstack) { int l = world.getData(i, j, k) & 3; world.setRawTypeId(i, j, k, 0); // CraftBukkit start - records tree generation and calls StructureGrowEvent StructureGrowDelegate delegate = new StructureGrowDelegate(world); TreeType treeType; boolean grownTree; // All of these are 'false' because we need the 'raw' calls so the block-delegate works if (l == 1) { treeType = TreeType.REDWOOD; grownTree = new WorldGenTaiga2(false).generate(delegate, random, i, j, k); } else if (l == 2) { treeType = TreeType.BIRCH; grownTree = new WorldGenForest(false).generate(delegate, random, i, j, k); } else { if (random.nextInt(10) == 0) { treeType = TreeType.BIG_TREE; grownTree = new WorldGenBigTree(false).generate(delegate, random, i, j, k); } else { treeType = TreeType.TREE; grownTree = new WorldGenTrees(false).generate(delegate, random, i, j, k); } } if (grownTree) { Location location = new Location(world.getWorld(), i, j, k); StructureGrowEvent event = new StructureGrowEvent(location, treeType, bonemeal, player, delegate.getBlocks()); Bukkit.getPluginManager().callEvent(event); if (event.isCancelled()) { grownTree = false; } else { for (BlockState state : event.getBlocks()) { state.update(true); } if (event.isFromBonemeal() && itemstack != null) { --itemstack.count; } } } if (!grownTree) { // CraftBukkit end world.setRawTypeIdAndData(i, j, k, this.id, l); } } protected int getDropData(int i) { return i & 3; } }