From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Wed, 8 Apr 2020 21:24:05 -0400 Subject: [PATCH] Increase Light Queue Size Wiz mentioned that large WorldEdit operations cause light to run on main thread. The queue was small, set to 5.. this bumps it to 20 but makes it configurable per-world. The main risk of increasing this higher is during shutdown, some queued light updates may be lost because mojang did not flush the light engine on shutdown... The queue size only puts a cap on max loss, doesn't solve that problem. diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java index 2688b3018eaab4e7ba95754164f83065a98e53fc..e4821d4c23689aaf51b60c66fc1e6bc7a0b02fd5 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -622,4 +622,9 @@ public class PaperWorldConfig { private void zombieVillagerInfectionChance() { zombieVillagerInfectionChance = getDouble("zombie-villager-infection-chance", zombieVillagerInfectionChance); } + + public int lightQueueSize = 20; + private void lightQueueSize() { + lightQueueSize = getInt("light-queue-size", lightQueueSize); + } } diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java index aecc0fee6924922f1599a99a643c1d2437e22fc6..29104c3a2f5231c8870208327facca2d33bfc9c3 100644 --- a/src/main/java/net/minecraft/server/MinecraftServer.java +++ b/src/main/java/net/minecraft/server/MinecraftServer.java @@ -662,7 +662,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant