package net.minecraft.server; // CraftBukkit start import org.bukkit.block.BlockFace; import org.bukkit.craftbukkit.CraftServer; import org.bukkit.craftbukkit.block.CraftBlock; import org.bukkit.craftbukkit.inventory.CraftItemStack; import org.bukkit.entity.Player; import org.bukkit.event.Event.Type; import org.bukkit.event.block.BlockPlaceEvent; // CraftBukkit end public class ItemBlock extends Item { private int a; public ItemBlock(int i) { super(i); a = i + 256; b(Block.m[i + 256].a(2)); } public boolean a(ItemStack itemstack, EntityPlayer entityplayer, World world, int i, int j, int k, int l) { // CraftBukkit start // Bail if we have nothing of the item in hand if (itemstack.a == 0) { return false; } // CraftBukkit store info of the clicked block CraftBlock blockClicked = (CraftBlock) ((WorldServer) world).getWorld().getBlockAt(i, j, k); BlockFace faceClicked = CraftBlock.notchToBlockFace(l); // CraftBukkit end if (world.a(i, j, k) == Block.aS.bi) { l = 0; } else { if (l == 0) { j--; } if (l == 1) { j++; } if (l == 2) { k--; } if (l == 3) { k++; } if (l == 4) { i--; } if (l == 5) { i++; } } if (itemstack.a == 0) { return false; } // CraftBukkit start - store the old data so we can undo it int oldMaterial = world.a(i, j, k); int oldData = world.b(i, j, k); if (world.a(a, i, j, k, false)) { Block block = Block.m[a]; // This executes the placement of the block /* * This replaces world.b(IIIII), we're doing this because we need to * hook between the 'placement' and the informing to 'world' so we can * sanely undo this. * * Whenever the call to 'world.b' changes we need to figure out again what to * replace this with. */ if (world.a(i, j, k, a, a(itemstack.h()))) { // <-- world.b does this to place the block org.bukkit.Server server = ((WorldServer) world).getServer(); Type eventType = Type.BLOCK_PLACED; org.bukkit.block.Block placedBlock = blockClicked.getFace(faceClicked) ; org.bukkit.inventory.ItemStack itemInHand = new CraftItemStack(itemstack); Player thePlayer = (entityplayer ==null)?null:(Player)entityplayer.getBukkitEntity(); int distanceFromSpawn = (int) Math.max(Math.abs(i - world.m), Math.abs(k - world.o)); // CraftBukkit hardcoded Spawn distance for now // TODO make spawn size configurable boolean canBuild = distanceFromSpawn > 16 || thePlayer.isOp(); BlockPlaceEvent bpe = new BlockPlaceEvent(eventType, placedBlock, blockClicked, itemInHand, thePlayer, canBuild); server.getPluginManager().callEvent(bpe); if (bpe.isCancelled() || !bpe.canBuild()) { // CraftBukkit Undo! if (this.a == 79) { // Ice will explode if we set straight to 0 world.b(i, j, k, 20); } else if ((this.a == 44) && (world.a(i, j - 1, k) == 43) && (world.a(i, j, k) == 0)) { // Half steps automatically set the block below to a double world.b(i, j - 1, k, 44); } world.a(i, j, k, oldMaterial, oldData); } else { world.f(i, j, k, a); // <-- world.b does this on success (tell the world) Block.m[a].c(world, i, j, k, l); Block.m[a].a(world, i, j, k, ((EntityLiving) (entityplayer))); world.a((float) i + 0.5F, (float) j + 0.5F, (float) k + 0.5F, block.br.c(), (block.br.a() + 1.0F) / 2.0F, block.br.b() * 0.8F); itemstack.a--; } } } // CraftBukkit end return true; } public String a() { return Block.m[a].e(); } }